dzek said: Having more players at the back means (somehow) that you play more defensively. Now with Positional Play maybe things will change and we will see different systems coming to the surface as is happening now with the asymmetrics. To be honest the last time that a 3ATB system makes wonders was in FM18. I was winning UCL with a team on my country from the first season. I won every big team for easy.
There was a bug on defensive phase and AI couldn't handle 3 strikers. Expand
Yeah the famous 3-4-3 AF was crazy, i used to play with Inter 4-2-3-1 CM back then creating my "meta" which had very similar TI and PI like today, in FM 24 is there any AF-DLF(s) combo ? there were meta tactics with it in FM 22 haven't seen any, have to test it
dzek said: FIFA and PES use different engines. Unity for sure is a step forward but to be a step forward you have to managed it properly. I'm not aware of Unity's abilities to be honest but we will see. I keep my expectations low as every year Expand
Yeah ofc but when i play FIFA i never in my life see so worse logic in tactics like crazy and FM is miles above both of them in simulation even though can be improved alot but fifa and pes are arcade games
dzek said: Probably the reason why it's good to play it in the first 1-2 months is because ME and the things that happen in it in general are a matter of probability. What do I mean? For example, the developers have set goalkeepers to have a 5% chance of injury, and when you fall within that chance (in whatever part of the game you're in) that's where the bugs start to appear. Number and case is just an example here.
It is true that every year they release buggy games because there are problems unsolved from previous versions that SI never talks about. Did you imagine FM25 with the Unity Engine to be just a variation of the same UI and ME?
ME is the core element of the game. Without it there is no FM. All the groundwork (team building, training, player improvement, staff appointment, etc) is to get a better result within the ME so I too therefore totally agree that they should put more emphasis on the ME. Expand
I am curious the ME will be from scratch ? because ofc Unity is a whole different level and stuff, very interesting how it will behave for me graphics are just a bonus but is the movement, intelligence, i mean EA and PES have amazing graphics but are horrible horrible in AI and intelligence, tactics etc FM outclasses them in terms of simulation by far
And if you see all tactic which have more goals scored in FM22, FM 23 are 3 ATB with DW,WM stuff like that which proved that if they defended in back 5 it would be meta but ofc having a defensive phase with 3 players is a meme
dzek said: I think ME loves roles which attack half spaces/through channels but you have to ensure that there are also players out wide for crossing opportunities and 1 or 2 players outside the box for long shots Expand
Well i love seeing the 3-5-2 without WB the offensive play is beatiful and it scored 47 with GF 71 so much more than the WB version prb is ofc you defend with 3 ... the point is you attack better when wide players attack the box and that proved it, so imagine WB attacking like DW but staying more wide in buildup and attacking the crosses the WB version would get easily 70+ goals and be meta but hoping SI will fix that ticket someone raised so there is hope for the 3-5-2 WB, imagine the 3-4-3 with that fix ...
MeanOnSunday said: A bit sad for those that remember when SI had a policy to only release when the game was ready. Last year we find out that they removed features so they could launch on time. This year they launch with the most bugs I can remember. It’s the price of becoming a larger company, more overhead, more employees to get disgruntled if they don’t get their bonus $$$. Expand
They always released buggy games since FM 12 first game i played there, always dunno why, but every FM is good to play 1-2 months after release then you can enjoy best out of the game, i have high hopes for fm 25 i only care about ME and Unity will be a huge upgrade to the old engine, the movements and coding can be much more better we will see, i think FM apart from few stuff need to focus on ME because it is the most important and the thing which can be improved more and more
5 points drop with just S instead of A in MEZZ role, the 2-3 PI i don't think have an effect at all wow but logical the CWB who stays like a retard in super wide position in crosses and don't attack the box makes it just 2 players in the box 2 in wide and 2 outside ...
dzek said: To be honest we can't compare real football with FM football because as much as SI wants to represent real football through their game, it's still a game and not reality. For example, Gegenpress within FM has nothing to do with real life.
In real football you can press high with most shapes regardless of whether you have 3 at the back etc. It always depends on the skills of your players but in the game each position/role is coded to do certain things.
Indeed the forwards are very bad at defensive play even in high pressing based systems. They don't get back to help nor do they mark their near positions like double pivots either to win the ball or to cut off open spaces for passing. It's something that others are writing on the official forum but we don't have an official answer from SI to date. Expand
I have seen someone opening a ticket in bug forum in SI and they are working to fix it to make WB(a) to attack the box from crosses and make runs in behind like IRL in a back 3 not just stay and freeze wide and wait for a rebound or just cross from byline WB that FM has, but have not seen a ticket for defending forwards which are horrible in the game they are basically not defenidng once ball is past high press.
This was football tbf pre 2014, Atletico changed the game when both their strikers defended like crazy deep high mid better than most players and all teams now have their strikers defending which has changed game completely
i think strikers are badly coded defensively in mid and low block that is ME since 2012 never seen them defend good like in real life, you see Lautaro or Thuram tracking back like crazy and marking defending very close to their own box that is why irl works 10 defending here in FM not because 2 strikers even on low block are still not defending
I had tried some systems last year and 2 this year(links below for this year) but they didn't go so well. I think these styles of play need a different approach and I really don't have the time to try them.
I mean logically for example a 3-5-2 DM WB CM version makes no sense to be better high press than mid block i have never in my life seen a good pressing 3-5-2 full intensity only moments of high press but not full klopp eqsue style best example irl is Inter, prob will test a midblock here
Has there been any meta tactic like ever in FM Arena with mid or low block ? i mean what is the average drop in points from going high press to these ?
Also noticed in this tactic every position has dribble more and take more risks so basically like having TI of both ? what is the difference of doing this ? also in this ME overlaps do they affect much cause it doesn't seem
There was a bug on defensive phase and AI couldn't handle 3 strikers.
Yeah the famous 3-4-3 AF was crazy, i used to play with Inter 4-2-3-1 CM back then creating my "meta" which had very similar TI and PI like today, in FM 24 is there any AF-DLF(s) combo ? there were meta tactics with it in FM 22 haven't seen any, have to test it
Yeah ofc but when i play FIFA i never in my life see so worse logic in tactics like crazy and FM is miles above both of them in simulation even though can be improved alot but fifa and pes are arcade games
It is true that every year they release buggy games because there are problems unsolved from previous versions that SI never talks about. Did you imagine FM25 with the Unity Engine to be just a variation of the same UI and ME?
ME is the core element of the game. Without it there is no FM. All the groundwork (team building, training, player improvement, staff appointment, etc) is to get a better result within the ME so I too therefore totally agree that they should put more emphasis on the ME.
I am curious the ME will be from scratch ? because ofc Unity is a whole different level and stuff, very interesting how it will behave for me graphics are just a bonus but is the movement, intelligence, i mean EA and PES have amazing graphics but are horrible horrible in AI and intelligence, tactics etc FM outclasses them in terms of simulation by far
Well i love seeing the 3-5-2 without WB the offensive play is beatiful and it scored 47 with GF 71 so much more than the WB version prb is ofc you defend with 3 ... the point is you attack better when wide players attack the box and that proved it, so imagine WB attacking like DW but staying more wide in buildup and attacking the crosses the WB version would get easily 70+ goals and be meta but hoping SI will fix that ticket someone raised so there is hope for the 3-5-2 WB, imagine the 3-4-3 with that fix ...
They always released buggy games since FM 12 first game i played there, always dunno why, but every FM is good to play 1-2 months after release then you can enjoy best out of the game, i have high hopes for fm 25 i only care about ME and Unity will be a huge upgrade to the old engine, the movements and coding can be much more better we will see, i think FM apart from few stuff need to focus on ME because it is the most important and the thing which can be improved more and more
In real football you can press high with most shapes regardless of whether you have 3 at the back etc. It always depends on the skills of your players but in the game each position/role is coded to do certain things.
Indeed the forwards are very bad at defensive play even in high pressing based systems. They don't get back to help nor do they mark their near positions like double pivots either to win the ball or to cut off open spaces for passing. It's something that others are writing on the official forum but we don't have an official answer from SI to date.
I have seen someone opening a ticket in bug forum in SI and they are working to fix it to make WB(a) to attack the box from crosses and make runs in behind like IRL in a back 3 not just stay and freeze wide and wait for a rebound or just cross from byline WB that FM has, but have not seen a ticket for defending forwards which are horrible in the game they are basically not defenidng once ball is past high press.
This was football tbf pre 2014, Atletico changed the game when both their strikers defended like crazy deep high mid better than most players and all teams now have their strikers defending which has changed game completely
I had tried some systems last year and 2 this year(links below for this year) but they didn't go so well. I think these styles of play need a different approach and I really don't have the time to try them.
iBox V1.7a - https://fm-arena.com/thread/7104-fm24-ibox-v1-7a-by-dzek/
iBox V1.7b - https://fm-arena.com/thread/7106-fm24-ibox-v1-7b-by-dzek/
I mean logically for example a 3-5-2 DM WB CM version makes no sense to be better high press than mid block i have never in my life seen a good pressing 3-5-2 full intensity only moments of high press but not full klopp eqsue style best example irl is Inter, prob will test a midblock here