Thank you for the insightful post and the effort you've put into explaining the dynamics of FM-Arena tactic testing. It's indeed crucial to understand how these results translate into the diverse environments of regular saves as this question is so often raised between the community.
Your demonstration with both tactics is quite revealing. The influence of human-controlled team performance on tactic effectiveness is a key factor that many might overlook. Buffing or nerfing these teams significantly alters the perception of a tactic's quality.
The demonstration prompts an important question: should we focus on testing tactics with mid-table teams in the Premier League (or any league) rather than the extremes of strong and weak teams?
Opting for a mid-table team in the Premier League for example could provide a more realistic challenge and better perception to a tactic more optimal quality. Since mid-table teams often face a mix of strong and weak opponents it could present a balanced test for tactics.
Looking forward to hearing your thoughts on this perspective!
SCF said: Thanks for your answer I personally play with the In-Game Editor disabled, because I like to just play without the information the editor provides, especially the hidden attributes. Nonetheless I like to get the best out of the game and only use the information my scouts provide. I do think you can take much from their reports, although they are not 100% correct. Expand
I believe that the rating provided is against your own team CA and PA plus on how good your scouts are at evaluating that information.
Amazing results with Liverpool with a ton of goals scored in the process, its a flat 433 with superb attacking runs plus defensive solidty from the BWM on defense
Honestly I dont think I have ever scored so many goals with Man City in a single season, this shape won everything and scored a record amount of goals plus keeping up defensively too in the process. It also plays beautiful football with a lot of 1-2 combinations and good enough mobility from the front players to find all the space they need.
Only tweak is change of mentality to Attacking instead of Positive
Role Changes:
AM (A) - SS (with roam from position)
CF (S) - PF (S) with roam from position and move into channels
Also removed hold up ball from the IF on Attack.
Thank you for the insightful post and the effort you've put into explaining the dynamics of FM-Arena tactic testing. It's indeed crucial to understand how these results translate into the diverse environments of regular saves as this question is so often raised between the community.
Your demonstration with both tactics is quite revealing. The influence of human-controlled team performance on tactic effectiveness is a key factor that many might overlook. Buffing or nerfing these teams significantly alters the perception of a tactic's quality.
The demonstration prompts an important question: should we focus on testing tactics with mid-table teams in the Premier League (or any league) rather than the extremes of strong and weak teams?
Opting for a mid-table team in the Premier League for example could provide a more realistic challenge and better perception to a tactic more optimal quality. Since mid-table teams often face a mix of strong and weak opponents it could present a balanced test for tactics.
Looking forward to hearing your thoughts on this perspective!
Best regards,
Juwow
I believe that the rating provided is against your own team CA and PA plus on how good your scouts are at evaluating that information.
Really curious to see the test scores on this..