Yarema
Middleweight165 said: Do you have a link to this?
Just go to the table and search for "preset"
Panneton0 said: Usually would agree, but in a "Youth academy challenge", that is not an option. I am aware how the challenge makes it very very difficult, but let's say for "academic" interest, if we have any data on what (if any) part-time training can min/max CA gains toward meta attributes, and how it compares to the best full-time ones.

This is purely out of curiosity, to further some understanding of training mechanisms.

You can use the 3-4 sessions that are in most professional schedules along with individual training - I've had good success with that approach. Haven't tried full rest yet but I'd rather not use it because I fear the players might actually regress too much before getting the results.
tam1236 said: But they just dont want to loan. Except for players who are weak for a league they are to loan.

And that's because player's progress on loan in lower leagues (not the lowest ones but just leagues in which these youngsters would be good) is drastically capped by SI in FM24 - loaning is just useless for a player's owner.

I wonder how you can wait without any transfer moves to the very last moment. If there is no player for a position you need you will stay without an important player. It's better to find a free agent: there are loads of them, some are quite good and nearly all of them ready to be tested.

Edit: Of cource except if you take it as a kind of sport - something that is not very effective but just nice as a challenge.

The key is to keep players on month to month contracts when they expire in the summer, and as you find replacements only then release them. Same goes for signing free agents which are significantly cheaper closer to deadline day.
ZaZ said: Results are not determined at the start of the match. That is pretty easy to check, you can simply start with a very bad tactic, then change to a very good one after 5 or 10 minutes, and result will be consistent with the good tactic.
There has been a theory going around for a while now that basically the result is predetermined when you enter the match and that highlights are created to suit the final result and not the other way around. However any changes made during the match (tactical, subs...) will reset the calculated end result and thus highlights. I think it has been largely confirmed by SI staff at some point but that was a while ago and there may have been changes since.
I think you are approaching the question from the wrong direction. Every single game has a meta = strategy or decisions that produce the best result. Doesn't matter if it's tic tac toe or something more complex like chess or FM. So for any given set of conditions there is an optimal solution, whether we find it or not and how close we get is kind of irrelevant.

The way (computer) games tend to solve this issue is by making slight changes, buffs and nerfs if you will, that force players to adapt and switch the strategy. Where SI fell short is that they simply didn't or couldn't adjust this complex ME enough for it to make a significant difference - or maybe they did at a secondary attributes level, but physicals have always been king for more than 2 decades now. If you can't tackle you can just outsprint and outmuscle someone for example. Another thing in favor of physicals is that they are not affected by consistency unlike the other categories.
I don't expect any more huge changes in attribute strength this FM, they already did more than I expected but we can hope.

Fairly sure attributes have been tested in other tactical systems and produced similar results.
Pretty sure you can get a new position to 20/20 unless they changed something in FM26, quite easily actually. New position might trigger some attribute relocation though due to different CA weights.
Bill W said: I just wanted to be crystal clear here...
So, if I'm filling in an average week of training with a game on Saturday...
Your recommendation is basically:

Sun: Rest/travel x3 (assuming game day before)
Mon: Quickness / recovery / rest
Tues: match practice /recovery / rest
Wed: Attacking / Recovery / Rest
Thurs: match practice /recovery /rest
Fri: rest / recovery/ match focus
Sat:  Match / rest x 2

Is this correct?
Or is there something slightly different you're recommending for the schedule?

(I assume we're still individual training Quickness on double intensity, right?)

Just wanna be sure I'm not misunderstanding. 🤗

I prefer having the 1st day after match with 3x rest and 2nd day after match with full recovery (or swap if you are travelling on day1) and only do quality sessions the last 4 days before the match if you use that kind of schedule. So in your example move quickness from monday to friday.
BulldozerJokic said: So, basically almost nothing has changed since previous versions
You can read the original post. Most of it stayed the same, some "less meta" attributes gained in importance and closed the gap considerably. Obviously pace and acc are still at the top though.
Schneedler said: was there a way to amend the general training schedules for the youth team? For the life of me I cannot work out how to do it after changing responsibilities for it to myself
You have to access it through Squad>Overview, then first click the dots on training tile: first dot is 1st team, 2nd u21, 3rd u18 or however the club is structured (it doesn't actually tell you :D ). And only after you selected the dot you want, click on the whole tile to open it. Yes it's stupid but it's the only way right now that I know of.
ZaZ said: I have a set of plans for early FM 26, and would like to hear your suggestions of what to add to the plan. My tests when the game is released include:
- Tactics, with one or two submissions a day for FM Arena.
- Hiring players, for optimal impact in transfer budget and finances.
- Negotiating contracts, for optimal impact in wage budget.
- Training schedule and resting, for minimizing injuries and promoting focused growth.
- Interactions, with thresholds for positive feedback, to optimize morale management.
- Team talk and touchline shouts, with guidelines for positive feedback.
- Set pieces, to further improve the tactics.
- Scouting and finding good players without third party tools, trying to identify players with high PA and positive hidden attributes.

Is this enough, or is there anything else you would like me to investigate?

All of these sound really good. Maybe add mentoring and it's impact (assuming it still exists) as well as just general personality and hidden attributes progression as players age.

I've always had a soft spot for youth intakes. Not usually your area but perhaps later on in the cycle when you've completed the above I feel there is still some hidden information. Specifically I feel that some effects are immediate as in the day before intake, some before preview and some (and this might be a bit tinfoil hat theory) might take 2-3 seasons to show.
stefanopt said: Am I the only one who gets players going down in CA like this using the trainning schedule from here?

https://imgur.com/uNVlZgk

This is extreme, no idea what you are doing. Certainly doesn't look like anything I've seen using these schedules.
jflavus said: Hey man,

I am new to the game, I am trying to understand the game. But when it is all just very small scale screenshots I cant seem to understand.
Is there any video that shares what you say ?
I am literally trying to understand but nothing seems to help with my understanding.

Honestly if you are new to the game my advice would be to avoid these gimmicky schedules. Yes they are effective but they produce very unrealistic players. Learn the game one step at a time, you can even leave training to your assistant for now or use default schedules or one of the more balanced schedules found online. And then later on when you are comfortable maybe give these schedules a go. You can't appreciate what is different if you don't know the baseline.
Same as any other league really. Bring the best players you can within the budgets. In lower league that usually means only free transfers and free loans. Sign players that are better right now (forget potential in lower leagues) than what you have and if you repeat the process a few times you'll get promoted. Be sensible with wages, you don't want one player to use up 10%+ of your wage bill unless he is exceptional and even then you can only afford 1 or 2.
SaMaHaJoGu said: Figures… do you know where I can get a bunch of routines to test with my squad? Since 21, I’ve been playing the game with just general tactics. Lol!
Surely there are numerous YT videos or forum/reddit posts about a broken FM 23 corner routine.
Set pieces have been completely revamped in FM24
Old testing still holds, their value on overall results remains unchanged. This is just additional exploration why certain attributes behave strangely.
Depends on the attribute as you can see from some of the attribute tables, some require a minumum level with heavy diminishing returns past that, other attributes are fairly linear in effect. For the latter it's arguably very important to push as high as possible because it really sets the player apart vs the rest of the league. Half the Premier league has 15s in important attributes so in order to stand out you need considerably more. 20 vs 15 is kind of similar to 15 vs 10 and you wouldn't touch a player with 10s at that level.
Royoyoyo said: Uhm technique isnt a attribute for a goalkeeper as far as I can see
Then look more carefully
Probably some linear combination of hidden attributes (mainly professionalism) and age.
Star rating gets a bad reputation because it is sometimes plain wrong. In reality 8-9 times out of 10 it's fairly correct with some quirks here or there that you learn as you play like pure wingers overvalued by 0,5-1 stars for example.

I very much prefer the uncertainty of ingame star ratings rather than being absolutely sure about the numbers under the hood. It's just way more enjoyable to me being a bit in the dark and not sure whether a player will work out or not. Years ago I used to play with CA, PA and hidden attributes visible and honestly every decision boiled down exclusively to PA. Who to buy? Highest PA. Who to try to develop? Highest PA. Gets boring quite fast.