Chris
juwow said: This is a crazy good tactic, Chris the legend

Thank you m8 ;)
A Smile said: WOW,64 points, 18 goal difference!

Yes, it's awesome and unexpected since I just tested 2 variations of this tactic haha ^^
AG said: Great Tactic!!!!
any set-piece routine?


No one my friend, atleast me hehe
CBP87 said: Might be worth adding the average rating pal to your squad view so that you can see what the average ratings were when you take a screenshot

Yeah, I will ^^
Chewbacca said: Probably, you messed it up with V2 :) - https://fm-arena.com/thread/8442-box-levante-v2/

Yes, also a good tactic :)
alex said: Maybe I clicked on another tactic then...probably :)). But yeah, gonna change from red general to this one on my potters bar save. I didn't have the greatest left if's anyway :)

Yeah, I've created this one because on my online save I don't have a left winger and have a lot of AMC's hehe ^^
alex said: No problem :). But what a ride...63 after 1200, 60 after 2400 and 64 after 4k, quite interesting

Are you sure it was 60? I think it was 63 aswell hehe. But yeah it was totally unexpected, I though it could get 55 or something like that. I was surprised when I saw this tactic is the top hahaha;)
alex said: Gj man! Can you post a screenshot with the average ratings for the players, also? Thanks. All hail the king!

I'm sorry bro, after every test I delete the save. And forgot about taking screenshoot of ratings :cry:
CSTG KANE said: GJ, bro

ty mate
:shock: :shock: :shock: :shock:
Similar to 'Box Levante' but changed:
-IFat to IFsu
-Cf to AF
Tryn a box tactic but with IF
Same as 'Old Age' but changed:
-Wingers to support
-Mentality to Attacking
Trying to make 442 work. Results were great!
Yarema said: As soon as you start the save every player has a fixed PA, there are no ranges. Same with any newgens that spawn throughout the game.

Those descriptions are kind of like you mentioned but you have to know that they are only your staff's opinion so not 100%. I believe it goes: close to full potential, could improve slightly, could improve significantly, could improve a lot. If I had to assign numbers it would be for example <5, 5-10, 10-15(20?), 20+ respectively. Again the exact number isn't that relevant as it's only staff opinion which can change overnight.


Yes, when I said PA ranges I wanted to say that every player (especially wonderkids) have a potential range between 2 numbers (150-180, for example) and at the start of every save, one number between these two is picked. So a wonderkid like Archie Gray will have a PA number between 150 and 180 always.

So, in conclusion, there is not an exact way to know how many points can a wonderkid improve (without using editor in-game) right?.

Ty for answer.
Based on '424 CF Cabuloso'
-Changed dm's to CM's
Hello, I have a doubt that maybe you can resolve. When you play Football Manager and sign wonderkids, sometimes your analyst says: "Could Improve a lot" , "Could Improve Slightly" , "Close to full potential"...

I would like to know if there is an exact number for any message, for example:

-"Could Improve a lot" means that the wonderkid can win at least 20CA (A wonderkid with 150 CA and 176 PA, for example)

-"Could improve Slightly" means the player can't win more than 15CA (A wonderkid with 155 CA and 160 PA, for example)

(This is just an example, I don't know how it works)

Do you have a perfect value for any report msg? So if you get "Could Improve a lot" you know the player will win at least more than 20CA if he developes correctly.

**I also know that players have ability ranges and wonderkid is always +150 PA.**

Thank you.
letsgo9 said: I've to say that I prefer CMs instead of DMs. Makes squad building alot easier

Yeah, that's why I was looking for a tactic with CM's ^^
Unexpected and great ^^
Same as 'New age v4' But changed the CF-su to AF