Delicious
:blink: very useful i guess
letsgo9 said: which of these wont count then?

Take more risk = pass into space

Dribble more = Run at defence but is not applied on Defence Zone

"Stay wider/Stay Narrower" : i am don't really sure my self if the TI will influencing it or it's more "gamble meta"

Move into channel seem given from RAD as well.
hziz1 said: pace and acceleration  had a huge impact on results over the years, with a 25-30 GD improved so far. I'd like to ask if it's possible to refine the pace/acceleration test to each individual position after other attribute tests, such as adding 5 pace WITH 5 acceleration(or just 5 pace or 5 acceleration) to two IFs or BPDs or DMs or WBs or two attacking players. so that after 5 or 10 rounds of testing, we can rely on the data to tell us which position is more dependent on pace/acceleration improvement. IT'S ALSO IMPORTANT TO NOTE THAT BECAUSE OF THE CHANGE IN THE SET-PIECE SYSTEM IN FM24, I THINK IT'S  LUXURY TO ADD 5 VERTICAL TO ALL POSITIONS(when we playing the game,DM&WB'S VERTICAL seems not that important but we really need one guy to score the headers in setpiece ), SO ADDING 5 VERTICAL TO THE TOP TWO "AERIAL THREATS" IN THE TEAM MAY HAVE A SAME BIG IMPACT AS PACE AND ACCELERATION

If by vertical you mean height CM/" ; doesn't matter the "height" but the jumping reach. Even tho Height and JR are "linked", you won't really find short players with high jumping reach attribute.
ZaZ said: He explains at minute 2:55.

Thanks!
ZaZ said: The shape is irrelevant. We did run the same setup in both neutral and home grounds, so we could use neutral results for control. Below is a table showing rate of win, draw, lose, points per match, goals per match, and difference in points. You can clearly see that the tactics are evenly matched at neutral grounds, and the team playing at home always have the advantage. However, the defensive tactic is detrimental to performance when playing away from home.


I didn't saw that from the video, maybe i went blind, can you explain me how you guys setuped it? Because to me something seem off, i mean :

- did you simulated and reloeaded? (for 500times each_category) without freezing?



If you are after shape system is a thing, but mentalities play their role as well, i mean if you do that in a normal game scenario, in order to sustain a full attacking-gunho tactic you need to rest players for 2-3 days (exagerating), literally the players can't sustain it, i am getting difficulties playing balanced (talking about energies/condition), and i do use gun-ho when i want to score or all-in.


I was even tracking home and away results, and never happened that some tactics gave more then 1-3 more wins compared to others on away games, but that's was for FM23, i will redo that for FM25 i guess.


Btw let me know, ofc if you want, how the test was setuped, i might make some scripts for that in the future.
ZaZ said: Using a more defensive tactic than your opponent, away from home, is detrimental to win rate. It is fine if you want to decrease the chance to concede goals, but it does not increase the chance of winning or scoring points overall. Check more about that in the video below.



Interesting, for me there is something you guys should've considered :

When you compare 2 tactics, setup etc, i would even consider if 4222N counter 3421, like the results where altered because 4222 counter 3421 instance first of all.

Just trying to give you some thoughts to think about.

Hope it can helps for future projects!
dzek said: The most "complete" comment I have read so far on the state of FM in recent years and beyond.. :shock:

You can read it here - https://community.sigames.com/forums/topic/579205-football-manager-2024-official-feedback-thread/?do=findComment&comment=14241360


Read some comments there, I just literally can't understand, do people understand what Meta means?
When I read people saying, I can't win something on inside my brain start to glitching...

Who said you are forced to play gegen press? Will explain again, you people can play everything, what you need understand is :


Learn how to pick your players, if you build wonderkids team your bound to eat the Europe alive at a point for multiple years. I mean now i didn't check even squirrel python thing be cause if people are willing to do that I can't understand what's the difference to use genie scout or fmrte.


The real problem of FM is that's its not like a e-sport, if we had something like Fifa or whatever is called that you can play pvp and earn points, or putting a rank system idk, people would literally go crazy and that's where you will try to build even more meta tactic but even counters etc. Yet we don't know if catanaccio can win vs a supergegen 8000 points testing league, because we don't have a fast environment to check those stuff if SI put something like a rank PVP system, you will see 90% of those tactics made to challenge the AI/Bot you name it, would go into trashcan.


I do agree about stats interaction, are totally no-sense from A to Z or why training doesn't affect that much your players growth,but more hidden attributes does, they could just explain how some mechanics works and that's it.


But if people saying Fm24 isn't best of the serie idk what you guys expect from it in first place.


And be careful about dreaming about unity-Fm25, cuz it's gonna be a mess.
dzek said: NEW UPDATE IS COMING!
Here is the SI announcement for those who have not read it.
----------------------
Good afternoon,
We would like to thank everyone in the community who have given us feedback on Football Manager 2024 to date.

Content Update – Early December

We are working extremely hard behind the scenes ahead of our next content update with an early December target-date to address some of the feedback we have received including:

- Improvements to AI team selection , substitutions logic & transfer behavior
- Further updates to the match engine
- Updates to player interactions

- Quality of life improvements
- Additional stability updates & bug fixes
- Localization fixes and updates
- Data and competition updates

Please stay tuned for further updates, we will be able to confirm the final change list and update information closer to the time.

Thank you for your patience and continued support.

----------------------
Any thoughts?


oh god, let's pray altogheter they don't mess it up then
NandaldiaN said: @Delicious what do you mean with team building? like team cohesion?



this what i mean :D
Fisniku said: Thats the point Seniore Delicious, thats why I always followed your youtube channel because you explained it in details that " ONE " tactic might work better than a 65-66 tactic here....

I will make all those builds, unfortunaly they delivered me a burned moba today, so i wasted 8 hours for nothing ._. .
Fisniku said: Did  u do your own tests delicious, I used to watch ur youtube channel religiously !

Is there any chance to have a " poacher " tactic btw ?


Those tactics are being tested on my own "test league" where is an environment 140 CA vs 160 Elite as well, i am doing paralel test on mine and Arena to check even where they diverge etc.

Point is if we follow "Meta" role, and you aim for high scoring "points" poacher build, it will score maybe 50-52 here. It's like -1/2/3 point less then AF i will use it for Pep Recreation, where Haaland play at least for me Poacher. But ain't gonna be a "meta" tactic, it's gonna be more about team building and player selection.



toonarmy0511 said: Would be nice if you also test this with other team that's not too overpowered. To be fair any tactics would look good when using manchester city or liverpool or PSG

I am making for tactic preview 3 runs with Luton/Everton/City and those are not test, it's most likely to give you an idea.




letsgo9 said: there are 50 points tactic that managed to get UCL with Luton

This -^ is what you guys need to understand, Ranking/number alot of blabering inside is something that will not always drive you to get "fun", if you want to win you can select any tactic above 55 i guess on FMarena's Table.


But if you don't understand how to team building, you will get stomped otherwise.


I am at the moment assembling my new PC so one will doing 24/7 test and with this i will finally start some in-game understanding, didn't even play a game yet.

From my discord i can see tons of people getting success with a tactic that maybe will score 40-45 on any test league.
FM24 4132 Extreme  IV
FM24 4132 Extreme  III

Added focus and overlap
letsgo9 said: he gonna have to make a new video soon :goofy:





WAS JOKING GUYS NEW TACTICAL STYLE IS ULTRA DEFENSIVE, ah no that was for another time.

I MEANT BALANCED IS COMING UP AGAIN!!1 NEw OPPPP system.
FM24 4132 Extreme  II

removed step up more
FM24 4132 Extreme

Re-working Cookie roasted, wanna see if is mandatory the hold position on DM
FM24 433 Extreme Wave  IV

added step up more
FM24 433 Extreme Wave  III

Removed focus+overlap
FM24 433 Extreme Wave  II

Removed Step-up
FM24 433 Extreme Wave