Yarema said: Considering the table is standardized for 38 match season for years now the win% was "there" the whole time, just no one bothered to calculate it or rather post about it. In fact it's not even win% but % of points. Additionally the % has no meaning outside of the testing league.
Maybe it conveys more clearly how close the tactics are but anyone paying attention knows that tactics within a point or two are very comparable anyway, within the margin of error. Expand
ofc the results are still the same, but as you said now it's easier to put attention on the small difference between tactics. Most of the users just watch occasionally the table and copy straightly the first tactic, even if the difference is 0.2 points in respect to the second one, visualization and downloads are drastically different, now i think it might be just less immediate to associate "first tactic = way better than others", just that.
For example just see this tactic: https://fm-arena.com/thread/13561-cbp87-424-penguin/ It's a month since it was uploaded and downloads/visuals are almost zero, probably less than way worse tactics, but now it'easy to see that win rate it's almost the same with the first ones, and you can also appreciate better RNG effect. Obv nothing changed, just talking about the first impression that this layout can offer .
Yarema said: I prefer the point intervals, don't think win rate is offering any significant information Expand
Tbh i'm pretty happy that with this new feature people could realize that even a point of difference (which could look huge on the table) means pretty the same win rate, and that tactics with a pretty low score can even have only 5% less of win rate. I think we were getting too much involved in trying to reach an high score, forgetting that we should just find tactic with a good win rate. I think that now people managing teams with suitable players for non-top tactic could be more encouraged to choose different tactics from usual seeing that the win rate difference is so small.
CBP87 said: Ah shit, you're right. Apologies @A Smile you were right too. I'll upload the correct version when I'm able to. I don't think I can get this thread removed due to it being tested Expand
Don't worry i can relate, when you're testing lots of tactics it's easy to upload a wrong one, at least it's interesting to see how a tactic which is leading the table since months can score so much less without any tweak
Trying IWs
Maybe it conveys more clearly how close the tactics are but anyone paying attention knows that tactics within a point or two are very comparable anyway, within the margin of error.
ofc the results are still the same, but as you said now it's easier to put attention on the small difference between tactics. Most of the users just watch occasionally the table and copy straightly the first tactic, even if the difference is 0.2 points in respect to the second one, visualization and downloads are drastically different, now i think it might be just less immediate to associate "first tactic = way better than others", just that.
For example just see this tactic: https://fm-arena.com/thread/13561-cbp87-424-penguin/
It's a month since it was uploaded and downloads/visuals are almost zero, probably less than way worse tactics, but now it'easy to see that win rate it's almost the same with the first ones, and you can also appreciate better RNG effect. Obv nothing changed, just talking about the first impression that this layout can offer .
Tbh i'm pretty happy that with this new feature people could realize that even a point of difference (which could look huge on the table) means pretty the same win rate, and that tactics with a pretty low score can even have only 5% less of win rate. I think we were getting too much involved in trying to reach an high score, forgetting that we should just find tactic with a good win rate. I think that now people managing teams with suitable players for non-top tactic could be more encouraged to choose different tactics from usual seeing that the win rate difference is so small.
Cautious -> Attacking
Rearranged CM's PIs similar to previous AM's ones
Modified central AM's PIs
Balanced -> Cautious
Uploaded right now! Hope it can score more e.e
Added CutInsideWithTheBall on both FBs
Added CrossMoreOften on AM and SS
Trying a strange 4231/424 with Enganche in the middle to try new unpopular roles.
Replaced RunWideWithTheBall with CutInsideWithTheBall on left FB(A)
Don't worry i can relate, when you're testing lots of tactics it's easy to upload a wrong one, at least it's interesting to see how a tactic which is leading the table since months can score so much less without any tweak
PF(S) -> PF(D)
Removed CutInsideWithTheBall from left FB(A)
Added RunWideWithTheBall on left FB(A)