dzek
Update from 424 A1 V9.4.1

Added Underlaps
Update from 424 A1 V9.4.1

Added Play Out Of Defence
Update from 424 A1 V9.4

Removed Pass Into Space
Update from 424 A1 V9.3.2

Added Pass Into Space, Distribute Quickly
Removed Play Out Of Defence, Work Ball Into Box, Underlaps
Update from 424 A1 V9.3.1

Added Shorter Passing, Focus Play, Underlaps
Update from 424 A1 V9.3

Added Play Out Of Defence
Removed Shorter Passing, Focus Play
PI tweaks
opq said: does this thing work only because of short forwards and with Beto-type forwards we would be against inviting crosses?
I don’t think so.

“Invite Crosses” affect the defensive width and pressing angles only in your defensive third. If you use WBs, you will see them trying to stop the crosses. This is another of the many instructions that mislead with their explanation and name.

On the other hand, the "Pressing Traps" instructions affect the same things but in your opponents half.
Update from 424 A1 V9.2

Added Work Ball Into Box, Focus Play
Removed Distribute Quickly
Update from 424 A1 V9.1

Added Distribute Quickly
Removed Distribute To Centre-Backs, Slow Pace Down
Update from 424 A1 V9

Added Distribute To Centre-Backs, Slow Pace Down
Removed Play Out Of Defence, Distribute Quickly
Update from 424 A1 V8

Added Play Out Of Defence, Get Stuck In
Removed Pass Into Space, Focus Play, Underlaps

IWB to FB - VOL to DM - W to IF - AF to PF
PI tweaks
Hi guys,

I wanted to try the first tactic in the table against all the formations the AI can use to see which ones it would have more difficulty with and which ones it would have less difficulty with.

Here are the results: 16.500 matches played


The left column is the formations used by the AI and the right column is the results by the human controlled teams with the tactic "Problem Solvin V24" by @infxamus.

It is ranked from the lowest score to the highest which means that the formations high on the list are more difficult against our tactic and as we go down they are easier.

Data


Update from Problem Solvin V24 (Dzek Tweak 15)

Removed Pass Into Space
Update from Problem Solvin V24 (Dzek Tweak 14)

Attacking mentality
Added Pass Into Space, Run At Defence
Removed Shorter Passing, Play Out Of Defence, Focus Play, Underlaps, Higher Tempo, Narrow, Distribute To Centre-Backs, Slow Pace Down, Much Higher Defensive Line
PI tweaks
Hi guys,

I have news for you! :woot:

Today I released a new update for my TEST LEAGUE. I increased the teams from 10 to 22 and many more.
More information in my OP.

Any feedbacks are highly appreciated for issues or improvements.

myheroine said: Not sure if this has been mentioned before but does it make sense to add more human and AI teams to the save file so we can have more matches in one run? I don't know if there's a limit to human managers per game but if not, I was thinking of increasing the league to 20 teams? 10 human and 10 AI, so either duplicating the existing 5 AI formation teams or testing against other formations. If this does not have extreme performance impact, then I guess it should speed up the testing process.
HERE WE GO!
Update from 424 A1 V7.5

IF to W - DM to VOL - FB to IWB
PI tweaks
Update from 424 A1 V7

PF to AF
PI tweaks
Hi @Robby,

You're very welcome! I'm delighted to hear that my post helped you save time and frustration while building your testing league. It's wonderful that you've been using your own Excel file based on roles in FM for three years with great success.

However, I understand the challenge of dealing with large files that slow down your computer. I'm glad my file inspired you to explore a more efficient approach by focusing on roles rather than positions alone.

If you have any more questions or need further assistance, feel free to ask. :)
Update from 424 A1 V6

Added Focus Play, Underlaps
Removed Distribute To Centre-Backs
PI tweaks
Update from 424 A1 V5

Added Distribute Quickly
Removed Slow Pace Down
PI tweaks