crizeKOS
@Delicious do u think that is possible to keep improving these tactics?
Marauder #5

Base tactics: Marauder #1 - https://fm-arena.com/thread/3117-the-marauder/

Changes made to the base tactic:
- alot of tatical instructions tweaks
- mentality tweaked
- set pieces tweaked
- many PIs removed

I will keep trying to improve my 1-touch mess football
532 matters!
Ty ^^


DawidFM said: Last year u only had 2/3 tactics that was working amazing in this game. this year there is no "OP" tactic.
i tested 433/4231/442 and 352(from table on this site) and they are very inconsistent. i have my 4231 on WHU save and i'm 1st in the league without any loses (march) but on other save i'm fighting in mid table.


https://fm-arena.com/find-comment/17450/
Delicious said: I am sure you did,but without a proper test we can't say it yet :P. Otherwise the Dark Lord is going to chase us with his light-saber :P

Yes, u r right. BUt I ll assume this based on faith I've on the Lord
@Delicious what I meant is that i saw both balanced and positive tactics benefiting from the lower line.
senna said: Think about it
Counter-press = reaction to ball loss
not the same thing as press line (high or low)

but of course reacting to the loss of the ball together is more effective


In reality an narrow shape/higher line would benefit counter pressing
Delicious said: That's already wrong,forget to even watch games and stuff like that,it's the same "mistake" that opq is doing because he won't listen to me,it's like there are 2 separate games (even 3), on "VACATION",you don't how the games are processed,i mean that's not even rocket science that something is different between gpu's games and 2D games and i won't even IMAGINE,what's happening on vacation,but it's proven that your AM might altering the tactic by doing some strange things,you can check Evidence Based Football Manager,he really explain things in easy way.

It's not like i am stopping you to play with underlaps, i am telling you add even the DLP. "if you see things going nuts on the test",try another time with a different ball distribuition. On Balance and positive you have to add options. It's on attacking that you've to remove them. I mean now that i am even following some logic brain connections,it's clear that there is something "hidden" otherwise the arena test would be all the same results (i mean the bible test on mentality). But i don't know with what tactic they processed them,but can't really be with rulesless.


There is no rock science behind it's XMas_twkd3 logic: is just a clean 442 wide diamond shape with clean PIs. The only thing that is tweaked is the keeper distribution to the flanks.
Ppl is addind alot of stuff (including me sometimes) and they dont even know what is working. That's why I love u, u r a mad scientist taking notes about every discovery u've made. Haha
I didnt test on XMAS_twkd3 any dif defensive lines than the higher on (I assumed that was like on the forum tactical tests, was the same thing). I thought that could be something related with mentality but both u and senna are grabbing positive results with it (so I started to wonder if this is not attached with the tempo). Every tweak I make I try to understand by playing a full match against teams like liverpool/city (away/home). Clearly the Low line invites them to our field and we get more space behind their back.

@Delicious Be sure of it, my future tests will have the focus play logic that u applying (but im using underlaps so im gonna try focus on middle first)
Sup guys, as u know @senna called our attention with his improvements using much lower defensive line that was ratified by our friend @Delicious showing solid results with the lower defensive line. Both tactics have counter-press activaded on their tactical instructions and alot of ppl must be thinking if the improvements on the tactical scores are related with some defensive aspect. I have this thesis that a lower defensive line must somehow being upgrading high tempo tactics due the increase in the gap between the lines what makes IA more vunerable. For that reason I want to put in test it's XMAS_twked3 with the lower defensive line. Hope this can answer some questions from all of us here.

Base Tactics:
it's XMAS_twkd3 - https://fm-arena.com/tactic/3601-it-s-xmas-twkd3/
4231 Simple Positive Headache v2 - https://fm-arena.com/tactic/3809-4231-simple-positive-headache-v2/

Changes made to the base tactic:
- lower defensive line

In my tests I had an very solid run with Chelsea, one the best I had so far.

Ty once again ^^


Bogeyman said: It conceded only 62 goals, one of the best defensive records among 4231 formations

among all formations, italian masterclass 😎
@Chocorelo19 hey, spot on, u gotta tweak Prometheus!
senna said: Lower defensive line

:D



Chewbacca said: I also noticed that :)

It seems that counter pressing is somehow working better with the lower line or Im seeing things? lmao
ma daaai
the best 433, gj!
Marauder #4

Base tactics: Marauder #3 /  Coadrianse 3.0 - https://fm-arena.com/find-comment/17312/

Changes made to the base tactic:

- SS instead of CM (A)
- full respect towards coadrianse tactical instructions
- cleaned some PIs


Marauder #3

Base tactics: Marauder #1 /  Coadrianse 3.0 - https://fm-arena.com/find-comment/17312/

For me Coadrianse 3.0 is the best tactic atm, I decided to fit his instructions on my Maurader #1 532 mess XD

Changes made to the base tactic:
- Shape
- Roles (alot of them as u may see comparing the prints screens)
- Alot of crazy PIs
- Coadrianse 3.0 tactical instructions with much sorter added (1 touch fuzzball on the way)

Ty for testing this madness once again <3


saitjerome said: sorry for wasting your time @Zippo  LOL

U tested alot of good stuff here mate, scores doesnt matter sometimes (most of time I meant)
Delicious said: Yes and no, but i guess the point is that,at least for who test tactics is all around it, i do enjoy more assembling pieces then play the game it self,it's not just about 1-2 points or the time,it's even to find if there are any others roles that can impact on some kind of system.
I personally  just miss the tool to do that.. Imho if something could be provided even something older but "attendible" would be great in order to make test and stuff.

It could create "meta" builds and maybe we could achieve something more then a "gegen-press".
Main point is if you don't get "high" score(means first),people won't even check those tactics and maybe we missing even a golden tactic that could be easy fixed because of it.

At least if people just like to enjoy when tactics are "ready" and do their tweaks,the poor "baka" that spend 300 hours in order to achieve it will feel less "baka".

I do understand your point of view,but i do believe that creating content = tactics is the most valuable thing around this game,it just miss a real leader, at the moment it feels like everything is under totaly "secret",even for create a simple league there are not even that much guides, immagine in order to make a league that could give "fast loading" it required me 10 days xD, but if i can't tune it to this league it's just useless.


I made this beta save with Vitoria Setuball, had a 433 with vertical tika taka and focused on scouting pacy guys. In 4 seasons I was on UCL playoffs. Idk whats fun about it XDDDDDD
Microtesting stuff to get 1-2 points higher is the real fun HAHA
senna said: Okay. Thanks

Could I try without counter press and lower block


If this work as I seeing debuffing my stuff, u r the top of the table with this tactic here.
Zippo said: Guys, if you want to know my opinion then I think you're too obsessed with getting micro improvements.

This year the FM developers have made sure that there aren't any set pieces exploits or any other tactical exploits ( like strikerless tactics and so on ) in the game. Also, they have greatly improved the AI tactics so when it comes to the tactics then a human player don't have any significant advantage over the AI.

This year the FM developers clearly say to us if you want to dominate in the game then stop looking for tactical exploits and just try to get the best players in the game (especially, those players who have crazy gamebreaking attributes ) and you'll be golden.

If your tactic gets at least 46 point in our testing then you already can stop improving because it's good enough to dominate the game.

You can spend months on improving your tactic to get 1-2 points better result in our testing or you can just get better players and improve your result by 40 points. :D

https://fm-arena.com/thread/2980-game-changing-player-attributes/

I really advise you to think about because this year FM is much more about having better players than having a better tactic.


So, I can just load any tactical style choose my formation and focus on the players scouting? That's it? Well, guess FM became and aesthetical bunch of cosmetic stuff then, unfortunelly.