Chris
Changed DM-su to BWM-De. This tactic has the best results in test.
Same as Roam Cm II but added 'Wide'
Same as 'Roam cm' but added:
-Underlap both sides
-Focus play down both sides
I listened the advice from @sponsorkindest and put double CM with 'roam from position'. Results were very good.
sponsorkindest said: man, MEZ got dumped on. i still believe CM on roam from position is much better than MEZ. Maybe give it a go.

I will ^^
:cool:
Keep trying
Same as 433 Silly Bird but added:
-Overlap left
-Both If to Support
Same as '433 Silly Bird II' but changed Mez to BBM-su
Trying positive mentality
On my way to break the 56 mark from Smile on a 433 :d
Let's try to get 60 rating with 433
Let's keep trying to get a good rating :d
Another tricky tactic =)
Trying some tricky tactics, results were incredible.
A Smile said: http://www.soccerbar.cc/forum.php?gid=97
https://www.playgm.cn/forum-155-1.html
The first is my HEIGO League, the second is the most popular PGM league, the specific content is in the subsection, you may need to use a ladder to browse, because of the country's restrictions...


Thank you a lot
A Smile said: It's not the game's own networking mode, and our new players here don't understand this mode until they enter the league. It can be understood as if all the teams in the third tier of the Premier League cleared the players, and then selected the players they needed from all over the world in a fair and fun bidding situation (with salary limits and quota limits, which requires players to calculate) to form their own teams. Players have a growth system based on age and CAPA scoring and time through the game, and the transfer market is open mid-season and late season. In short, there are too many rules to detail one by one, we entered the online league players, will never return to the single player mode to play, and people have fun.

When you try football manager online, it's really really hard to play solo again.
Yeah, seems quite hard to learn all the things from the championship.
A Smile said: I also had to rely on translation software, so it was really difficult to communicate.:)  I think I generally understand what you're saying, that game engines don't change depending on whether they're fighting the AI or the player. The reason why some people say different is mainly because the tactics used by the AI are very different from the tactics used by the player, and there is a restraint relationship between the tactics because of the Kanban setting and the player setting, just like in reality.
The name of the league I am in is HEIGO, which is not the most popular or the most popular, but it is also one of the three most famous leagues in China. It has a history of more than 15 years and has been held for 75 years now. The league has fixed three levels (Super League, First League, second League), each level of 18 teams, a total of 54 teams, there is a promotion and relegation system, has a complex and perfect rules, including strict team rules and transfer rules, there are a variety of special data statistician. There are more than 200 players in our league, but because the squad is limited and each manager can only have a maximum of two assistants, some players have to wait for their chance (some players will retire for practical reasons).


Wow, I just expected an online career save where everyone choose a team and compete with other people for premier league, champions league, Spanish league, etc. I didn't expect literally a big championship with hundreed of participants. It's awesome. Do you have a web so I can explore even more how it works? Ty for answer ^^

So, in conclusion, online save doesn't make tactics work different =)
@A Smile Since you mention a lot of times you play an online save I would like to ask you: How many people do you guys play? and , did you notice a difference on tactic's efficiency between online and individual saves?
Thank you for answering =)

I also play an online league with 12 players and some say online saves make tactics works different, but I believe it works like an individual save.

-Sorry for my english :)
gohan said: PI pleasee anyone?

AF: Take more risks, tackle harder.
IF: Tackle harder, sit narrower.
Vol: Move into channels, Get further forward, Take more risks, tackle harder.
WB: Take more risks, Dribble more, Shoot less often, Stay wider, Tackle harder.
BPD: Drible more, Shoot less often, Tackle harder.
SK:Take fewer risks, Tackle harder.