Delicious
wany said: Is there a reason why you don't test?

you need to change the name of it
LaXatiif said: Ofc, pretty clear :) With a large number of MCs (with mid-low defensive attributes) in my squad, would it still be wiser to use the DeathStar 1 shape (with 2x MDF)? Or could this DeathStar 3 (with VOL) still do a great job?

I don't really believe that the difference between double DM or vol/Dm is that big. Too me you can do that pretty easy
LaXatiif said: Interesting! So DeathStar 1, 2 or 3 at the end? Which one is more stable? ;)

The 1 seem scored 9 points then this :D
Stuaret said: @Delicious do you plan to test DLP + DM combination? Or any other defensive midfield combination? (DLP(Su) + VOL(Su), DLP(Su) + BWM(Su), VOL(Su) + VOL(Su))

Yup, will try more combination
4141 Death Star
4132A Death Star II

Checking as Ruby did from @ZaZ  with only focus without overalap
4132A Death Star

Trying to merge roasted cookie/Deformation altogheter
41122 Death Star II

DM on Hold Position
41122 Death Star
41221 Death Star
Phansell said: OI´s?

I didn't check em yet, but i don't think it's any different from FM23, you can use something like that pretty ever green imho
424 Death Star
433 Reversed - Death Star II

Changed Mentality to Balanced
FM24 Tips and trick  | Ultimate Set Pieces |  Near Post


4 men Inside




6 Men Inside






Updated for M.E. 24.2.0.0




M.E. 24.0.0.1
433 Reversed - Death Star

Reversed 433 or "42121":shock:
433 Death Star

Checking out this way on 433
paularmy1 said: sorry to be a pain but what are the player instructions please ?

you can find them on the video :

dzek said: This might explains kind of the results but as we know RNG is a big factor here and especially this year and also with some changes on FM-Arena testing league.



About Libero role this year, its a revamp role (kind of new) itself and it has some interesting movements (in possession). I'm curious to test it sometime in the future. Its kind of a "runner" in CB's position and it moves to DM position when the team has the ball.



RNG (as I said above) is a big and at the moment unknown factor of this year's edition so we can expect everything related to the distribution of points until FM-Arena staff test it again.



To be honest "Shoot On Sight/Shoot More Often" are two instructions that I'm testing right now and I see some promising results but I'm still in the begining of these tests so I cant say anything reliable at the moment as I have many other aspect of ME I want to test.


I really like shoot more often as well, but i am literally taking my time to fix my own test league,etc.

It's too hard to judge something on few games, still imagine how people pretend to compare a tactic power on 38 games, still a mystery to me :D

But so far i can say at least FM24 is more "open" to new stuff then FM23 where you couldn't even dream to play narrows tactics on the same level of the others one.
Gzawx said: This tactic was created by Knap. I think I had bad results seeing the goals difference. Could you test it well? Thanks!

https://prnt.sc/irYd76jfDRNJ
https://prnt.sc/KKkHSjKJwj_T
https://prnt.sc/BWlWEwWEUNP3
https://prnt.sc/ZcZWgI3Ouo28
https://prnt.sc/3PLAkfUeDlRl


Instead of uploading that this way, take screen shots (if you are using windows with "windows key+shift+s) or just upload the images on upload attachments.
Stuaret said: There is also W(Su) instead of IF(Su). Still, a notable difference.

https://fm-arena.com/thread/6926-4231-death-star-iii/

you can check this as well, okay, there is a volante (su) and not double DM. Still pretty shocking to me