opq
btw, are you gonna stay with 3dm or will try narrow diamond with CMs lately?
Blau said: Changes:
Vols Move into channels



should be pretty suicidal, but fun :)
+ pass into space, get stuck in and quick distribute to check if it's really viable to go w/o them xD

Chriswin4 said: Do u-23 games count as competitive

if players didn't break in your main squad yet, then better loan them out for some team with appropriate training facilities and Important player as suggested game time
Chriswin4 said: I don't fully trust the system ZAZ uses though, where he puts training intensity on none aside from the full green heart. Surely that limits development.

you won't develop your players by trainings only, it's crucial for them to actually play competitive
and resting schedule just helps them to not get overloaded and stay fresh
narrowing with wide IW + IWB
-focus flanks
+some shoot less and risky passes
corners switched to near-far routine

119 goals for Haalando w/o focusing, looks realistic enough
like just for mez, even though it's a freakin 424
quick tweak of this by @A Smile

I don't really like IW movements in game, preferring IF instead.
+ removed risky passes from WBs

didn't touch risky on DM, cuz actually playing a DLP w/o his hidden passive of focusing passes on him is pretty nice
GK on (su) is questionable, but since they fails hard (or at least it appears so in 3D animations) even on (de) let it be as in original

let's hope it won't ruin result too much xD

p.s. narrow-wide combo is really looking viable yet again even if it's punish attacking wingers scoring, but it creates a lot of simple crosses to the box

Lapidus said: @sponsorkindest, I think Match Plans works only if you play FM Touch version and you use Instant Result and other cases they don't do anything

:o they work on normal game when playing matches

p.s. but yeah, SI's UI is so intuitive you can easily fail it to work xD
Blau said: Impressive for a normal 433!

even if it'll lose some pts lately with more matches being played
to hit a RNG for 62 pts with 433 is just :woot:
normal wingers instead of DW
- get stuck
- pass into space
- quick distribute
+ play out of D

a 433 adaptation of stephenhk's 4231 kung-fu which is really fun and suicidal at once
this is way less suicidal :)

moving from this
main tactic is on cautious, but let it be balanced for a test
one CM on support
DM instead of BWM
more PIs, way less TIs

moving dw to wb slot seem more logical, but I just wanna continue with this pressing setup
dw on defensive duty for some stability on flanks
am -> ss to get more from attacking block w/o help from flanks anymore

version for away games
cautious mentality and regroup instead of counter-press

actually it gives me more points than home version, but mb it comes from underestimating by opponents  OR regroup really helps, I dunno

3421 I currently use in my save
DW instead of WB
quite leaky on defensive end :)

took this as base
wb -> cwb
am ->ap w/o runs or channels
IF on attack
both double pivots - BWM on hold
+ underlaps
++ symmetry

BIGBEEZER67 said: Hi,

can somebody explain how this all works?

thanks


less PTS the team gets with reducing some attrubute from default run - the more crucial this attribute is
basically you should always go for speed first of all
3.55 non-penalty xG, mkay