ZaZ said: Autumn came before that, but Gerrard probably contributed more than me. All top tactics since the beginning of FM-Arena are improved by continuous small tweaks found by others. I think we should just be happy if we find tweaks that contribute to improve all tactics overall. Expand
Agree. I remember that "Delicious" chap or whatever he was called used to get really upset about this. There's a pretty finite number of variations we can do and to get upset when people make small changes and pass it off as their own is insane, there's no money involved here.
We are a community after all, my hope has always been that our continuous breaking of the game will force SI's hand into balancing the ME and we can have a true football simulator
That's interesting, seems like the previous strat of adding "take more risks", "dribble more", and "tackle harder" doesn't seem to have much of an effect
I just want to inform you that we need 2-3 days more to iron things out and start testing tactics for FM26.
Bugs in the pre-game editor and in the game itself were slowing us down because we had to combat them and fining workarounds for it.
For example, a feature to duplicate players, staff and other things in the pre-game editor is bugged for FM26 and finding a workaround for it caused a lot of headaches for us.
Also, there're bizarre things such as inability to load a tactic if you renamed the tactic file and the file name becomes different from the tactic name, which were used to save the tactic. Probably, many of you already have encountered this issue when tried to import a tactic and got an error in-game massage "This file can't be loaded".
Another thing, if you have multiple human managers in a game save and one of them "went on holidays" then other active managers can't save the game and can't use the in-game editor, to do that they have to wait until the manager "on holidays" is back from the holidays.
I don't even want to mention that there're cases when the game UI becomes unresponsive and everything just freezes.
Anyway, as I said all the obstacles were overcome and we just need 2-3 days to iron things out and starts testing! Expand
Until I can be proven otherwise I'm declaring that the couple I uploaded are the best in the game
ZaZ said: I didn't test yet, but I am pretty sure super rest still works in this version. Super rest happens when you give three rest sessions in the same day, and send the player to rest home, accumulating the effects of both rests. That should be enough to keep your players in good condition during the season, and I personally always do it after matches (in the first day without travel, because travel breaks it by not allowing three rest sessions).
Rest is the only session that recovers condition and fatigue. That is why Recovery is a pretty pointless session. All it does is to not have a training session (as in "not spend energy", and keep (and not recover) the match sharpness that would be reduced if you used Rest instead. As a matter of fact, Rest sessions are only triggered if you have three sessions in the same day, so if you do only two rest sessions and something else, it is equivalent to doing two Recoveries (and that something else). Expand
Another post talked about how important match sharpness is to results so I think it is probably better to use recovery where possible, though my thoughts on that are more skewed towards winning matches rather than training results
A fairly standard 4-3-3, reminds me a lot of the meta in FM22 and seems to work fairly well (came 7th with Burnley). Still haven't been able to get effective set-pieces working so this is pretty much all open play.
ZaZ said: Some tactics naturally have more variance than others, and I am also not controlling several factors from the game like morale or injuries, like FM-Arena tests do. It is not like having that variance is bad, it is just how statistics work. That's why I ran twice each tactic, so you can combine the results and have a more precise insight of performance. Instead of running the test and showing the best results, I show them all without a bias, and let my scoring system interpret if they did well or not compared to the other tactics. It is not as precise as FM-Arena's test, but it has value as an approximation. Someone who checks the table will know Spring 0.1 can perform not as well in a bad day, and Spring 0.11 will very often produce better results.
the versions 0.XY are tentative, so I am still testing to see what will become Spring 0.2. I will leave it below if you want to try, since it is the current best. The difference is that the two CMs move to AM during possession. I am only updating to that table the versions that are worth showing, because there is no point showing versions with small changes that didn't perform well enough. Expand
I also think they have ramped up the RNG this year, or at least it feels that way. I reckon last year Spring 0.1 would have been more consistent in your own testing even without FM-Arena's 1000 games
- To save money on contracts the only thing you can really do is have bonuses as that will let you decrease their weekly wage - In terms of buying players, there was an exploit a while back where you could offer a very specific amount and it would always be accepted but I believe that was patched. I like to offer 50% of next transfer clauses for players that are transfer listed by AI clubs - The only way to sell players that don't want to leave is to piss them off or hope someone comes in for them I'm afraid
FaltaM said: In theory, we can combine the most effective out-of-possession (OOP) shape in FM24—like 4-4-2 or 4-2-4—with the most goal-productive in-possession (IP) shape, such as a 1-4-2-3 or a more conservative setup like 2-2-5-1. These shapes often rely on two defensive midfielders (DMs), similar to the 4-2-3-1 gegenpress meta that's widely used in FM24 Expand
If I were a betting man I reckon systems that play the same formation both in and out of possession will be most effective because position proficiency matters less
Agree. I remember that "Delicious" chap or whatever he was called used to get really upset about this. There's a pretty finite number of variations we can do and to get upset when people make small changes and pass it off as their own is insane, there's no money involved here.
We are a community after all, my hope has always been that our continuous breaking of the game will force SI's hand into balancing the ME and we can have a true football simulator
Pretty much the same as all of the top tactics at the moment but have made some pretty extensive changes to PIs. This whole system fascinates me
Bit of a sequel to Hale 4-2-3-1 Possession, been using this on my Watford save and won the Championship season one with it.
- CHM instead of AM
- BGK and SK instead of just GK
Sometimes been averaging over 60% on this FM, much easier to be successful while playing the ball short this year
Ahhhhh right, well it was all holidayed so no. Regardless, I wouldn't suggest ever taking your assman's advice on anything
No OIs, dunno what you mean by "dugout by AM". I don't train position/role and my set-pieces are dogshit, this is pretty much all open play.
Think we're about to see some incredibly high scoring tactics once they get onto ZaZ's uploads but it's nice being at the top for the moment
Sorry mate I'm entirely taking the piss. The best tactics will likely be from ZaZ's spreadsheet
I just want to inform you that we need 2-3 days more to iron things out and start testing tactics for FM26.
Bugs in the pre-game editor and in the game itself were slowing us down because we had to combat them and fining workarounds for it.
For example, a feature to duplicate players, staff and other things in the pre-game editor is bugged for FM26 and finding a workaround for it caused a lot of headaches for us.
Also, there're bizarre things such as inability to load a tactic if you renamed the tactic file and the file name becomes different from the tactic name, which were used to save the tactic. Probably, many of you already have encountered this issue when tried to import a tactic and got an error in-game massage "This file can't be loaded".
Another thing, if you have multiple human managers in a game save and one of them "went on holidays" then other active managers can't save the game and can't use the in-game editor, to do that they have to wait until the manager "on holidays" is back from the holidays.
I don't even want to mention that there're cases when the game UI becomes unresponsive and everything just freezes.
Anyway, as I said all the obstacles were overcome and we just need 2-3 days to iron things out and starts testing!
Until I can be proven otherwise I'm declaring that the couple I uploaded are the best in the game
Rest is the only session that recovers condition and fatigue. That is why Recovery is a pretty pointless session. All it does is to not have a training session (as in "not spend energy"
Another post talked about how important match sharpness is to results so I think it is probably better to use recovery where possible, though my thoughts on that are more skewed towards winning matches rather than training results
Thanks for your research GeorgeFloydOverdosed
A fairly standard 4-3-3, reminds me a lot of the meta in FM22 and seems to work fairly well (came 7th with Burnley). Still haven't been able to get effective set-pieces working so this is pretty much all open play.
the versions 0.XY are tentative, so I am still testing to see what will become Spring 0.2. I will leave it below if you want to try, since it is the current best. The difference is that the two CMs move to AM during possession. I am only updating to that table the versions that are worth showing, because there is no point showing versions with small changes that didn't perform well enough.
I also think they have ramped up the RNG this year, or at least it feels that way. I reckon last year Spring 0.1 would have been more consistent in your own testing even without FM-Arena's 1000 games
- In terms of buying players, there was an exploit a while back where you could offer a very specific amount and it would always be accepted but I believe that was patched. I like to offer 50% of next transfer clauses for players that are transfer listed by AI clubs
- The only way to sell players that don't want to leave is to piss them off or hope someone comes in for them I'm afraid
If I were a betting man I reckon systems that play the same formation both in and out of possession will be most effective because position proficiency matters less