Some TI work as "modifiers" and some TI work as "overriding"
When it comes Passing, it's modifying and when it comes Dribbling it's overriding Expand
Yo, then explain me how this interact with much directer passing as PI from the tactic dzek posted and pass it shorter TI and pass into space.
If you know a place where i can get those info,link them. To me that's mean nothing at all, are we gonna play more direct or more shorter or super pass into space? To me tons of those stuff that are inside the game makes 0 sense at all.
Like why did you put take more risk/ much more directness if they basically doing the same thing ?_? Idk if you guys ever watched those stuff on the Full comprensive game.
Instructions in FM tend to be modifiers on the existing level rather than overriding - e.g. if your team is told to play short, but you have a PI telling your DM to play more direct - they're still not going to play as direct as if your team was balanced passing directness with the same PI. PIs are assumed to be e.g. 'play more direct than the rest of the team is'.
The same applies to more or less any kind of instruction in the game, but I can't go into exact detail because we tweak/improve a lot of this every year and I don't want to give you any info that is then invalid in the future.
But generally, a team told to play short and carefully will behave differently when told to work ball into box compared to a team that was told to play direct and quickly.
From me:
I am more confused then before )).
So since you've putted all pass more directness to almost all roles as PI how does it affect it ?_? And what's your porpuse to doing that. (It's just curiosity)
dzek said: Instructions in FM tend to be modifiers on the existing level rather than overriding - e.g. if your team is told to play short, but you have a PI telling your DM to play more direct - they're still not going to play as direct as if your team was balanced passing directness with the same PI. PIs are assumed to be e.g. 'play more direct than the rest of the team is'.
The same applies to "Trigger Press" and "Attacking Width - I'm not 100% sure for this but it could be with Stay Wider/Sit Narrower PIs".
I'm trying to figure it out too if "Dribble More" PI have a positively/negatively impact on wide players. Expand
Run at defence is "dribble more+something" ; the problem is we don't really know where is applied. I am not saying you don't have to try things all the contrary that's why i was curious about standard pass directnees with those PI.
Lapidus said: "Run At Defense" TI sets WMs dribble settings at the same level with IWs or W Expand
I know, but i wanna understand why WM did that tiny better then IW. If you were refering to pep recreation i obv don't use run at defence. But since you never finish to learn something new about this wonderfull and optmized game, i am curious
About pass directness on PI for me works only if you set-in on standard, but he saying that doesn't work like that ?_?
dzek said: I already did a lot of testing myself and at FM-Arena and I came to the conclusion that "Shorter Passing" is better than "Standard" in terms of TIs.
Something I wanted to mention if someone doesn't know, if you have "Higher Tempo" and reduce the passing directness lower than "Standard" then the tempo is also reduced, but if you change the passing directness via PIs then the tempo is not affected. Expand
But since you've put more directness PI how does interact with pass shorter on TI? How do you came up with that conclusion. Even that ease on PI but with Much trigger.
I am just looking for WM's PI (since is the only role that doesn't have dribble more for Possession, i am studying it for Pep 3421) but those stuff are a bit curious as well )
He didn't say anything new.
He repeated what has been known.
Some TI work as "modifiers" and some TI work as "overriding"
When it comes Passing, it's modifying and when it comes Dribbling it's overriding
Yo, then explain me how this interact with much directer passing as PI from the tactic dzek posted and pass it shorter TI and pass into space.
If you know a place where i can get those info,link them. To me that's mean nothing at all, are we gonna play more direct or more shorter or super pass into space? To me tons of those stuff that are inside the game makes 0 sense at all.
Like why did you put take more risk/ much more directness if they basically doing the same thing ?_?
Idk if you guys ever watched those stuff on the Full comprensive game.
Added run wide with ball on WMS like @dzek did with 442
Instructions in FM tend to be modifiers on the existing level rather than overriding - e.g. if your team is told to play short, but you have a PI telling your DM to play more direct - they're still not going to play as direct as if your team was balanced passing directness with the same PI. PIs are assumed to be e.g. 'play more direct than the rest of the team is'.
The same applies to more or less any kind of instruction in the game, but I can't go into exact detail because we tweak/improve a lot of this every year and I don't want to give you any info that is then invalid in the future.
But generally, a team told to play short and carefully will behave differently when told to work ball into box compared to a team that was told to play direct and quickly.
From me:
I am more confused then before
So since you've putted all pass more directness to almost all roles as PI how does it affect it ?_?
And what's your porpuse to doing that. (It's just curiosity)
Checking out WMs this one is without any run wide or cut inside directness the same i am using for the pep one.
OBV ispired by the results of https://fm-arena.com/thread/6023-fm23-risen-v5-by-dzek/ by @dzek
Put this tactic without "Run At Defence" TI for testing again and you'll see a difference.
I am sure it doesn't impact defenders (DCL/R) and DL/DR otherwise we wouldn't put dribble more there
Tested more then idk i guess 400k games are enough? or do we need more?
dzek said: I'm not sure if i understand your question but you can read
this comment by SI's Match Engine developer, Jack Joyce.
Gonna read it, is quite interesting for anything is outside of gegenpress stuff.
The same applies to "Trigger Press" and "Attacking Width - I'm not 100% sure for this but it could be with Stay Wider/Sit Narrower PIs".
I'm trying to figure it out too if "Dribble More" PI have a positively/negatively impact on wide players.
Run at defence is "dribble more+something" ; the problem is we don't really know where is applied.
I am not saying you don't have to try things all the contrary that's why i was curious about standard pass directnees with those PI.
I know, but i wanna understand why WM did that tiny better then IW. If you were refering to pep recreation i obv don't use run at defence. But since you never finish to learn something new about this wonderfull and optmized game, i am curious
About pass directness on PI for me works only if you set-in on standard, but he saying that doesn't work like that ?_?
Something I wanted to mention if someone doesn't know, if you have "Higher Tempo" and reduce the passing directness lower than "Standard" then the tempo is also reduced, but if you change the passing directness via PIs then the tempo is not affected.
But since you've put more directness PI how does interact with pass shorter on TI?
How do you came up with that conclusion. Even that ease on PI but with Much trigger.
I am just looking for WM's PI (since is the only role that doesn't have dribble more for Possession, i am studying it for Pep 3421) but those stuff are a bit curious as well
Trying double DM and WB on attack
Trying this setup
• Stay Wider
• Tackle Harder
Thank you!
Trying out this setup, saw @chanho is trying to get it working.
Fishbed + Extreme :
https://fm-arena.com/thread/5252-fishbed-v5-7/ + https://fm-arena.com/thread/3592-4312n-extreme-undervolts/
Wbs instead of IWBs