dzek
CBP87 said: I can try mate, but it won't be uploaded until tomorrow as I have used my 2 tactic slots for today, unless @Zippo or @Droid will allow me to submit it as a test as it was requested by someone else
It will be very helpful if FM-Arena continues those tests of TIs and PIs and the difference between them as they did with 'Run At Defence' and 'Dribble More' etc.

I thought 'Take More Risks' and 'Pass Into Space' were on their list to test them further. :)
@CBP87 can you make another one with “Be More Expressive”? The reason behind this is because many positions have “Roam From Position” PI enabled.

Some tests I made:
Be More Disciplined ( OFF ) | Be More Expressive ( OFF ) - 60,5 points
Be More Disciplined ( ON ) | Be More Expressive ( OFF ) - 55,2 points
Be More Disciplined ( OFF ) | Be More Expressive ( ON ) - 62,8 points
Update from BASE V1.5
Removed Be More Disciplined, Fairly Narrow
WBs to FBs, DMs to VOLs
Mentality Balanced
FaltaM said: What do you think the test league can improve, which can replicate the normal league result more? I've heard you mention TFF methods, and it's true that his tactics get you results consistently in previous versions.
Hello FaltaM,

I have given several ideas in various threads here at FM-Arena in the past. What I have said is not a rule that will make the test league better, but why are we all here? Aren't we here to test? ;)

Here are some ideas I've said in the past:
1. Increase the matches per season. Now it's at 80 for each team. This generally won't make the league better, but it will reduce the runs by a lot. How can this be accomplished?
    a. Increase the teams from 10 in the league to 20. (10 AI vs 10 Human)
    b. Play matches every 3 days with no long gaps between matches.

2. Each AI team should have a preset formation (there are 10 in the game if I remember correctly) regardless of whether some are more efficient than others or whether they are used more or less in the game's leagues by the AI Managers. With this practice I believe we will have a more general overview of a tactic rather than 2-3 as is the case now.

3. Each human controlled team playing the entire season with ONLY one AI controlled team, not all of them. With this practice we can see which opposing formation our tactics are struggling with. And I'm mainly talking about the positions of each formation because I believe that positions come first and then player roles in terms of the effectiveness of a tactic.

4. Players' attributes to be reviewed. I give some suggestions:
    a. Look at all players for each position individually (e.g. all DR) from the game and average out an average for each attribute and from there get a general player ability for each position.
    b. Assign all players 10 in each attribute to be at an average level at all levels of ME.

5. I feel that the AI Managers attributes should not be modified so that there is a diversity in playing style for each AI team. The only thing that could be modified is to delete the Tactical Roles and set Formations accordingly as I have mentioned in point 2.

These are some of my suggestions. Maybe I'm completely wrong but I'm quoting for testing or discussion for anyone interested to find more and/or better ways to accomplish better Testing League.

Thanks for asking! :)
Germaniac said: Not sure if this should go here, but I think it'd be nice to have a decimal place on GD, GF, and GA on the table.
You have to ask @Zippo or @Droid for this request.
A Smile said: Under the current engine, RGA is a good option, it can work well with some duties, but it can be difficult against top tactics. I think the RGA+RGA combination has its drawbacks, and it may be difficult to have much good results.
It's true.. just wondering how it will go in general, because some tests I've done have had good results.
@A Smile maybe 2 RGAs? ;)
CairozinhoXx said: Hi dzek

I am currently using your spreadsheet and testing league and it is going well so far since I have created 3 tactics that have gotten 60 points or more. All I wanted to ask is how you can copy and paste the data tables so I can have more, or should I duplicate the entire spreadsheet?

Hi CairozinhoXx,

The spreadsheet is locked where there are formulas for the correct operation of the results tables. I was counting on creating a bigger one where you can run a tactic up to 10 times, as well as creating a table with the best tactic from the ones you tested in the test league but due to workload in my life I neglected it. What you could do is continue testing your tactic and in the boxes below and then take the two final scores and average them. This also applies if you choose to run more than 6 times your tactics.

I hope I have answered your question. Be well! :)
Update from BASE V1.4
Added Be More Disciplined, Pass Into Space
Removed Be More Expressive, Play Out Of Defence
Update from BASE V1.3
Added Be More Expressive, Fairly Narrow
PI tweaks
FaltaM said: Hi @dzek , Can the free version of FMRTE freeze players? I tried step 7 and it seem like I need the paid version to do so.
Hi FeltaM,

I’m not sure about this because I’m using the paid version. Maybe someone in the forum can help you on this or just ask this question inside FMRTE forum. :)
Steelwood said: It did okay as it still included various things such as hard tackling and high pressing and got 105 points with Celtic in the Scottish Prem. However, it did struggle when I tested it with Manchester City. I do totally agree that results improve when you affect it yourself (i.e. adding a team bonding session every week increases team cohesion which improves results) but I think it is likely that the top tactics here would perform best in the game too, taking RNG into account.
The more you "influence" an environment, the more you will get certain results that sometimes lead down the wrong paths.

This sentence was for those who create databases to test tactics. So I mean that the results of the FM Arena testing league and others (including mine) do not replicate a regular season at all. It is simply the "score" of a tactic within the test league and nothing more. I'm with you on this one.
Steelwood said: I've practically spent the last week playing a Xabi Alonso 3-4-3 type of tactic without all of the added instructions such as dribble more or focusing the ball down the flanks. While it is fun on a single-player save, it would never be as effective as the highest 4-2-3-1 and 4-2-4 tactics on here. I do love FM, but the tactical rigidity of the "meta" irritates me
What were your results with this tactic?

The reason I'm asking is because, I think this year there are more combinations you can do to get results and/or trophies. And another reason is that I'm not so sure about FM Arena results compared to a regular season game. The more you "influence" an environment, the more you will get certain results that sometimes lead down the wrong paths. To be fair and not to be misunderstood this applies to my database and many others.

I also find a practice that TFF (for those who know him) used to do in his own databases, he tested his tactics, at max in 500 matches and his tactics were 95% equivalent to the normal game environment.

In recent years, I can't say the same thing has been happening. As well as not forgetting that since FM23, the game developers have changed/upgraded the AI within the ME and it's more reactive.
Update from BASE V1.2
FB to WB
Hold Position on DMs
Update from BASE V1.1
IW to IF
WB to FB
Removed Distribute To Centre-Backs, Slow Pace Down
PI tweaks
Update from TON 424 V9 HUB TH P97 (Dzek Tweak v2)
Added BE MORE EXPRESSIVE
Update from TON 424 V9 HUB TH P97 (Dzek Tweak)
Removed BE MORE DISCIPLINED
Not bad at all for the first season :) You had difficult fixtures in your last games of the season.
A tweak version of TON 424 V9 HUB TH P97 by @Gerrard
Removed Focus Play, Run At Defence, Underlaps
Ralle said: The season has ended, they used the above-mentioned methods halfway through the season, the result is okay, could have hoped for a bit more. but overall, a really good performance, definitely an opportunity to play the game.

All matches have been played.

Nice. What results did you get? Wins, draws and losses? Can you share them please?