ta2199
Zippo said: Hi,

As far as I know "Jadedness" is a quite simple thing. A high "Jadedness" decreases the rate at which players restore their conditions, it also might be that a high "Jadedness" increases the rate at which players lose their conditions during matches but I'm not sure about that. Unfortunately, it isn't that simple to test it.


I remember somewhere said that high jadeness make player perform worse. So I think It would worth for a try.
Hi, just wonder can you test the affect of jadeness to performance ? @Zippo
@ZaZ Well RPM seem to be better
ZaZ said: Thanks everyone for testing! I will do some last tests and should upload it today or tomorrow.

DLP score is not under 7.0 anymore, which is great.
I think the new database is working great. With Blue DM-AM we can easily win against MC and Liverpool.
ZaZ said: I'm currently testing this version. I would really appreciate if anyone could test it and give me feedback. It seems better than Blue DM for my test league.

DLP is doing great in this tactic
Zippo said: The patch 22.2.0 results on the new database.

Thats explain why the score is so low
ta2199 said: CAR(S) and WM(S) seem to do the job for me now. Maybe you can try it for your next tactic @ZaZ
Some result:


When defend the shape is 4-4-2
When attack is 4-2-2-2.
Scri said: Can you post player instruction and team instruction ? I play with Xbox, Thanks 🙏

https://imgur.com/a/qmSxKvH
Here you go bro
CAR(S) and WM(S) seem to do the job for me now. Maybe you can try it for your next tactic @ZaZ
I dont know. you seem SUS :devil:
ptacts said: 22.2 is up
(Match Engine 21.3.0.0:
- Near post corners made less effective
- Various fixes in different areas to defending teams keeping possession too well and inflating possession stats to unrealistic levels
- Fixed goalkeepers not being marked during attacking set pieces
- Tweaks to throw-ins
- Number of other improvements to overall engine balance)
grab your pens boys, we drawing tacts again

Let's see if very attacking tactic work anymore :D
irapbot said: Hi zippo
what is the difference between 2 table ?


same question
Zaz Blue Tweak
Result:

1. 2 Vol


2. CM - SS
Blue CM - SS.fmf
Downloaded : 236 times
Uploaded : Dec 6, 2021
Blue 2 VOL.fmf
Downloaded : 237 times
Uploaded : Dec 6, 2021
ZaZ said: Results were pretty disappointing, but it was good to scrap out the idea of ease off tackles for now. It was ok in Cyan, but it's not like it made that tactic better. Now I'm gonna focus on improving Green 2.0, since it's the tactic giving me the best results so far.

Yeah using ease off tackle on every tactic may be not a good idea. But at least we know that pass into space worked
hetro691 said: @ZaZ  Just downloaded Blue 2.0 it seems to be working well after a handful of games, i was getting destroyed this season but this has seem to steadied  the ship, i have attached two images the first was pre Blue2.0 and the section highlighted in red is when i stated using blue. I'l finish the season this weekend between work and let you know how it gets on.

try add pass to space TI too
Zippo said: As far as I know the "Pass Into Space" TI just adds "Take More Risk" PI to all the positions and that's all but usually, the "Take More Risk" PI is already present so adding "Pass Into Space" TI won't have any effect.

As I already said the RNG of 2 runs ( 304 matches ) can be as high as 7.5% so when you make a very small change or a change that doesn't make any difference then the RNG can easily send you in a wrong direction and I think it's very important to understand that.


Nice to know this. So basicly what we got now is, Ease Off Tackle wont affect much to Positive Tactic and Pass into space when translate to PI is Take More Risk. So the only changes going to be tested is formation and W effective compare to DW.
Still worth for a try though.

Look like I have gone the wrong way then @ZaZ. Time for something new.

P/s: Wow seem like Pass into space actually improved the tactic a little bit
ZaZ said: I took the freedom to upload your version together with mine, I hope you don't mind. In my experiments, pass into space and stay on feet didn't perform as well for strong team, but performed better for weak team, so the only way to know which one is better is testing here.

Might run another test with other team to see how things go. After that I will create a new thread for it. Maybe this patch not favor Positive, but who know what will come in next patches. Honestly I don't want to use very attacking mentality because It will "kill" players very fast.
What the fuq 31 goals xD.
End of season: All cups

I think It's very promising
ZaZ said: Gonna test it here, thanks! I see the changes in pass into space, ease off tackle and slow pace down. I will tell you how it compares in my tests.

P.S.: Results are promising, gonna keep testing to see which of the instructions are really making the difference and then upload it. Does someone know if Stay On Feet has effect on players with Ease Off Tackles? I heard it also affects pressing intensity.


Not sure about the Stay On Feet team instruction but It helped lower the mentality a little bit so I did added it.
Pass into Space definitely helped the team when attacking.
I also tried pulling 1 ST to AMC but the result doesn't seem as good as 2 ST