Mirroed and Inverted back the "wingsback on attack to support". Removed stay more wide from wbs (will try to stay more narrower) And checking first with cbs on cover.
Zippo said: Yup, we've been noticing that the RNG has increased in 23.3.0 patch. Probably, +/- 0.5-1 points to what we had before.
Unforutanlty, we can't test every tactic for 5,760 matches to guaranty +/- 1 point RNG.
I don't know we might try to start testing tactics for 5,760 matches instead of 1,920 matches but I'm afraid that would make things even worse for people because the wait time will be too long.
Honestly, I really don't think we need to be that extremely precious like +/- 1 pts or some like that because in the real game you hardly can "feel" the difference between 58pts tactics and 66pts tactics.
I don't know maybe we should remove the points and leave only the rating? What do you think? Expand
For me the only thing is "frustrating" is the high threshold(guess at the moment is 57 or something like that),since some tactic like the most loved 451(433/41221) can't even surpass the first games and we really strugling to understand if we making some progress or not. And as we know, we trust if a tactic can reach 1920 games, not 640 games. I do think that the system is really good designed already, people wanna know numbers towards tactics not just "rating" that is cool but honesly i do prefer pure numbers and is imho the icon of FM-Arena,only here you can really find those kind of test. I mean we can run 5,760 games only if the case is really needed(like i did asked for the 4123 with RPM). Let this one behind,i was personally salty because of the drop, because i was happy that i'd found something working like i do suppose should (the wingsbacks on attack duty to overlaps, i don't really care if the final number is 62/66/100), when i did asked you what happened,was sincerely just because i was worried that something strange happened, like unfreeze etc,not because i was trying to accusing the validation of the test,i mean all the tactics i made are based from arena so would be stupid of me to even think something like that.
But now what let me perplexed is better with underlaps or overlaps? I will make just more test like i did in the past. Personally i would drop the threshold to like 55, because as you see, this one was really lucky on first 6 runs and with the "tornado" got the numbers fixed. And imho even a lucky push is needed,for some tactics, to get some attention.
And as we said in the past RNG is literally a BITCH.
P.S. (I don't believe just 1 run made it drop 4 points)
Check them and if you find anything suspicious then let me know
I just want to add that +/- 10-12 RNG between single runs isn't a rare thing, it really happens sometimes.
Also, 4 points correction between 1,920 matches and 5,760 matches is quite rare thing and most of time it's 1-2 points correction but as you can see even 4 points correction might happen. What can I say? Welcome to FM world!
P.S. Unforutanlty, the save numbers and the screenshot numbers might not match, which means you have to inspect every game save to find a game save that matches the result of the screenshot number #12 Expand
Is fine,i don't really care about that much to go inspect every game,isn't like i don't trust the results of our loved machine. Just felt weird to drop 4 points, it feel like we are playing FM-Lotto on this patch to be honest.
W1NT3RDR4G0N said: STCL has Tackle Harder PI, but STCR doesnt. You can load the tactic and confirm. Just realised this in my 5th season. Hence will not be changing the tactic anytime soon, as my squad is built for 4-2-4 and it works well.
Does this mean, the wrong PIs got submitted, tested, and 424 Extreme Volts IV could have done much better in testing last patch? Maybe 62+ rating? Would we never be able to find out, now that the testing servers are updated to 22.3.0?
PS: I'll be on 23.2.0 for a while, since I'm out of the country for a while. Expand
Hey, if you keep get stuck in it doesn't really matter, btw I suggest you to check the last version of 424 since I am updating them
When Trigger Press set Slightly More Often We can add Close Down More on Inside Forward or any position
When Trigger Press set Much More Often No Close Down More on Inside Forward
But when Trigger Press set Slightly More Often and We add Close Down More on Inside Forward or any position and then we modified Trigger Press set to Much More Often Close Down More on Inside Forward still there
Like I said before, I don't know this is a bug or not or maybe i don't know much information about fm tactic Expand
Most likely they(SI) didn't even bothered to make it "dissapear", that's why some of the super genius use some fake PI according to them to catch copy-pastas. In my case i just forget sometimes to change it when i try CBs on cover or defend duty. Basically like you can put all "pass it shorter", even if you are playing already on pass it shorter,like it's a fake PI. But idk if they fix it putting more close down more will increase the intesity of the tactic overall.
klokan said: Do you change the mentality of the team in different scenarios? for example, if ypu're losing, do you chage the mentality to positive or attacking? Expand
About mentality i can say just that :
Home : Balanced Away : Cautious
If you're losing i would go VA
Positive seem useless at all this patch, i have to test attacking yet
Mirroed and Inverted back the "wingsback on attack to support".
Removed stay more wide from wbs (will try to stay more narrower)
And checking first with cbs on cover.
Making some adjustement on 4231 to check if that can work.
Vol on (su)
DM on (su)
to keep it on Flexible.
Unforutanlty, we can't test every tactic for 5,760 matches to guaranty +/- 1 point RNG.
I don't know we might try to start testing tactics for 5,760 matches instead of 1,920 matches but I'm afraid that would make things even worse for people because the wait time will be too long.
Honestly, I really don't think we need to be that extremely precious like +/- 1 pts or some like that because in the real game you hardly can "feel" the difference between 58pts tactics and 66pts tactics.
I don't know maybe we should remove the points and leave only the rating? What do you think?
For me the only thing is "frustrating" is the high threshold(guess at the moment is 57 or something like that),since some tactic like the most loved 451(433/41221) can't even surpass the first games and we really strugling to understand if we making some progress or not.
And as we know, we trust if a tactic can reach 1920 games, not 640 games.
I do think that the system is really good designed already, people wanna know numbers towards tactics not just "rating" that is cool but honesly i do prefer pure numbers and is imho the icon of FM-Arena,only here you can really find those kind of test. I mean we can run 5,760 games only if the case is really needed(like i did asked for the 4123 with RPM).
Let this one behind,i was personally salty because of the drop, because i was happy that i'd found something working like i do suppose should (the wingsbacks on attack duty to overlaps, i don't really care if the final number is 62/66/100), when i did asked you what happened,was sincerely just because i was worried that something strange happened, like unfreeze etc,not because i was trying to accusing the validation of the test,i mean all the tactics i made are based from arena so would be stupid of me to even think something like that.
But now what let me perplexed is better with underlaps or overlaps?
I will make just more test like i did in the past.
Personally i would drop the threshold to like 55, because as you see, this one was really lucky on first 6 runs and with the "tornado" got the numbers fixed.
And imho even a lucky push is needed,for some tactics, to get some attention.
And as we said in the past RNG is literally a BITCH.
P.S.
(I don't believe just 1 run made it drop 4 points)
https://drive.google.com/file/d/1lgEn8vvMqsLysp3WHR7h_ef_wphT_JBF/view?usp=sharing
Check them and if you find anything suspicious then let me know
I just want to add that +/- 10-12 RNG between single runs isn't a rare thing, it really happens sometimes.
Also, 4 points correction between 1,920 matches and 5,760 matches is quite rare thing and most of time it's 1-2 points correction but as you can see even 4 points correction might happen. What can I say? Welcome to FM world!
P.S. Unforutanlty, the save numbers and the screenshot numbers might not match, which means you have to inspect every game save to find a game save that matches the result of the screenshot number #12
Is fine,i don't really care about that much to go inspect every game,isn't like i don't trust the results of our loved machine. Just felt weird to drop 4 points, it feel like we are playing FM-Lotto on this patch to be honest.
Does this mean, the wrong PIs got submitted, tested, and 424 Extreme Volts IV could have done much better in testing last patch? Maybe 62+ rating? Would we never be able to find out, now that the testing servers are updated to 22.3.0?
PS: I'll be on 23.2.0 for a while, since I'm out of the country for a while.
Hey, if you keep get stuck in it doesn't really matter, btw I suggest you to check the last version of 424 since I am updating them
I did healed all the player on the beginning and just runned vacation.
Those are Just XI pre-selected by AM(i guess) i don't even know if the players fit the tactic, didn't altered it in any way.
here you go
DM+Volante instead of double volante
Triple AF and IWbs on Attack
Iwbs on Attack duty
When Trigger Press set Slightly More Often
We can add Close Down More on Inside Forward or any position
When Trigger Press set Much More Often
No Close Down More on Inside Forward
But when Trigger Press set Slightly More Often
and We add Close Down More on Inside Forward or any position
and then we modified Trigger Press set to Much More Often
Close Down More on Inside Forward still there
Like I said before, I don't know this is a bug or not
or maybe i don't know much information about fm tactic
Most likely they(SI) didn't even bothered to make it "dissapear", that's why some of the super genius use some fake PI according to them to catch copy-pastas.
In my case i just forget sometimes to change it when i try CBs on cover or defend duty.
Basically like you can put all "pass it shorter", even if you are playing already on pass it shorter,like it's a fake PI.
But idk if they fix it putting more close down more will increase the intesity of the tactic overall.
Don't bother that much about it :P
WBs instead of CWBs
About mentality i can say just that :
Home : Balanced
Away : Cautious
If you're losing i would go VA
Positive seem useless at all this patch, i have to test attacking yet
Underlaps instead of Overlaps
Well after the shock of before going a bit back and trying CWB on attack..
Overlaps and focus flanks.. (gonna make one with cwb and underlaps o.o)
Back to old school.
WBs on Attack, overlaps+Focus Flanks Right and Left