Itsyaboy420 said: isn't this the same as the original 424 Alhamdulillah II, I mean at least make something different like its mentality. Tired of seeing balanced tactics just all over the scoreboard, need a true and good score points attacking tactics, cuz sometimes balanced mentality doesn't cut it out when you're the underdog. Expand
It is. And whole point of this test is not tweaking one exact tactic, but trying things inside certain template. And since mentalities are changed by SI, you have to use another approach on attacking mentality, which still probably would score less overall due to its directness
ZaZ said: They usually are second goal scorers (after strikers) and first in assists, and they have a good number of crosses per match. You can think of them as a mix between wingers and strikers. Expand
ZaZ said: It makes sense that wider players work better with focus play through the flanks. Many people think that focus play through the flanks increase chance for players to pass the ball to them, but it actually just makes central midfielders get closer to the flanks so the ball flows more around that area. Expand
yeah, but many, include me, think of IF/IW as some just slightly outside the box forward, who needs to be as close to it, as he can
anyway, we can't see G/A distribution between players from test results, and mb IFs just supports more then finishing moments themselves, so it benefits for overall team result
I don't get on what attributes it really depends, but some GKs can distribute short with "clean" distribution even being pressed, and some just stupidly kicks the ball somewhere
ZaZ said: I'm not a fan of DoF for hiring, they never get the player I want, and when they do, they pay double the price. Expand
Yep, but with transfers fully on my side things are too easy and game becomes boring after 3-4 seasons when I find enough cheap wonderkids DoF works much better at 23, but still tends to overpay for players on sub Shortlist is in-the-middle variant, but again, I let chief scout to arrange what to scout, else I'd just push scouts for certain players from my search filters
ZaZ said: Going to start my journey on FM, sharing step by step what I am doing, with the reasoning behind every decision. I couldn't do earlier because my wife had a surgery and needed help recovering, so I couldn't make the commitment to play regularly to share. Anyway, I accept suggestions on the initial setup of this journey.
- Transfers: Only control scouts through scout meetings, and only hire between players they recommend. Yes or no?
- Club: start from lower division of England and climb to win Champions League, or start with weakest side from a top division and try to win during first season?
- Tactic: Play with a generic tactic, or a specific style or formation?
So, any suggestions? Expand
I usually play on full DoF or with shortlist from my scouts for A-grade recommends, from which I can suggest players for DoF to buy. Shortlist doesn't help if you're climbing from low-leagues tho, cuz it's always "out of date" if you climb fast enough.
Grimlock said: Hhmm... I've tried it and it didn't do anything. Probably, I'm missing something here. Expand
did u setup new scenario or change default one which is blank at first? dunno why but newly created scenarios don't work for me like that, and with default one it's ok
pixar said: This is exactly why I use a light version of every tactic. In terms of managing both conditions and cards efficiently. For this reason, I pay special attention to the match plans function in the game.
When I get a +3 score advantage, my team plays with this light version. When losing, I play with a positive or offensive weight. It makes my job much easier, especially when I use the instant result feature. Expand
and you still can use match plans even with normal match w/o instant result that's just the easier way to not forget to make changes sometimes
The amount of yellow cards has dropped almost 4 times and the amount of fouls has dropped almost 3 times:
'Get Stuck In' TI and 'Tackle Harder' PI
No 'Get Stuck In' TI and 'Easy Off Tackles' PI
Please note, it doesn't make sense testing 'Easy Off Tackles' PI with 'Get Stuck In' TI activated because 'Get Stuck In' TI overrides 'Easy Off Tackles' PI. Expand
"ease off" PI is just harsh to results but I'd love to see results w/o "get stuck" TI and w/o any tackle PI if it's possible
guess result would drop, but not that hard like with "ease off"
p.s. also many players on def side have "doesn't dive into tackles" trait which is contrary with tackle hard PI
Cherknam said: I guess we'll have to wait and see the 5,760 test. Although I'm mostly wondering about which of IW and IF is better suited to my young wingers to get them higher match ratings Expand
change of width PIs on flanks as lately tested with 424
IF -> IW
underlaps -> overlaps
passing back to shorter
v3
inverted central trio to adapt to present ME
volantes on sup, CM att + move into channels
v4 - think the last try with classic 433 setup until possible ME update
mez -> CM (1st on sup, 2nd on att + move into channels)
Anchor -> DM sup
original one has narrow IF and wide WB, 0.3-0.10 are just playing with width PIs of these 2 roles
and yeah, Smorodskaya would be pleased, lul
I prefer inverted ones, because they usually score more and make same amount of assists, just by through balls and not crosses, due to their movement
It is. And whole point of this test is not tweaking one exact tactic, but trying things inside certain template.
And since mentalities are changed by SI, you have to use another approach on attacking mentality, which still probably would score less overall due to its directness
I'm just biased cuz of Salah ))
yeah, but many, include me, think of IF/IW as some just slightly outside the box forward, who needs to be as close to it, as he can
anyway, we can't see G/A distribution between players from test results, and mb IFs just supports more then finishing moments themselves, so it benefits for overall team result
and it's not even about result but for my stupidity to put the most intrigue variant such deep xD
p.s. but I'll laugh hard if good old variant with narrow + narrow works better
Yep, but with transfers fully on my side things are too easy and game becomes boring after 3-4 seasons when I find enough cheap wonderkids
DoF works much better at 23, but still tends to overpay for players on sub
Shortlist is in-the-middle variant, but again, I let chief scout to arrange what to scout, else I'd just push scouts for certain players from my search filters
Anyway, I accept suggestions on the initial setup of this journey.
- Transfers: Only control scouts through scout meetings, and only hire between players they recommend. Yes or no?
- Club: start from lower division of England and climb to win Champions League, or start with weakest side from a top division and try to win during first season?
- Tactic: Play with a generic tactic, or a specific style or formation?
So, any suggestions?
I usually play on full DoF or with shortlist from my scouts for A-grade recommends, from which I can suggest players for DoF to buy.
Shortlist doesn't help if you're climbing from low-leagues tho, cuz it's always "out of date" if you climb fast enough.
did u setup new scenario or change default one which is blank at first?
dunno why but newly created scenarios don't work for me like that, and with default one it's ok
works like this
just set some changes in match plan and play the game 😄
When I get a +3 score advantage, my team plays with this light version. When losing, I play with a positive or offensive weight. It makes my job much easier, especially when I use the instant result feature.
and you still can use match plans even with normal match w/o instant result
that's just the easier way to not forget to make changes sometimes
https://fm-arena.com/tactic/4118-424-alhamdulillah-ii-easy-off-tackles/
The amount of yellow cards has dropped almost 4 times and the amount of fouls has dropped almost 3 times:
'Get Stuck In' TI and 'Tackle Harder' PI
No 'Get Stuck In' TI and 'Easy Off Tackles' PI
Please note, it doesn't make sense testing 'Easy Off Tackles' PI with 'Get Stuck In' TI activated because 'Get Stuck In' TI overrides 'Easy Off Tackles' PI.
"ease off" PI is just harsh to results
but I'd love to see results w/o "get stuck" TI and w/o any tackle PI if it's possible
guess result would drop, but not that hard like with "ease off"
p.s. also many players on def side have "doesn't dive into tackles" trait which is contrary with tackle hard PI
so more or less RNG
It's not gonna be tornadoed, so we won't know
0.3 IF standard, WB wide
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0.4 IF narrow, WB standard
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0.5 all standard
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0.6 IF wide, WB standard
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0.7 all wide
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0.8 IF wide, WB narrow
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0.9 IF standard, WB narrow
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0.10 all narrow
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