dzek
ScutimT said: Yes, It was strange, I've tried with a wider system and WCBs but got worse results, Idk why tho haha, In my main tactics I've always seen that prioritazing the flanks is a must, tbh I think this formation has a limited ceiling, maybe I can figure out small changes or tweaks as I did with the previous one but the tendencies act strange and I don't think it will improve much better, but I've enjoyed trying to work out one of my favourite irl systems with knowledge I've got from making more competitive tactics in fm until fm25 arrives haha
The system isn't incorrect. It's important to remember that the formation outlines your defense, while the roles determine your attack, to put it simply. Consider the system with this new perspective and construct it from the beginning. ;)
ScutimT said: I find this formation situational, Im trying to figure out how to make this formation competitive into fm and it's engine; I've already improved it by 6 points and 8 G.D compared to the first version but it's still far from ceasing to be situational
Really the fact that it scored 32 points is a miracle. I'm not saying that to disparage you it's just that what you see on the tactical screen is your defensive system (out of possession) and since the weak point of the game has always been the flanks, you have no players in the flanks to defend.
CairozinhoXx said: With V3 out, what should be our minimum threshold for our tactic to be good regarding average points in our excel sheet?
Anything over 60 is considered good enough for a regular season :)
@Gerrard that would be my next test. I hope it goes well. :D
Update from EF 424 IF P105 AC (Dzek Tweak 1)

DM to DLP
Update from EF 424 IF P105 AC (Dzek Tweak 1)

PF in attack duty
@smigler & @CBP87,

I was a little more than sure that it would drop lower than where it was. The fascinating thing here is that it makes absolutely no difference using AF or PF with support duty in this particular tactic.

More similar experiments are coming but with no particular point of course because 0.1+ point(s) difference means nothing at all. Cheers ;)
Germaniac said: Is this not gonna get tested to 9600 matches?
It will.
Update from EF 424 IF P105 AC (Dzek Tweak 1)

IFa to IFs
Tweak version of EF 424 IF P105 AC by Gerrard

AF to PF
Alexandru said: @infxamus  posted great info about traits for problem solving. I am copying it here as it is in his thread:

######### START
Traits that are contrasting to team/player instructions will lead to the tactic being less effective

A negative trait for ALL POSITIONS: "Does Not Dive Into Tackles" affects the "Tackle Harder" instruction

Only try putting a trait on the player if he has the ability to do it (example: If a player has high technique and passing "tries killer balls often" trait is a good one

...

For PF -
Positive Traits: "Comes Deep to Get Ball" or "Moves Into Channels", "Plays With Ball Back To Goal"
Negative Traits: "Runs With Ball Through Centre". Avoid using players who also have "Will Try to beat Offside Trap" or "Gets Forward Whenever Possible" traits for the role because then they'll basically turn into another AF when there's no other playmakers

For IFs -
Positive traits: "Runs With Ball Often", "Tries Killer Balls" "Cuts inside from *insert wing here*"
Negative Traits: "Likes ball played into feet" (affects "pass into space" team instruction), "Comes Deep To Get Ball", "Dwells On Ball"
########  END

Though as I understood due to changes in "roam from position", new traits will be as following:

For PF -
Positive Traits:  "Moves Into Channels", "Plays With Ball Back To Goal"

For IF - "Comes Deep to Get Ball" or "Moves Into Channels", "Runs With Ball Often", "Tries Killer Balls" "Cuts inside from *insert wing here*"

Correct me if I am wrong.

Here you can find more.
Update from Problem Solvin V24 (Dzek Tweak 17)

PF to AF
Update from Problem Solvin V24 (Dzek Tweak 16.2)

Removed Run At Defence

Added Dribble More to all positions.
Update from Problem Solvin V24 (Dzek Tweak 16.2)

Added Pass Into Space
Update from Problem Solvin V24 (Dzek Tweak 16.2)

Added Underlaps
Update from 4231 A1 V2

Attacking mentality
Added Play Out Of Defence, Run At Defence, Distribute Quickly, Get Stuck In
Removed Underlaps, Roll It Out

IFs to IFa
FBa to WBa
PI tweaks
Update from Problem Solvin V24 (Dzek Tweak 16.2)

Removed Focus Play
Update from Problem Solvin V24 (Dzek Tweak 16.2)

Added Distribute To Centre-Backs
PI tweaks
Update from Problem Solvin V24 (Dzek Tweak 16.1)

Added 'Get Further Forward' on DMs
Update from Problem Solvin V24 (Dzek Tweak 16.1)

Added 'Hold Position' on DMs