ronnyjames said: Hello, thank you for the nice tactics. Among the tactics I tried, I liked triple dm the most. But I think have problems keeping the ball. Which tactic would you recommend for controling game among your tactics that does not involve a double centre-forward? Expand
I will develop "possession" tactics on full release, at the very moment all those tactics are gun-ho+ gegen press
dzek said: You have a point here but since we don't have the testing league file available then it makes sense to try different variations of a tactic.
What I suggested is not competition but reward.
As @sponsorkindest said above this could be done like this: Expand
Problem of those points are : How you gonna reconize who come up with their own tactics and who didn't. There are people that are honest and others that for some reason come up with your same TI/PI from nowhere..
Yes, FM-Arena should somehow give more "space" to content creators, at the very moment as you can notice, just the first tactic is getting "views", rest are there to make numbers even tho the last one was the "base" of everything..
I would like the reward system, but idk how hard it is to be implement etc.
MeanOnSunday said: But as I said before you can’t test a tactic without set pieces, so what is going to be your default? Do you want to have a default that deliberately aims headers away from CBs? If you play with 3 CBs are you not allowed to have them all in the box because that’s “unfair”? Some people are just jumping to conclusions about rankings without even trying to present evidence that there’s a problem. (Like showing that some completely different tactic would move from a mediocre ranking to be ranked best if you just aimed corners at the other CB). Yes, in FM23 you could create a corner routine that scored a lot of goals … IF the player you aimed at had extreme jumping reach and headers, and if your corner taker was accurate. If you prioritized fast CBs and they weren’t good at jumping and heading you could have that routine and not even know there was anything unusual about it. The issue was just as much a problem of how the match engine dealt with those attributes as it was the positioning. So should tactics also not exploit pace and acceleration because that is a much bigger advantage than any corner routine? Expand
People whining for many reason, but since here we are testing tactics "power" or whatever we do wanna call it, that's might be a good way, point is not every clear is how actually tactics are being tested at the very moment, which can create confusion, we don't know what AM is gonna do about set routine. I guess FMArena's stuff is setuping all those settings as well. About set routine, you can apply your routine however you want, doesn't feel like change that much : i am getting numbers between with city
30-41 goals corners(Haaland cheatcode) ; With Luton 16-22(Adebayo) ; With Villa 13-20 (their main focus got like 14 Jumping reach).
Checking IW on attacking
Checking AP+RPM
Checking with overlap i guess ..
I will develop "possession" tactics on full release, at the very moment all those tactics are gun-ho+ gegen press
Trying different roles
Tweaks on Wingers, to check if anything matter, and cross from deep
Trying this setup, wingers without direction;
Checking out DLP Box
What I suggested is not competition but reward.
As @sponsorkindest said above this could be done like this:
Problem of those points are : How you gonna reconize who come up with their own tactics and who didn't.
There are people that are honest and others that for some reason come up with your same TI/PI from nowhere..
Yes, FM-Arena should somehow give more "space" to content creators, at the very moment as you can notice, just the first tactic is getting "views", rest are there to make numbers even tho the last one was the "base" of everything..
I would like the reward system, but idk how hard it is to be implement etc.
Fixed some roles, both wbs on going wide
Left Wing Back + IF // Right IWB + Winger
Klopp with wingers )
People whining for many reason, but since here we are testing tactics "power" or whatever we do wanna call it, that's might be a good way, point is not every clear is how actually tactics are being tested at the very moment, which can create confusion, we don't know what AM is gonna do about set routine.
I guess FMArena's stuff is setuping all those settings as well. About set routine, you can apply your routine however you want, doesn't feel like change that much : i am getting numbers between with city
30-41 goals corners(Haaland cheatcode) ; With Luton 16-22(Adebayo) ; With Villa 13-20 (their main focus got like 14 Jumping reach).
Checking all out with this setup
IF on (su)
Let's see what's going to happen with this build