dzek
Germaniac said: Not sure if this should go here, but I think it'd be nice to have a decimal place on GD, GF, and GA on the table.
You have to ask @Zippo or @Droid for this request.
A Smile said: Under the current engine, RGA is a good option, it can work well with some duties, but it can be difficult against top tactics. I think the RGA+RGA combination has its drawbacks, and it may be difficult to have much good results.
It's true.. just wondering how it will go in general, because some tests I've done have had good results.
@A Smile maybe 2 RGAs? ;)
CairozinhoXx said: Hi dzek

I am currently using your spreadsheet and testing league and it is going well so far since I have created 3 tactics that have gotten 60 points or more. All I wanted to ask is how you can copy and paste the data tables so I can have more, or should I duplicate the entire spreadsheet?

Hi CairozinhoXx,

The spreadsheet is locked where there are formulas for the correct operation of the results tables. I was counting on creating a bigger one where you can run a tactic up to 10 times, as well as creating a table with the best tactic from the ones you tested in the test league but due to workload in my life I neglected it. What you could do is continue testing your tactic and in the boxes below and then take the two final scores and average them. This also applies if you choose to run more than 6 times your tactics.

I hope I have answered your question. Be well! :)
Update from BASE V1.4
Added Be More Disciplined, Pass Into Space
Removed Be More Expressive, Play Out Of Defence
Update from BASE V1.3
Added Be More Expressive, Fairly Narrow
PI tweaks
FaltaM said: Hi @dzek , Can the free version of FMRTE freeze players? I tried step 7 and it seem like I need the paid version to do so.
Hi FeltaM,

I’m not sure about this because I’m using the paid version. Maybe someone in the forum can help you on this or just ask this question inside FMRTE forum. :)
Steelwood said: It did okay as it still included various things such as hard tackling and high pressing and got 105 points with Celtic in the Scottish Prem. However, it did struggle when I tested it with Manchester City. I do totally agree that results improve when you affect it yourself (i.e. adding a team bonding session every week increases team cohesion which improves results) but I think it is likely that the top tactics here would perform best in the game too, taking RNG into account.
The more you "influence" an environment, the more you will get certain results that sometimes lead down the wrong paths.

This sentence was for those who create databases to test tactics. So I mean that the results of the FM Arena testing league and others (including mine) do not replicate a regular season at all. It is simply the "score" of a tactic within the test league and nothing more. I'm with you on this one.
Steelwood said: I've practically spent the last week playing a Xabi Alonso 3-4-3 type of tactic without all of the added instructions such as dribble more or focusing the ball down the flanks. While it is fun on a single-player save, it would never be as effective as the highest 4-2-3-1 and 4-2-4 tactics on here. I do love FM, but the tactical rigidity of the "meta" irritates me
What were your results with this tactic?

The reason I'm asking is because, I think this year there are more combinations you can do to get results and/or trophies. And another reason is that I'm not so sure about FM Arena results compared to a regular season game. The more you "influence" an environment, the more you will get certain results that sometimes lead down the wrong paths. To be fair and not to be misunderstood this applies to my database and many others.

I also find a practice that TFF (for those who know him) used to do in his own databases, he tested his tactics, at max in 500 matches and his tactics were 95% equivalent to the normal game environment.

In recent years, I can't say the same thing has been happening. As well as not forgetting that since FM23, the game developers have changed/upgraded the AI within the ME and it's more reactive.
Update from BASE V1.2
FB to WB
Hold Position on DMs
Update from BASE V1.1
IW to IF
WB to FB
Removed Distribute To Centre-Backs, Slow Pace Down
PI tweaks
Update from TON 424 V9 HUB TH P97 (Dzek Tweak v2)
Added BE MORE EXPRESSIVE
Update from TON 424 V9 HUB TH P97 (Dzek Tweak)
Removed BE MORE DISCIPLINED
Not bad at all for the first season :) You had difficult fixtures in your last games of the season.
A tweak version of TON 424 V9 HUB TH P97 by @Gerrard
Removed Focus Play, Run At Defence, Underlaps
Ralle said: The season has ended, they used the above-mentioned methods halfway through the season, the result is okay, could have hoped for a bit more. but overall, a really good performance, definitely an opportunity to play the game.

All matches have been played.

Nice. What results did you get? Wins, draws and losses? Can you share them please?
Hi @smigler,

Inside the link I provided in the first post you will find an excel sheet (Testing Sample.xlsx) with which you can measure the results of your tactics up to 3 times. You need to enter the GF, GA and PTS into the "white" tables and the results will be in the table just to the right in the "yellow" table. If you run into any problems or difficulties I am here.

The results that my excel sheet produces are translated to a season that has 38 matches. With that in mind I would say if your tactic gets over 60 points I would consider it very good.

Thanks a lot! :)
Update from BASE V1
Added Be More Expressive
Zeyad said: What's the thinking behind using AMCs against IWBs (central against central) and vice versa for Wingers and FBs, my first instinct is that the opposite makes sense actually I would love to know more about the theory behind this? thanks
Seems kind of weird, right? :D

The logic behind this is simple. When you create a tactic (look the image below), what you see is when your team is NOT in possession.


Example:  // There are exceptions
1. If we take for example that the opponent is using IWBs on both sides and based on the Positional Play they introduced this year in the game, the opposing IWBs (when their team has possession of the ball) will rotate from their D R/L or WB R/L positions and go to DMC R/L respectively.

Exceptions:
1. If the opponent uses 2 IWBs and at the same time has 2 DMs (which do not rotate to other positions - I explain in the exception 2), then one of the two IWBs will be rotated to the DM position and the other will remain in its position.

2. If the opponent is using 2 IWBs and again at the same time has 2 DMs but one or both DMs are Segundo Volante and/or Roaming Playmaker and/or Half Back then the first example applies where BOTH IWBs are rotated to the DMC R/L positions respectively. But in such a case you will have 3 opponents in the DMs positions and there you could use a tactic like this - TON 4231 N TH P99 by @Gerrard.

Knowing this I would rather have 2 AMCs than 2 AMRLs. By the same logic for the opposite scenario or the scenario where only one side uses IWB.
Ralle said: What do you think about OI's, would these also have an effect? :)
Personally I never use them so I recommend to not use them too and dont delegate them to your staff because OIs can make changes to your formation and how it behaves inside the match. It’s better to stick with this plan.