Delicious
Antony :cry:
dzek said: The question for this case actually is if the “Use of Subs” attribute has an effect of when and/or if subs occur inside the game.

Keep in mind that players will get tired during the game,even tho they are frozen on coditions/morale/etc. So if test team or IA team can't sub out it may affect the results.

I don't know if is in a positive or negative way.
dzek said: That's why I said above when I tested them in my own tests they were more reliable in many parts of the game. Definitely a slight change though, it only has to do with the RNG. The goal is to find the weakness of ME, i.e. how your team builds up and how your team attacks, and try to use the right roles and team/player instructions to break it down.

FBs alone gave good results regardless of what roles were around them but that again we can find the best combination to maximize the effect.


It could, but I think "Get Further Forward" does already a lot of work along with the team and player mentality.


I can tell you, once i will start to run 8k runs or 12k. But literally at this point, to me 90% is a cosmetic scenario. And we just build a "puzzle" the tactic. PI/TI interaction is very strange.

At first i did believe it was like you said on FM23, that there was an hidden "multiplier" like pass into space + take more risk was rising it to 20 (example).

But literally they are the same thing on FM24. And not every role needs it. Even Hold up is doing something good. (Or maybe is another cosmetic feature, can't understand from the game, because i can't notice any difference).

But the CF(su) results are leading me to thinking the contrary.
hziz1 said: i strongly agree with your thought!

-^

And using a "clear" skin, because i am literally going blind sometimes to understand the hell some people using :D
juwow said: What about for condition purposes? After the a game the players seemed as tired as in Attacking Mentality but maybe cuz its City not sure

If you check the EBFM's video you will understand that mentality has very little to do with "condition", it's more about training, gonna post a video about my thoughts on it soon.



juwow said: Look at this version: https://fm-arena.com/thread/8482-4231-new-era-iii/

I used what Delicious stated above with the WB cross more often combo did that and maybe like Delicious is saying its a bit of a dice roll however 3 Point Difference seems probably better to use FB


Keep always in mind that RNG is there, i have countless of excel's data file with dropping or increasing of 3 points on 4k runs.

For example this is the "best" on my test league :



I can find you infinite trials with a "bad" run. So don't be too much focused on "3 points less", it's more "The tactic weren't lucky enough to cwin the gamble".


Later on gonna implement more data on my python_script, player's built are literally made by my "logic".
juwow said: @Delicious if I could continue to pick your brain! What you think about Very Attacking mentality, I released another version with no focus play and Very Attacking and it felt better than Attacking atleast in this shape.

Would love to hear your thoughts if you could!


Very Attacking is just good to "all-in" situations, if you apply that to a specific corner routine, since you will get more.


dzek said: I think the key on FB(a) is ‘Cross More Often’ as @Delicious also said. Low crossing on FM24 is very powerful.

-^ or maybe cross from byline is the malus.
juwow said: Thats insane, you prefer AM to SS normally? I tested AM even with mirror instructions to the IFs but it stalled a bit in these tests

Hold on : https://www.deliciousfm.com/tacticlist/tactics/patch-me-24200/

I did test everything on 4231, results are different from Arena, i am using a different players build scenario.

I prefer SS as well to feed the lone Striker a bit more but results saying AM is tiny-mini-tiny better.


I will give to people a hint. Try WBs(A) with cross-more often if you want to check-out "your gamble's skills"
letsgo9 said: Nice one, pairing registas with FBs was insane. Unfortunnely we cant see any correlation with Arena benchmarking and the results you achived with City. I would have dumped this tactic in ur place, probably.

Yes, very insane...

:woot:


At least i am happy that the way i am building my test league ain't totaly wrong
letsgo9 said: I know it seems unfair but Kane is not wrong too, there is no correlation between FM test results and FM Arena benchmarking results. We should be able to test our ideas without wasting this amount of time. Testing stuff with Liverpool/Man City/Man Utd in a season run is just stupid.

Mate, this is the very reason i am not posting anything on Arena at the moment. If you lurk around you will find more this case-scenario happened in the past as well.

It's not like Zippo and Droid should babysitting everything happen around either, but at certain point i felt, why do i am even wasting 10-12 minutes to run a vacation at this point?

We need some rules, after that we can ask to Arena's staff if they can implement them.

But if at the end of the day it's just to make minimal-tweak scenario i don't really believe that running vacations over and over has any logic-behind it(Basically you gonna show how the RNG flipped? Or how Antony can't score?). I mean, i did checked some time ago on my test league and i found like the exatcly same tactics were posted like 4-5 times.

Even developing an "OCR" or trying to implement the CTRL+P function on it(Not 100% you can get the PI from it as well) is gonna just make the test it self slower then anything.


I mean you can literally at that point run 10 leagues vacation and getting 10 different tactics every-cycle(just an example).
MagnusCicero said: Version 1 of 24.2.0.0 had poor results (9 goals scored from corners in the entire season) hopefully this new one is better. :)

you need to target your best jumping reach guy.
dzek said: ** UPDATE **
- Players Ratings and related view added in the link of the OP.

@Delicious it turned out to be faster than I thought because I had already set it up for FM22. It needed some updates and general fixes and now I think I can share it more widely.


Very good!
dzek said: There is another sheet called "DATA FROM FMRTE" which its a little bit more complicated to export them but I will update this thread step by step to do it on yours. :)

Did you made one for the players as well? Really interested about that.

Would like to define literally how the stats are "impactful" on the game. Like to me stats like passing are like after 10 are 0.3 (example number). Don't know if that's make sense to you
stefanopt said: How did you recruit Esposito then? :D

Are you going after Pace, Acc, Jumping Reach and Driblling? Since season 1?


that's season 4? And pio Terminator is my favorite player :(
NandaldiaN said: tell me your experience when you finished with the 4 stats career (pace, acc, drib, jump, i assume lol) cause im always using python only lately

keep in mind i can't find a defender with high dribbling :))

Most likely, on defenders you don't really need anything more the pace/JR/acc...

GK is there for the Yolo as well, just liked the aerial Reach :woot:
letsgo9 said: played developing the club with a salary cap on; just having fun; but if u want we can start to make a speedrun contest

It was more about the "results" not being anything special, since i didn't test yet the squirrel script, was like, maybe isn't that good, if you need that many years in order to mule laLiga.

Literally i am doing a run with Lincoln, only going after 4 stats :)

Gonna build some players template soon as well i guess.
letsgo9 said: This tactic + squirrel squad building methodology. Only 5 seasons!

Did you played or simulated? Because honestly that's not really "impressive", you can basically start to mule the game on 3rd season.
Doing my save with de zerbi : none wanna join, so i do literally went for ... :

What can i say? Let's pray :angel:
FM24 Tips and trick | Ultimate Set Pieces V2 inside | Near Post | M.E. 24.2.0.0

TurtleKing said: Are you sure it's all about PI making this tactic getting 63 points compared to your 62 points? I feel like a team instruction like passing into space is super important, and can make a difference. It can alone be those 3-4 more goals scored. Your deformation tactic has that instruction and scored 71 goals, while the hegemony 4-2-3-1 scored 63 goals. I do like the wingers play more narrow and wingbacks play more wide ingame. It makes up so much space for the wingbacks, while the box is crowded with attackers.

In order to understand the importance of "pass into space" you should test this tactic without any take more risk PI. If you check in others "trials" every roles had Take more risk etc. What we don't really know or we pretend to is :

- How this TI works? Which roles are "influeced" by it?
- Same goes for Run at defence, but you can see that the tactic is still working for example without take more risk or dribble more on WBs and DMs pretty fine.

About width it has been proven even by EBFM that is basically a cosmetic mechanism.

What is suprising me is why is working fine with IF(A) on the right, so the the truth lie somewhere else.

Since the tactics are so pretty close each other, is hard to say, if is "RNG", "luck-run","statistical noise".

What you can literally understand is : you don't really need those PI to make your tactic works, you can safely add them? Yes. Usually you should start from a clean "build" and add little by little, if your goal is to find how literally things connects and interact each other.

My 2 cookies
Is that a test league you guys using?