still think it could be a bit tricky as we don't know what exactly it hides behind its description besides banning roam and mb risky passes mb it's ok to use with "right" set of instructions, and if instructions aren't that good and you're pushing squad to follow them then it'll be a disaster
Mark said: This tactic is based on 424 Alhamdulillah II 0.8 by opq, a tweak of the original Delicious tactic. I have used some of the hints from Zippo. So a big thanks to all of them. The intent was to improve the defence of the tactic.
I have included a much lower D line, removed pass into space, included work the ball into the box and removed get stuck in. I have also incorporated the Reliable set pieces.
Positionally I have changed the Volantes to DM DM Defend.
I tested the new tactic with Liverpool and St Albans (expected relegation), after trialing it with Didcot Town in the 8th tier of the English Competition structure over a couple of seasons in a save - hence the name. It worked well in all testing, either playing the team or running holiday tests.
Results are below:
Expand
I tried double DM(de) at one of "cross" iterations, and think I was fooled by playing it with top team in weak league(Ferencvaros). It was like long ball to my defenders -> header to DM, who are pretty low positioned -> plenty of time to decide and space between them and opposition, cuz no1 pressed on them. And at EPL it wasn't that perfect, cuz DMs were on constant pressing from opposition: less time to decide leading to mistakes at passes.
Tsubasa said: You can but it really doesn't work. I mean I've watched matches and different positions take the SP instead of the position picked to do that.
So, definitely, the thing doesn't work as it should. Expand
yup, holidayed a couple of games, and AMR took left corners even with AML being set to take them
p.s. and on top of that I can't now switch taker for throw-ins not like I wanna, but still it's strange can move corner taker to another role tho
Is it just some kind of UI glitch or we can really set exact position to take SP when we have squad chosen? And it saves for cleared squad. And with cleared squad selection I can't drop exact position to a SP taker role
just added "Be more disciplined" TI
still think it could be a bit tricky as we don't know what exactly it hides behind its description besides banning roam and mb risky passes
mb it's ok to use with "right" set of instructions, and if instructions aren't that good and you're pushing squad to follow them then it'll be a disaster
-work ball into box
if (a) -> iw (a)
bbm -> vol (a)
rpm -> bbm
ap (a) -> cm (a)
underlaps -> overlaps
dlf -> af
iw (su) -> if (a)
mezzala to rpm+ap
dlp - > dm (su)
iwb (a) -> fb (su)
right bpd on cover + close down more
SPs from @Delicious https://fm-arena.com/tactic/4380-4231-extreme-undervolt/
defensive corners changed to those from reliable sp thread
slight change of positions on other sp with same routines
yup, that's for sure
I have included a much lower D line, removed pass into space, included work the ball into the box and removed get stuck in. I have also incorporated the Reliable set pieces.
Positionally I have changed the Volantes to DM DM Defend.
I tested the new tactic with Liverpool and St Albans (expected relegation), after trialing it with Didcot Town in the 8th tier of the English Competition structure over a couple of seasons in a save - hence the name. It worked well in all testing, either playing the team or running holiday tests.
Results are below:
I tried double DM(de) at one of "cross" iterations, and think I was fooled by playing it with top team in weak league(Ferencvaros). It was like long ball to my defenders -> header to DM, who are pretty low positioned -> plenty of time to decide and space between them and opposition, cuz no1 pressed on them.
And at EPL it wasn't that perfect, cuz DMs were on constant pressing from opposition: less time to decide leading to mistakes at passes.
Didn't touch anything else, even d-line
https://fm-arena.com/thread/3428-424-alhamdulillah-ii-w-o-overlaps-focus-play-get-stuck-in/
So, definitely, the thing doesn't work as it should.
yup, holidayed a couple of games, and AMR took left corners even with AML being set to take them
p.s. and on top of that I can't now switch taker for throw-ins
not like I wanna, but still it's strange
can move corner taker to another role tho
p.s. btw, it's the 1st time I see someone becoming a champion with less than 80 pts, lul
p.p.s. not the same as v12, lul
added drop off more and 1 bpd on cover
added underlaps, removed play out of d
much lower d-line xD
removed flank plays, overs and get stuck
added play out of d + work ball into box
wingers to cross less, shoot less across all positions
taken Mess as base
removed unders and flank plays
added work ball into box and play out of d
pass - shorter
removed get stuck in
wide iw and narrow wb
iw on su, anchor to dlp on de
added shoot less across all positions
removed get stuck and overlaps
added work ball into box
crosses - mixed
distribute to fullbacks
IF (a) - > IW (su) with IF's PI, but w/o risk more
Vol (su) - > vol (a)
WB (su) - > FB (su) with WB's PI
Do you use any opposition instructions?
I don't use OIs since ages, but think it's ok to use at least show onto weak foot and trigger press on opposition defenders