Either way it's seriously impressive, been finding that set-pieces have been nerfed a lot for this year. Been looking at a few of your tactics on Google Docs and I have a couple of questions.
Did two today, the difference between Hale 4-2-3-1 and this is that this one includes playing through the press, short goal kicks, working the ball into the box and discouraging long shots. I doubt there is much difference between the tactics but this did surprisingly well with Sheffield Wednesday, finishing 8th but also 1st on xG.
I remember for years that the meta involved playing out from the back and working the ball into the box and it was only FM24 that seemed to buck that trend, wouldn't be surprised to see it back as a "meta" instruction.
I have built on "Starmer 4-2-3-1" and created this from it, more or less the meta from last year. I have added lots of instructions, notably "focus play", shorter passing and moved the mentality to attacking. Did well with Heidenheim, finished 5th in the league (and 5th on xG) as well as winning the DFB-Pokal.
Note: the reason why this is called Hale 4-2-3-1 and not Starmer 4-2-3-1 v2 is because I decided to change my naming scheme for this year after my upload yesterday. After many years of having my tactics named after former (or current) British Prime Ministers, I have moved on to famous Supreme Court justices, and the wonderful Baroness Hale has this tactic in her honour.
Possebrew said: I was able to import the Blue routines, but with LLM I can't tell whether we don't score because of the set pieces or the player quality. Expand
Interesting that you could import Blue routines, I'll give that a go later
I'm aware that the Championship is not in the approved list of leagues but I thought I would get the ball rolling on submissions, even though we cannot test them. Been mucking about with this system for the last day or so and I've tested it a few times to varying degrees of success (18th with Wednesday, 1st with Leicester, 1st with Man City, 2nd with Le Havre).
I'd like to think of it as a fairly stripped back version of the FM24 meta, a pretty standard 4-2-3-1 gegenpress with very few instructions, notably missing the "focus play" and "invite crosses" that were so prevalent on previous submissions. I'll likely use this as a base for future adjustments.
In addition, what I'm noticing about the match engine this year is that it is much harder to score from set-pieces, so would be interested to hear what others are finding in that regard.
I've been playing with [Quickness]+[Match Practise]+[Recovery]x7+[Attacking]+[Additional Focus Quickness]+[Double Intensity] for a while, but I notice my players get injuries a lot and they don't have the injury icon as a con. I also rotate my players to not let them play while being at risk of getting an injury, although this isn't always unavoidable.
I was wondering if this is normal behaviour and I don't need to worry too much or if I maybe am doing something wrong or missing something. Or am I maybe even using the wrong training schedule? Expand
Make sure that you are only using double intensity on the last two condition bits (don't know how to describe it but it's seen earlier in this thread)
Other than that, injuries are mostly random. If you are playing a lot of games, you will get a lot of injuries
Siven80 said: Going to give the Quickness/match practise/attacking/7x recovery schedule a go in my new save as Liverpool.
Regarding a players training Position/Role/Duty. Should it be left as default, or should we be selecting where we want them to play? For those that are Natural in that position. Obviously gotta train the others to become natural in the position you want them to play. Expand
Leave them as default because otherwise the increase in attributes will be funneled into the highlighted attributes rather than the ones that actually make a difference in the ME
Well after 7 years in the National League on my youth-only save I have finally been promoted. I've been using "full-rest" for most of that time so most of my squad are ridiculously fast and pretty well rounded physically, although what I've noticed over the years is that I have massively underperformed xG every single year
crt25 said: anyone know if training happinesss actually effects anything? Also how to handle u18 being mad about full rest training, i know i can do the schedule for main team if i assign coaching to staff but i cant access u18 calendar without being responsible for training myself Expand
I believe that if you set up the u18 training and then delegate it, it will keep your schedules and their happiness won't be affected by the training
BulldozerJokic said: What helped in my case is prioritizing players with higher dribbling attribute among my regens. UPD: Overall, try no to stick to your older 20/20 pace/acc regens and introduce younger ones to the first team all the time. Your youth intake average PA is usually higher as you progress through the save. Yes, they are slower but have massive technical advantage over your older guys. And they have enough PA to develop great physical. Expand
Yeah I agree. Conclusion I've come to is that you cannot win matches on pace and acceleration *alone* and you do need to have a smattering of other "meta" attributes. I think all rest can work in a save with real players who already have a bit of technical and mental ability, but on a youth only save I don't think it's workable
Does anyone have any results after using these? Specifically G7. Been playing with Dartford in a youth-only save and have been going all in on pace/acceleration but don't find that the actual results of the team are that good. Been trapped in mid-table despite having the fastest team and a meta tactic
harvestgreen22 said: for tactical familiarity , I haven't discussed it in the forums : 1. It has nothing to do with attribute growth 2. It has a small positive effect on wining match , and only relate to playing match 3. Friendly match ,training and match can both increase the tactical familiarity 4. If the weekly training schedule is few, familiarity will naturally decline a lot. so it is needed Friendly match and match to Increase it 5. Whatever you use Friendly match ,training or match to increase the tactical familiarity , They all increase the risk of injury . 6. The same goes for Sharpness . if you want to keep Sharpness good , you need to use Friendly match ,training or match . 7. Since all three methods can increase Sharpness and Tactical familiarity , why don't we use a lot of training every week to keep the Sharpness and familiarity high ? The reason I give is this: I find that more training leads to much more injuries than using Friendly match when keeping same status of Sharpness and Tactical familiarity good. 8. So if I want to keep Sharpness and Tactical familiarity good , i will arrange Friendly match Instead of more training . 9. Friendly match can also increase a player's position familiarity if you want a player to change position/role/duty . The Bad thing for Friendly match is it usually costs a amount of money, and for small club to use it for a long time can cost quite a lot of money Expand
Well considering that you gain most tactical familiarity just from playing the tactic then I imagine that the difference between having it maxxed out to not having it maxxed out is minimal, especially when you take RNG into account
harvestgreen22 said: familiarity ? take a screenshot for it please . Because I couldn't find where the familiarity are when I switched to English UI. (I'm not familiar with how they are called in English) Expand
As in tactical familiarity, the bar next to intensity on the tactics page. A player's tactical familiarity is increased by training them in that role but I have absolutely no idea whether it affects results
harvestgreen22 said: ——For Position/Role/Duty, for example, a striker, should the Training Position be set to the Advanced Forward role, or should I just select ST - Playing Position?
ST - Playing Position ,in The default
What happens if you change it: The mechanics of the game are , Part of the growth will be assigned to the green highlight attributes.
If you think these green highlighted attributes are what you need, then you can switch to this Position/Role/Duty But once you switch, you can't change to the default state
——And for goalkeepers, should the Additional Focus still be Quickness?"
Additional Focus "Agility and Balance" or Additional Focus "Quickness"
The reason: Agility has been tested as the most important attribute of goalkeepers. Pace is the top 6 important attribute of goalkeepers Expand
Apologies if this has been answered earlier in the thread, but does this mean that familiarity isn't that important when it comes to results or growth?
It's not my post, but I saw that nobody had brought this up here. Someone has combined the Chinese match engine mod and the Korean one to create the "Asian mix." I won't pretend to know a lot about the intricacies of this, but it's an interesting concept nonetheless.
Either way it's seriously impressive, been finding that set-pieces have been nerfed a lot for this year. Been looking at a few of your tactics on Google Docs and I have a couple of questions.
Why FB instead of WB?
Why BGK instead of GK?
I'm sorry 21 corner goals??? What set-pieces are you using? Blue routines?
Did two today, the difference between Hale 4-2-3-1 and this is that this one includes playing through the press, short goal kicks, working the ball into the box and discouraging long shots. I doubt there is much difference between the tactics but this did surprisingly well with Sheffield Wednesday, finishing 8th but also 1st on xG.
I remember for years that the meta involved playing out from the back and working the ball into the box and it was only FM24 that seemed to buck that trend, wouldn't be surprised to see it back as a "meta" instruction.
I have built on "Starmer 4-2-3-1" and created this from it, more or less the meta from last year. I have added lots of instructions, notably "focus play", shorter passing and moved the mentality to attacking. Did well with Heidenheim, finished 5th in the league (and 5th on xG) as well as winning the DFB-Pokal.
Note: the reason why this is called Hale 4-2-3-1 and not Starmer 4-2-3-1 v2 is because I decided to change my naming scheme for this year after my upload yesterday. After many years of having my tactics named after former (or current) British Prime Ministers, I have moved on to famous Supreme Court justices, and the wonderful Baroness Hale has this tactic in her honour.
Interesting that you could import Blue routines, I'll give that a go later
I'm aware that the Championship is not in the approved list of leagues but I thought I would get the ball rolling on submissions, even though we cannot test them. Been mucking about with this system for the last day or so and I've tested it a few times to varying degrees of success (18th with Wednesday, 1st with Leicester, 1st with Man City, 2nd with Le Havre).
I'd like to think of it as a fairly stripped back version of the FM24 meta, a pretty standard 4-2-3-1 gegenpress with very few instructions, notably missing the "focus play" and "invite crosses" that were so prevalent on previous submissions. I'll likely use this as a base for future adjustments.
In addition, what I'm noticing about the match engine this year is that it is much harder to score from set-pieces, so would be interested to hear what others are finding in that regard.
Think FM24 will have a cult following, kinda like the old Championship Manager games
In that case you are probably just unlucky
I've been playing with [Quickness]+[Match Practise]+[Recovery]x7+[Attacking]+[Additional Focus Quickness]+[Double Intensity] for a while, but I notice my players get injuries a lot and they don't have the injury icon as a con. I also rotate my players to not let them play while being at risk of getting an injury, although this isn't always unavoidable.
I was wondering if this is normal behaviour and I don't need to worry too much or if I maybe am doing something wrong or missing something. Or am I maybe even using the wrong training schedule?
Make sure that you are only using double intensity on the last two condition bits (don't know how to describe it but it's seen earlier in this thread)
Other than that, injuries are mostly random. If you are playing a lot of games, you will get a lot of injuries
Regarding a players training Position/Role/Duty.
Should it be left as default, or should we be selecting where we want them to play? For those that are Natural in that position.
Obviously gotta train the others to become natural in the position you want them to play.
Leave them as default because otherwise the increase in attributes will be funneled into the highlighted attributes rather than the ones that actually make a difference in the ME
I believe that if you set up the u18 training and then delegate it, it will keep your schedules and their happiness won't be affected by the training
Yeah I agree. Conclusion I've come to is that you cannot win matches on pace and acceleration *alone* and you do need to have a smattering of other "meta" attributes. I think all rest can work in a save with real players who already have a bit of technical and mental ability, but on a youth only save I don't think it's workable
1. It has nothing to do with attribute growth
2. It has a small positive effect on wining match , and only relate to playing match
3. Friendly match ,training and match can both increase the tactical familiarity
4. If the weekly training schedule is few, familiarity will naturally decline a lot. so it is needed Friendly match and match to Increase it
5. Whatever you use Friendly match ,training or match to increase the tactical familiarity , They all increase the risk of injury .
6. The same goes for Sharpness . if you want to keep Sharpness good , you need to use Friendly match ,training or match .
7. Since all three methods can increase Sharpness and Tactical familiarity , why don't we use a lot of training every week to keep the Sharpness and familiarity high ?
The reason I give is this: I find that more training leads to much more injuries than using Friendly match when keeping same status of Sharpness and Tactical familiarity good.
8. So if I want to keep Sharpness and Tactical familiarity good , i will arrange Friendly match Instead of more training .
9. Friendly match can also increase a player's position familiarity if you want a player to change position/role/duty . The Bad thing for Friendly match is it usually costs a amount of money, and for small club to use it for a long time can cost quite a lot of money
Well considering that you gain most tactical familiarity just from playing the tactic then I imagine that the difference between having it maxxed out to not having it maxxed out is minimal, especially when you take RNG into account
Because I couldn't find where the familiarity are when I switched to English UI.
(I'm not familiar with how they are called in English)
As in tactical familiarity, the bar next to intensity on the tactics page. A player's tactical familiarity is increased by training them in that role but I have absolutely no idea whether it affects results
ST - Playing Position ,in The default
What happens if you change it:
The mechanics of the game are , Part of the growth will be assigned to the green highlight attributes.
If you think these green highlighted attributes are what you need, then you can switch to this Position/Role/Duty
But once you switch, you can't change to the default state
——And for goalkeepers, should the Additional Focus still be Quickness?"
Additional Focus "Agility and Balance" or Additional Focus "Quickness"
The reason:
Agility has been tested as the most important attribute of goalkeepers.
Pace is the top 6 important attribute of goalkeepers
Apologies if this has been answered earlier in the thread, but does this mean that familiarity isn't that important when it comes to results or growth?
It's not my post, but I saw that nobody had brought this up here. Someone has combined the Chinese match engine mod and the Korean one to create the "Asian mix." I won't pretend to know a lot about the intricacies of this, but it's an interesting concept nonetheless.
Reddit post: https://www.reddit.com/r/footballmanagergames/comments/1ijvern/i_compared_the_korean_and_chinese_physics_me_mods/