Steelwood
Blau said:

I wonder if it is best for fatigue purposes to have a training intensity schedule that is mostly no pitch or gym work besides the full heart condition. Loss of match sharpness is irrelevant if your team usually plays two matches a week.


That is what ZaZ has been using further up in this thread. My question regarding all of this is whether there is any improvement in attributes if it is only the fully fit players training
NandaldiaN said: how do you keep them fresh? i have a match every 2 freaking days and i cannot afford to rest them, how do you guys manage it?

You can definitely afford to rest them
@ZaZ are you still using those schedules and training intensities that you posted the other day?
Zippo said: We took this tactic as the base tactic - https://fm-arena.com/thread/7174-cameron-4-2-3-1-bal/

I feel honoured
NandaldiaN said: Do we know whats better for team building? only focus on pace acc, follow genie scout ratings, or ykykyyk ratings ????

I have never used genie scout so I'm not too sure how it works. I think ykykyyk ratings are good but they were made for FM22 so are probably slightly outdated now, although I imagine it is mostly the same and they also say that speed is incredibly important.

I think speed is important for team building but isn't the be-all and end-all. Looking at this test above, Luton finished behind Liverpool and Manchester City because they both still have much better players than Luton despite Luton's speed advantage.

The best players in the world tend to be at the top of their game physically, but the technical and mental levels of Manchester City and Liverpool will push them above Luton.
I haven't really seen much discussion about this topic this year because I think everyone knows the answer to "what are the best attributes in the game" but nonetheless, I thought I would try to provide some evidence for this.

The answer is *probably* pace and acceleration yet again, as it has been for a few years now. To prove this, I have taken Luton Town, the worst team in the league, and given all of their players a huge boost in pace and acceleration. Also testing this using "Cameron 4-2-3-1 BAL"

DISCLAIMER: the increases in pace and acceleration would increase CA, so it isn't entirely comparable to the original Luton squad's attributes.

Another thing is that despite changing pace and acceleration to 20 for the whole squad, it wouldn't translate to the game properly, leaving them all with 18 or 19 pace as seen below:



However, they are still by far the quickest team in the league using the comparison screen below:



RESULTS:



In a surprise to nobody, they did very well and qualified for the UCL. Feel free to prove me wrong but I think the strongest attributes are pace and acceleration yet again.
janusztokot said: Can we get PI's for console players?

Tackle harder on all players.

RB/LB - take more risks, dribble more, shoot less often, run wide with ball, stay wider
CB - dribble more
DM - take more risks
RW/LW - sit narrower
AM - move into channels
Delicious said: Will try to explain it again, it was explained like idk many times, there is a thing called RNG (random number generated) imagine on 1200 games can be +-5/7 (don't know yet on FMarena test), means the original tactic from Smile didn't really scored 65 but it's more around 61-2 maybe even 60.
We can know only when 4000+ games will be runned. And even  there is a possibility to get RNG.

Basically if you get some crazy lucky runs on the test the tactic will fly better the another. But if your goal is to check micro-aspect, you need to "hit" the same RNG that was hitted on "deformation II"

Example i didn't know that https://fm-arena.com/thread/7174-cameron-4-2-3-1-bal/ made the change on DMs as well and removed Hold position as well.

And guess what? it's the same as https://fm-arena.com/thread/7194-4231-death-star-balanced/ . 3 points different.

Beside the fact that there should be at least some rule on writing change-logs so at least people don't waste their time and we don't hold a queque for no reason.

So if we are guessing, this setup is the same as the orginal and it's in "line" with the RNG as well.

Basically this tactic didn't won the gamble.


It was very interesting this morning seeing the difference between the scoring of Cameron and Death Star. I forgot that I'd changed the DM with "hold position" but my initial thought is that it does very little on a double pivot now so sorry for wasting your time a little with that 😂
Cherknam said: Topical name haha

Haha yeah my naming convention has always been former British PMs, just ironic that he's back as Foreign Secretary this week
Balanced mentality

LaXatiif said: @Caseyskc @Steelwood  Guys, any tweaks when facing Top teams or away/hard games?

This tactic is plug and play so it should be fine. However, against top teams a balanced mentality could be better. Balanced will reduce the chances in the match (theoretically) so it should reduce opposition shots
Reverted to attacking mentality. UCL with Bochum

MisterCMS said: Hi! What is the difference between the 4-2-3-1 Death Star and the 4-2-3-1 Cameron v.4, by @Steelwood ?

This one does not have the added "hold position" on the DMs
WB(s) and IF(a), balanced mentality

letsgo9 said: have u tested it without focus play?

I have a few other 4-2-31 tactics without focus play that didn't do as well as this one (although other things may have had an effect too)
Is this the patch nerfing things or major RNG?
dzek said: Football Manager 2024 is out! :)

There aren't any bug fixes with full release.
What’s your thoughts?


Where does it say that there aren't any?
You know what fair enough I guess
dzek said: It will change with patches in the future for sure.
I think they don't care if it’s too easy or difficult. Their goal is to balance the ME and fix as many bugs as possible.

Some bugs I guess they will fix with full release:
  • GKs injuries and overall behavior.
  • Defenders positioning and behavior when they defend.
  • Lower pass accuracy in general.


Pass accuracy in Early Access has been hilarious. Impossible to get over 50% possession in most games despite having 88% accuracy. Regularly about five teams on the table with over 90% pass accuracy.

Irl in the PL last season nobody got over 90%, the closest was Manchester City at 89%
Numerous changes from the last one, notably replacing the volantes with regular DMs. This possibly won't get the highest score ever but is very practical for use in game as it provides defensive stability. Tested with PSG for numbers, but also finished 3rd with relegation-favourites Le Havre.