There are many, "it works that way" while is not, but the most video that is near to what i do think about overlap and underlap is that :
And for my personal "experience" on this patch is underlaps look most likely a cut-inside(i don't know how to express better then this,but most likely is the contrary of the overlap movement but they it inside the space and channels) maybe is doing combo with pass-into space, but those are just my personal thoughts on the matter. Since or you trust someone or you gonna just lose your self on those stuff
Seem before you needed to put the WB on Attack duty to make him overlap while on FM23 (previous patch) wouldn't even matter, because every player on the flank could've overlap and i am not even sure anymore that those TI are even needed. Because basically you making things, more complicated for the players, but the reward can be massive(scoring a goal)
MaksW said: Hi, I'm writing via google translator so don't pay attention to mistakes if there are any In this tactic that you tested with the Liverpool team, we see GF 85 (Liverpool scored 127 goals. In the tactic "4123 Extreme Diamond undervolt XX" that you also tested with the Liverpool team, we see GF 80, it means that this tactic is worse in terms of scoring goals, but Liverpool scored 150 goals. How to understand this? The same works for defense, sometimes I see that the same team shows the best result in defense, while if you look at the AG, it should be worse. Expand
Vacation test are inflated by RNG that can be worst or better, you don't know if the condition or something else striked the vacation "test". That's why you want a test league like FM-Arena.
Tried to make it the most easier possible to lead you to understanding :P
From vacation you to show "more or less" what a tactic can produce.
Yarema said: I'm thinking of progression of meta tactics. At start it was like you need 2 DM or you are leaking goals. Then it was OK you need 1, but like a BWM/DM/DLP on defend duty. And now we are down to 1 kinda DM, who is maybe not always there. I find it interesting. Expand
That's why i will go re-test even mentalities, maybe now we can play positive/attacking or drop to cautions who knows
And for my personal "experience" on this patch is underlaps look most likely a cut-inside(i don't know how to express better then this,but most likely is the contrary of the overlap movement but they it inside the space and channels) maybe is doing combo with pass-into space, but those are just my personal thoughts on the matter. Since or you trust someone or you gonna just lose your self on those stuff
Seem before you needed to put the WB on Attack duty to make him overlap while on FM23 (previous patch) wouldn't even matter, because every player on the flank could've overlap and i am not even sure anymore that those TI are even needed. Because basically you making things, more complicated for the players, but the reward can be massive(scoring a goal)
Now i will drop some Mentality Test :
On Cautious.
Vacation test are inflated by RNG that can be worst or better, you don't know if the condition or something else striked the vacation "test". That's why you want a test league like FM-Arena.
Tried to make it the most easier possible to lead you to understanding :P
From vacation you to show "more or less" what a tactic can produce.
Added Trap Outside
Added Drop off more instead of Step-up more
added step-up more
Checking out some specific TI :
Changelog:
Removed : Distribuited quickly
added Be more Expressive
Winger instead of IF
Re-stamping this shape now for winter update and with iwbs.
3 SSS
All narrow CM
CM (su) instad of DM(su)
Added back pass into space and remove take fewer risk/more risk since i can say that it doesn't matter if you have pass into space on.
(static-X expect is a band name, i am using it when i am not using dribble more on central defenders)
That's why i will go re-test even mentalities, maybe now we can play positive/attacking or drop to cautions who knows
It never stopped to work,isn't impactefull as before but still work,dlp seem offer the same kind of perfomance of a normal dm (su) customized or bwm.
Changelog:
CM= Hold Position
Changelog:
Removed:
Pass into Space,added take fewer risk to iwbs;
Added take more risk to AFs.
And Shoot less often to DWs.