Zippo said: Honestly, no idea how to contact him and in general don't have much free time lately.
If you know him then I delegate you to speak on behalf of fm-arena Expand I apologize but I don't know him either and I don't have enough time anymore to follow this situation.
EDIT: I think the only way you can contact the author of FMRTE is through their Discord channel or through their forum. In the past I suggested an improved formula regarding the coach training rating system and they implemented my suggestion into their program.
Zippo said: FMRTE is capable of "freezing" many things in the game
but many of them aren't really important, I mean, of course, it's great if they are "frozen" but their values can be checked with much lower frequency than the values of really important things such as the values Conditions and Morale, which must be checked and set to 100% every 2-3 seconds. Expand Did you talk to the creator of FMRTE if he can do this?
Cherknam said: I'm not sure if results would be the same regardless of difficulty. Are some tactics not better against harder teams than they are against weaker teams, relative to other tactics? Expand When I say the same, I don't mean exactly the same. Of course the scores will drop but they will be more or less the same. That is my opinion and it just remains to be seen. Maybe I am wrong and there is no problem.
As for the other tactics I am suggesting I would like to see at least one test including these two tactics. I may be wrong again. There is no problem at all.
Results will be the same regardless of the difficulty and I think every time we (re)test them we will have a different "winner" because all the tactics are close.
Just wondering if FM-Arena introduces the 4222 and 5221 formations to the AI teams to see if there is any change in the results.
alex said: Still the right if is on attack, so not 100% )) Expand IMO, it will need at least one other player to have attack duty in place of VOL(at). It could be one of the AMRL or both of STs on attack duty so to have the same team fluidity as @A Smile's tactic.
Added Play Out Of Defence, Slow Pace Down
Removed Pass Into Space, Run At Defence, Roll It Out
PIs tweaks
DLF to PF & WB to FB
If you know him then I delegate you to speak on behalf of fm-arena
I apologize but I don't know him either and I don't have enough time anymore to follow this situation.
EDIT: I think the only way you can contact the author of FMRTE is through their Discord channel or through their forum. In the past I suggested an improved formula regarding the coach training rating system and they implemented my suggestion into their program.
but many of them aren't really important, I mean, of course, it's great if they are "frozen" but their values can be checked with much lower frequency than the values of really important things such as the values Conditions and Morale, which must be checked and set to 100% every 2-3 seconds.
Did you talk to the creator of FMRTE if he can do this?
Brother I have a question...
Do you collect PIs? The reason I ask is because you have 33 posts within the forum and 30 are for requesting PIs in a 30 day period.
When I say the same, I don't mean exactly the same. Of course the scores will drop but they will be more or less the same. That is my opinion and it just remains to be seen. Maybe I am wrong and there is no problem.
As for the other tactics I am suggesting I would like to see at least one test including these two tactics. I may be wrong again. There is no problem at all.
Just wondering if FM-Arena introduces the 4222 and 5221 formations to the AI teams to see if there is any change in the results.
VOL to DLP
PF to AF
TIs & PIs tweaks
SS to AM
Clean
Removed Narrow
Added Play Out Of Defence, Slow Pace Down
Removed Shorter Passing, Pass Into Space, Roll It Out
VOL to DM & FB to WB
PIs tweaks
Using FBs - 61,3 points
Using WBs - 63,9 points
Keep in mind that @A Smile’s tactic have already on some players the ‘Roam From Position’ PI enabled and also my tests was on ‘Positive’ mentality.
IMO, it will need at least one other player to have attack duty in place of VOL(at). It could be one of the AMRL or both of STs on attack duty so to have the same team fluidity as @A Smile's tactic.
Maybe we got the answer from here. @alex
It doesn't seem so
This tactic has also 2PFs which maybe have an impact on the result…
So is it better?
Added the same PIs of DL to DR position
Removed 'Roam From Position' and 'Hold Up Ball' from left IF