ta2199
More and more Data Analyst come to this game xD. Thanks for the work !
Guardian said: Could you post a picture of how the set piece screen looks in the game, when I try to import the routines, they do not show up although I put them into the set piece folder

You need to select "Load All Routine" and It whill show up
Hi, can we have a download link for the training schedule since I can't import fm 23 training to fm 24. Thanks a lto
Its been a long time since 4-2-3-1 rules the game :nice:
It will sometime drop and increase back after a while
Sanassy09 said: yes but it's not clear enough. for example in fm21 we knew that the meta attributes were speed, acceleration, dribbling, agility and for defenders to take away your dribbling
I think the uncertainty part about that would make the game more interesting. For example, until now you know that the most important attributes would be Pace and Acc but maybe for a DC Jumping Reach would be more important than Pace and Acc.
That's the thing you have to experience yourself to find out. Idk it is just me but if you know all the ingredient to victory then the game will be quite boring to be honest
BadA said: I'll put in a plug for XBox Gamepass (I have no affiliation though, I swear).  You can regularly find deals on Eneba or other sites that give you 50 days of Gamepass Ultimate for less than $9.  That's about $60 a year and it is confirmed that it will include FM24.

Same, been using gamepass to play FM. Cost about 30$ a year in my country.
Hi @Lapidus,
Thanks for your time and effort, so look like from now on I won't care so much about CA and stuff but instead keeping the training rating at high level.

Anyway do I need to setup individual role training for players when using Match Practice training ? Because I can see that when using that training attributes will will increase by individual roles.

Thanks
Lapidus said: Martinez's CA is 150 and his PA is 160 so he is at 93% of his PA.

Also, he is 25 years old.

Professionalism is 14 and Ambition is 13.

So it's pretty normal that he didn't develop after 6 months.


So it look like I just have to accept it. Most of my saves, Martinez only develop to 155 CA and stop there. I wonder has anyone have develop him to full PA.
But anyway thanks @Lapidus

P/s: Its kinda mistery here that match rating affect development rate (https://www.reddit.com/r/footballmanagergames/comments/zmp4p3/does_match_ratings_effect_player_development/)
Falbravv said: Need to see AGE, NOTE, or other parameters. To be honest i've never seen something like you, if my player is in age to develop, and have a nice prof/amb, it develops like always

Hi,
I just create a new save to test. Here is the download link. Can you check what I have been doing wrong ?
https://www.mediafire.com/file/nu6ztkmh5znf0pk/Man_UFC_9.fm/file

As you can see, while Mount increase 7 CA but L.Martinez still at 150 even though he play most of the games
Falbravv said: Very strange because i use EvidenceBF, i use automatic rest like you, and i have no problem with development. The training is only a part of the development, if your player have a bad combinaison of professionalism and ambition, it's totally logical to not develop.

If you pay attention closely you will see some guys (mostly 1 to 2 guys) will not increase his attributes. Monthly you will see that some of his attributes go up and some go down. But in the end you will notice that his CA will not increase or only by 1 to 2 points.
In my case it was N.Jackson who has 12 Amb - 13 Prof and after entire season playing as my main striker he still has 137 CA which drive me crazy. In contrast, E.Fernandez who has like 16 Amb - 5 Prof got like 5 to 7 CA point (158 - 165), playing mostly the same minutes as N.Jackson.
Zippo said: Hey,

Honestly, I don't think there's any point in testing such extreme scenario as "no training" at all because obviously, in this case there'll be a significant blow to the development rate and also "Match Sharpness" will be declining rapidly between matches without any training so we even might see declining of the CA and attributes.

Other words, "no training" is such terrible scenario for a player that no one would even should consider do that. I'm sure that "Recovery" training schedule is always more beneficial than "Resting" in case you want to give a player some rest to recover his Conditions as fast as possible.


Hi,
I just want to confirm about that because I have found out why some of my player doesn't increase his CA entire season.
I was using different training from ZAZ, Kinito and EBTS and using automatic rest (only normal intensity for full health players). And the weird things is while most of the team is doing fine. Some players won't increase a single point or just 1 point even though they was playing like 30 matches per season and base on the point in the OP they should be improve and It was making me really frustrate.
And just recently I found out that this is because I set no intensity player on good and ok condition players. They didn't participate in training.
So to solved this you just need to manually set that player who having problem improving his attributes to normal intensity. I think many other people is also facing this issue because on page 2 or page 3 there is already a guy asking about this.
Hi @Zippo, I think when player only play but didn't do any training his attributes or his development will be very small. Anyway It's too late for this version, can we test this on next FM version ?
I think It's the age affecting the physical attributes. It quite realistic though
HI @Zippo , is it true that there is a hidden development rate for each player base on each save ? Because there is a Cheat Engine table that can change the development rate. Thanks
Is it just me or sometime young players would just stop develop after the reach a specific number of matches ? For my case It was Sesko when he was 20 years old, I try to play him as much as possible but since match 18th, he stop develop even though I keep let him starting 11 for a few more games. Then I realized that start using him as a impact sub since then. Next season, I pick him for starting 11 again for first 10 matches and he start to develop again :D. So I think for each players It will be different ? Because for Paul Wanner I get him to max PA when he was only like 20 years old.
CBP87 said: I remove from negotiation any future selling on fees, so percentage of next sale etc.. I then hit suggest to see what they want. 9 times out of 10 there will chuck in monthly instalments, I keep this but amend the instalments to the most allowed. 3 x yearly instalments or 6 x 6 monthly instalments.

I then go about reducing the initial fee, lets says the player is valued at 15 million, I hit suggest and the club want 18 million up front and 3 instalments of 1.5 million making the overall transfer value 22.5 million. I will try and bring the overall transfer value as close to the up front fee as possible, so I tend to reduce the up front fee leaving the instalments. I will probably end up getting the player for around 19 million overall so saving 3.5 million.

For contracts, I remove any fee's based on appearances, goals, assists etc.. leaving just competition or personal accolade bonus's. I also leave in wage increases after a certain amount of games. Usually when I offer this, the wage and signing on fee increases. At this point, I leave the wage unless they're demands are ridiculous and I offer them a much lower signing on fee and I lock it so they can't negotiate it. 9 times out of 10 this works and I get the player. The odd occasion the negotiations break down because the agent is a tool.

Lets say the player wanted

- 35k weekly wage
- 1.5 million signing on fee
- 500k agent fee
- 10k appearance fee
- 10k goal bonus
- 10k assist fee
- 45k after 25 games

I would remove appearance, goal and assist fees and hit suggest, what I find is this

- 40k weekly wage
- 2.5 million signing on fee
- 700k agent fee
- 45k after 25 games

I will reduce the signing on fee to 1.7 million and the agent fee back down to 500k and lock those. They may request some other type of fee like sub bonus etc.. remove them.

I find this approach 9 times out of 10 works for me and if the player declines my contract offer, I tend to go back after a few weeks and I find its a different agent all together


Thanks for sharing. Sometime It worked sometime not but most of the time I can exclude most of the clause and no agent fee :D
For Vol I would prefer pace + acc + ant. For DM I would prefer a guy with high jumping reach + ant, I think It common sense since DM won't need that much pace because he usually just holding specific area.
I think tweak is just a bunch of changes made to the original. We can't be sure that It will be better or worse
Mark said: Potential attributes are not set. Here are 2 of my juniors after 10 weeks. The have only really been competing for 5 weeks. Current stats on left and starting ones on right.



But left and right look the same