What do you want to test in that tactic ? I mean what is the difference between that tactic and 4-2-3-1 DM Asymmetric ( ZaZ - Blue DM Tweak ) ? If it's only some of the defensive set pieces then unlikely it would make any meaningful difference. Both tactics have similar attacking throw-ins ( default "mixed" ) and corners ( near post ) routines which are the main set pieces. Am I missing something here? Expand Yeah I know, the only difference is the set pieces and the "Force opponent outside" TI (*). I think it will be a little bit better than the previous Asymmetric but not that much. Because the only difference between the Blue DM and Blue 3.2 is (*) and the tactic score increase about 2 points. So basically with all the changes of 3.2 and the same Asymmetric formation I think the tweak will score about 64 to maybe 65. I think people just want to know if It's better than Blue 3.2 or not xD.
Guidito said: Do you reckon we could also test this one? Curious to see how it fares against 4-2-3-1 DM Asymmetric ( ZaZ - Blue DM Tweak ) Expand If @Zippo ok with it, I will create a new thread. Or maybe if @ZaZ can add this one to OP, It will be tested automatically.
I remember we did some tests trying to figure out what factors(except the attributes) make players to develop faster and we found the following factors had the most influence:
- The intensity of the training. The higher intensity, the higher development rate. - The quality of the training facility. - The quality of the coaches. - The amount of competitive matches a player participates during a season. - The quality of competitive matches. - The ratings a player gets in matches.
Different training schedules didn't have any significant influences on the development rate, they just were responsible for the distribution of points between the attributes. Expand
Pretty surprise that the rating of the player affect his development
ZaZ said: Still, I want to run a test with all roles (Winger, Wide Midfielder, Wide Playmaker and Inverted Winger) in both Support and Attacking Duties. Expand
POXZILLA said: I'll use Blue for now. I got some really great results now, so I don't wanna swap tactics just yet. But thanks for the advice, I'll download Positive Tiki Taka and maybe try it on another save! Expand
ZaZ said: By the way, from these two seasons with Concord Rangers I figured some tips to improve the tactic. Basically, I noticed there are too many people by the edge of opponent's area, by the middle. Everyone goes up, including RPM, IWBs and even BPDs. What I'm trying now is to bring SS back to CM-At so he can help a bit more in defense, while trying to tweak wingers so they stretch more the field. I'm still experimenting around, but results seem promising. Expand
I did try added "Roam from position" to SS. And the result seem pretty good, now I experimenting the same thing apply to 2 AF
BucioMan said: Hello, i wanna copy this tactic to my FM2022 game but i have no idea what im doing cause i cant download here any folder :/ Expand
Click tactic source then you will be redirect to a thread. Below the thread tittle you will see diffirent versions of the tactic. Each version has its own download button, click on it to download the version you want.
17 prem games 16 wins, 1 draw. Small sample size but the AI teams are going nuts...
buy raphinha or gaya. They are beast !!
@ZaZ put them under a spoiler ( the opening post ).
Blue DM -> Blue DMBlue 3.2:
- Default throw-in attack routine.
- Force Opposition Outside.
4-2-3-1 DM Asymmetric ( ZaZ - Blue DM Tweak ) tactic by @Albert already has those changes. It uses "Default throw-in attack routine" and has "Force Opposition Outside" TI.
Oh sorry, i missed that. Tks for the info
What do you want to test in that tactic ? I mean what is the difference between that tactic and 4-2-3-1 DM Asymmetric ( ZaZ - Blue DM Tweak ) ? If it's only some of the defensive set pieces then unlikely it would make any meaningful difference. Both tactics have similar attacking throw-ins ( default "mixed" ) and corners ( near post ) routines which are the main set pieces. Am I missing something here?
Yeah I know, the only difference is the set pieces and the "Force opponent outside" TI (*). I think it will be a little bit better than the previous Asymmetric but not that much.
Because the only difference between the Blue DM and Blue 3.2 is (*) and the tactic score increase about 2 points. So basically with all the changes of 3.2 and the same Asymmetric formation I think the tweak will score about 64 to maybe 65.
I think people just want to know if It's better than Blue 3.2 or not xD.
If @Zippo ok with it, I will create a new thread. Or maybe if @ZaZ can add this one to OP, It will be tested automatically.
I remember we did some tests trying to figure out what factors(except the attributes) make players to develop faster and we found the following factors had the most influence:
- The intensity of the training. The higher intensity, the higher development rate.
- The quality of the training facility.
- The quality of the coaches.
- The amount of competitive matches a player participates during a season.
- The quality of competitive matches.
- The ratings a player gets in matches.
Different training schedules didn't have any significant influences on the development rate, they just were responsible for the distribution of points between the attributes.
Pretty surprise that the rating of the player affect his development
source: https://www.playgm.cn/thread-943500-1-1.html
FM gamers just got serious. xD
ZaZ said: Hey! It would help a lot if I could understand a single word there. Hopefully it will help others. Thanks for bringing it up, anyway!
P.S.: I would be grateful if anyone that understands chinese could translate it for us.
Scroll down and you will see the english verison of it
I think WM will do the job
POXZILLA said: I'll use Blue for now. I got some really great results now, so I don't wanna swap tactics just yet. But thanks for the advice, I'll download Positive Tiki Taka and maybe try it on another save!
I did try added "Roam from position" to SS. And the result seem pretty good, now I experimenting the same thing apply to 2 AF
It's alright mate.
bruh why tho
Click tactic source then you will be redirect to a thread. Below the thread tittle you will see diffirent versions of the tactic. Each version has its own download button, click on it to download the version you want.
What do you think about using Under Lap as TI ? Cause now we're using IWB(At). If we use Underlap maybe both DR/DL can be more effective.
SI member said Jadeness is related to natural fitness. So I might got something to do with the player condition