ta2199
Metal said: Blue 3.2 AW



17 prem games 16 wins, 1 draw. Small sample size but the AI teams are going nuts...



buy raphinha or gaya. They are beast !!
Zippo said: I suggest you checking the changes between Blue DM and Blue 3.2.

@ZaZ put them under a spoiler ( the opening post ).

Blue DM -> Blue DMBlue 3.2:
- Default throw-in attack routine.
- Force Opposition Outside.

4-2-3-1 DM Asymmetric ( ZaZ - Blue DM Tweak ) tactic by @Albert already has those changes. It uses "Default throw-in attack routine" and has "Force Opposition Outside" TI.


Oh sorry, i missed that. Tks for the info
Zippo said: Hey,

What do you want to test in that tactic ? I mean what is the difference between that tactic and 4-2-3-1 DM Asymmetric ( ZaZ - Blue DM Tweak ) ? If it's only some of the defensive set pieces then unlikely it would make any meaningful difference. Both tactics have similar attacking throw-ins ( default "mixed" ) and corners ( near post ) routines which are the main set pieces. Am I missing something here?

Yeah I know, the only difference is the set pieces and the "Force opponent outside" TI (*). I think it will be a little bit better than the previous Asymmetric but not that much.
Because the only difference between the Blue DM  and Blue 3.2 is (*) and the tactic score increase about 2 points. So basically with all the changes of 3.2 and the same Asymmetric formation I think the tweak will score about 64 to maybe 65.
I think people just want to know if It's better than Blue 3.2 or not xD.
Guidito said: Do you reckon we could also test this one? Curious to see how it fares against 4-2-3-1 DM Asymmetric ( ZaZ - Blue DM Tweak )
If @Zippo ok with it, I will create a new thread. Or maybe if @ZaZ can add this one to OP, It will be tested automatically.
Also I did a W and CM version for anyone who doesn't want to do it themselves.
Blue 3.2 W.fmf
Downloaded : 198 times
Uploaded : Feb 2, 2022
GJ bro, leader of the board again
Zippo said: @Mark, @ZaZ

I remember we did some tests trying to figure out what factors(except the attributes) make players to develop faster and we found the following factors had the most influence:

- The intensity of the training. The higher intensity, the higher development rate.
- The quality of the training facility.
- The quality of the coaches.
- The amount of competitive matches a player participates during a season.
- The quality of competitive matches.
- The ratings a player gets in matches.

Different training schedules didn't have any significant influences on the development rate, they just were responsible for the distribution of points between the attributes.


Pretty surprise that the rating of the player affect his development :D
tks for the series, a lots of playing tips is very helpful
How can you do trial signing ? I do it but can't registered them
showmake said: hey ZaZ, someone uses Artificial Intelligence to analyze the Important Attributes of your 'ZaZ-Blue DM'. Hope this might help.

source: https://www.playgm.cn/thread-943500-1-1.html


FM gamers just got serious. xD

ZaZ said: Hey! It would help a lot if I could understand a single word there. Hopefully it will help others. Thanks for bringing it up, anyway!

P.S.: I would be grateful if anyone that understands chinese could translate it for us.


Scroll down and you will see the english verison of it
ZaZ said: Still, I want to run a test with all roles (Winger, Wide Midfielder, Wide Playmaker and Inverted Winger) in both Support and Attacking Duties.

I think WM will do the job
Weird though because my stikers perform well.

POXZILLA said: I'll use Blue for now. I got some really great results now, so I don't wanna swap tactics just yet. But thanks for the advice, I'll download Positive Tiki Taka and maybe try it on another save!
ZaZ said: By the way, from these two seasons with Concord Rangers I figured some tips to improve the tactic. Basically, I noticed there are too many people by the edge of opponent's area, by the middle. Everyone goes up, including RPM, IWBs and even BPDs. What I'm trying now is to bring SS back to CM-At so he can help a bit more in defense, while trying to tweak wingers so they stretch more the field. I'm still experimenting around, but results seem promising.

I did try added "Roam from position" to SS. And the result seem pretty good, now I experimenting the same thing apply to 2 AF
Cagado said: my english is not good but i make it anyway, sorry if someting is wrong

It's alright mate. :D
Might do a run for it tonight and create a new thread for it. :D
gaohaoqing said: we open https://fm-arena.com/ need vpn

bruh why tho
Predicted last and leading now. Pretty impressive stuff !
BucioMan said: Hello, i wanna copy this tactic to my FM2022 game but i have no idea what im doing cause i cant download here any folder :/

Click tactic source then you will be redirect to a thread. Below the thread tittle you will see diffirent versions of the tactic. Each version has its own download button, click on it to download the version you want.
ZaZ said: That's life. I'll take screenshots again soon. Thanks!

What do you think about using Under Lap as TI ? Cause now we're using IWB(At). If we use Underlap maybe both DR/DL can be more effective.
ZaZ said: I always thought jadedness was fatigue. =)

SI member said Jadeness is related to natural fitness. So I might got something to do with the player condition