dzek
Cherknam said: I'm not sure if results would be the same regardless of difficulty. Are some tactics not better against harder teams than they are against weaker teams, relative to other tactics?
When I say the same, I don't mean exactly the same. Of course the scores will drop but they will be more or less the same. That is my opinion and it just remains to be seen. Maybe I am wrong and there is no problem.

As for the other tactics I am suggesting I would like to see at least one test including these two tactics. I may be wrong again. There is no problem at all. :)
Results will be the same regardless of the difficulty and I think every time we (re)test them we will have a different "winner" because all the tactics are close.

Just wondering if FM-Arena introduces the 4222 and 5221 formations to the AI teams to see if there is any change in the results.
Trying DLF and WB on support
Update from 424 Mi SU7 Underlap PF (Dzek Tweak)
VOL to DLP
PF to AF
TIs & PIs tweaks
Update from 4231 V1.0
SS to AM
4231 V1.0 by Dzek
Clean
Update from COSMOS 71 P107 4231 (Dzek Tweak V7) N
Removed Narrow
Update from BASE V1.6
Added Play Out Of Defence, Slow Pace Down
Removed Shorter Passing, Pass Into Space, Roll It Out
VOL to DM & FB to WB
PIs tweaks
Some tests on DRL positions:
Using FBs - 61,3 points
Using WBs - 63,9 points
Let’s see @Germaniac! ;)

Keep in mind that @A Smile’s tactic have already on some players the ‘Roam From Position’ PI enabled and also my tests was on ‘Positive’ mentality.
alex said: Still the right if is on attack, so not 100% :)))
IMO, it will need at least one other player to have attack duty in place of VOL(at). It could be one of the AMRL or both of STs on attack duty so to have the same team fluidity as @A Smile's tactic.
@infxamus, did you use the same PIs of - https://fm-arena.com/thread/10962-424-mi-su7-underlap-pf/ - and the only difference is double RGAs? :)

Maybe we got the answer from here. @alex
alex said: https://fm-arena.com/thread/11031-424-track-sharing/
It doesn't seem so :)

This tactic has also 2PFs which maybe have an impact on the result…
A Smile said: maybe 2 RGAs. ;)
So is it better? :D
Be More Expressive... let's see!
Tweak version of 424 Mi SU7 Underlap PF by @A Smile.

Added the same PIs of DL to DR position
Removed 'Roam From Position' and 'Hold Up Ball' from left IF
CBP87 said: I can try mate, but it won't be uploaded until tomorrow as I have used my 2 tactic slots for today, unless @Zippo or @Droid will allow me to submit it as a test as it was requested by someone else
It will be very helpful if FM-Arena continues those tests of TIs and PIs and the difference between them as they did with 'Run At Defence' and 'Dribble More' etc.

I thought 'Take More Risks' and 'Pass Into Space' were on their list to test them further. :)
@CBP87 can you make another one with “Be More Expressive”? The reason behind this is because many positions have “Roam From Position” PI enabled.

Some tests I made:
Be More Disciplined ( OFF ) | Be More Expressive ( OFF ) - 60,5 points
Be More Disciplined ( ON ) | Be More Expressive ( OFF ) - 55,2 points
Be More Disciplined ( OFF ) | Be More Expressive ( ON ) - 62,8 points
Update from BASE V1.5
Removed Be More Disciplined, Fairly Narrow
WBs to FBs, DMs to VOLs
Mentality Balanced
FaltaM said: What do you think the test league can improve, which can replicate the normal league result more? I've heard you mention TFF methods, and it's true that his tactics get you results consistently in previous versions.
Hello FaltaM,

I have given several ideas in various threads here at FM-Arena in the past. What I have said is not a rule that will make the test league better, but why are we all here? Aren't we here to test? ;)

Here are some ideas I've said in the past:
1. Increase the matches per season. Now it's at 80 for each team. This generally won't make the league better, but it will reduce the runs by a lot. How can this be accomplished?
    a. Increase the teams from 10 in the league to 20. (10 AI vs 10 Human)
    b. Play matches every 3 days with no long gaps between matches.

2. Each AI team should have a preset formation (there are 10 in the game if I remember correctly) regardless of whether some are more efficient than others or whether they are used more or less in the game's leagues by the AI Managers. With this practice I believe we will have a more general overview of a tactic rather than 2-3 as is the case now.

3. Each human controlled team playing the entire season with ONLY one AI controlled team, not all of them. With this practice we can see which opposing formation our tactics are struggling with. And I'm mainly talking about the positions of each formation because I believe that positions come first and then player roles in terms of the effectiveness of a tactic.

4. Players' attributes to be reviewed. I give some suggestions:
    a. Look at all players for each position individually (e.g. all DR) from the game and average out an average for each attribute and from there get a general player ability for each position.
    b. Assign all players 10 in each attribute to be at an average level at all levels of ME.

5. I feel that the AI Managers attributes should not be modified so that there is a diversity in playing style for each AI team. The only thing that could be modified is to delete the Tactical Roles and set Formations accordingly as I have mentioned in point 2.

These are some of my suggestions. Maybe I'm completely wrong but I'm quoting for testing or discussion for anyone interested to find more and/or better ways to accomplish better Testing League.

Thanks for asking! :)