Steelwood said: Well done @Delicious for creating the new top tactic. Thought I'd play around with it a bit. I changed the passing back to shorter and removed "pass it shorter" from all players with it. I removed most of the instructions on the IWBs but added "shoot less often". I changed the DLP for a DM but added "hold position". It won everything with Liverpool.
Expand
Mate,just saying you should go play lotto to be honest.
dzek said: @Delicious, as SI has confirmed, "Take More Risk" is more about the decision that the individual player makes about how risky his moves and passes will be. So given that, we could add this PI(at least to the strikers) to improve "Pass Into Space" even more, of course with the downside of passing the ball unnecessarily forward if you don't have the right players to do so. Expand
babemocni1988 said: So shadows works better then AM?I also take out be more disciplined 👍,what about defensive line you think so standard is the best one?I am working on old version,n players instructions to reduce stupid shots and seems works very well,what do you think so about shot less often for all positions and I add strikers to take more risk also,seems works even better,but I don't do holiday tests only comprenhansive highlights 😉 Expand
If you want to add Shot less often at this point add work ball into box, i will go there when i am satisfied with tier roles (ye,i have a tier roles). About lines,there is a long story about it, more is higher more corners you will get (somehow), so more chance to generate more RNG(corners). But you are even more bangable,so with slow pack defenders ain't that great. There is always a Pro and Con factor. I don't really like to add that many PI to be honest,but maybe for some specif role is necessary. If i have to choose i would work around TI and try to find the right miscela on some specific case,like the iwb's case. But we don't know yet if that played a big part or was a fluke.
About AM/SS they are pretty same,i am just trying more setups. I am not quite sure if being flexible or structured even matter,they literally made a patch that changed everything,so it will require time and computing power of FM-Arena test (as always, played the biggest part).
I know how you play, that's why i did listen and tried out the Take fewer risk on IWBs! I do the same,it require me like 10 hours to do a season when i play.
I don't think take more risk, will play any good for those strikers,but that's doesn't mean we are not gonna try and test it out.
babemocni1988 said: @Delicious mate when you will have a time can you review 4222 as many of us doesn't want to use wingers and this shape is very strong too,after this insane results do you have any new advice or role for 4222? Expand
ZaZ said: The training schedule still works well, it didn't need any rework. Just remember that my schedule assumes players are set to no pitch or gym work if their condition is not excellent. Expand
Because some of them reported me that players were literally dying at min 65, that's why i am asking, i didn't really test it my self. If i have news about that will bring them to you asap
About awesome, did you reworked your training schedule? or still work like before, a lot of players asking me about that and i have no clue if you working on it and i really won't spam you out for it(because i do imagine they are alot asking for it, if they are that many to asking me about that training schedule)
Floppyaams said: Thank you for your answer. So in effect, any tactic that scored 50 or above is really good in a normal game, and player attribute triumphs tactics. And I am sorry, but what is a OI? And also, how can training reduce the RNG of away games? Expand
First of all, you need to understand that, if you are playing(I play 3D really full of highlights for example, to check things and tweaks live), if you choose between super mega 100gibapoints (just trying to say optimizated), mean you will have less work to do in game, like tweaks etc, i mean you can force a tactic into any team, but doesn't mean that those players will fit in it, so you need to buy-sell new and old players. Here on Arena you can find the most and easy guides and test about how player streght impact in game. So if you have let's say taste like me and prefer 1 striker, you can go for 4231/451(41221)/4141/3421 etc. i mean there is a list and you can choose between them. Before this patch,i've used Zaz's training, CAE and Cadoni, all of them were boosting the players,if they grow faster means you will reach faster that point that the RNG can't fight you back because your players are better overall and fit even the tactic you've choosen or created. With Zaz's training one player of mine did 12 CA in like 1 year(that's alot),i won't give you numbers like 10% power (it might be even more),but you will understand how important training is once you use them. About OIs,first time in my life i am even using them, they simple provide (if you make them correct)a overall boost,i mean if you watch Vujevic,his tactics never score more then 50-55 but he do god run etc with underdogs. He even optimizated his player shortlist,there is tons of stuff he even opened my eyes about i was really to much focused on CA/PA and wasn't really looking at the right stats sometimes.
Falbravv said: If i can give you my opinion, it's just how you see all this results. For me in a testing league with froze elements, i think 4 points is very efficient.
I know in game you can go far away from this, but the starter pack is (for me) obviously better.
but it's just an opinion, everyone play FM as he likes Expand
That's why you need good OIs and Training to try to reduce the RNG and away games at the moment are like a coin flip but with the difference is always going to the side that the Home team decided :P
Floppyaams said: I have a question. So this tactic outscores the previous no.1 by 4 points. and ofc getting points is much harder in these tests than in a normal game. So how does a 4 point difference translate in an actual game.
And ofc, congratulations on regaining top stop! Expand
In game you don't really care about those stuff tbh, you can win anything that scored 48+(i did with something that here scored 45 or 47 i don't remember exatcly), you will just need a bit more time to develop your players etc. Training,OIs play a big part if you suceed or not. On the test for me even 1 point count, but here we are misuring the size of our ....
So, just play what you like to watch,that can work ofc, i prefer to play tactics with 1 striker and make him shine,but that's me
Changelog:
Made it really undervolt :
FB in ;
DM in ;
Testing this take more risk on AFs since last tactics, but feels like it does nothing more o.o
@dzek
you need to add players stat
That's most likely a try to merge Sambo or Jin Jitsu and Picasso from @Vujevic and @babemocni1988 feedbacks.
let's see if that can work :p
Changelog :
RGA on DM role
Mate,just saying you should go play lotto to be honest.
But that's 100% sure? I've saw this video 2 days ago, but how the hell is working then ?_?!
Thanks to you now i want to test do early crosses...
I still believe that "Pass Into Space" and "Take More Risk" do the same thing, they encourage players do more pass into space
To me as well,i was thinking to remove pass into space and add it only on some specific roles. I guess they meant that ?_?
Ah, wait so how it works if i give PI to take less risk... to a role but i have pass into space up? it getting overdrived as well?
Gonna try and test it don't worry!
If you want to add Shot less often at this point add work ball into box, i will go there when i am satisfied with tier roles (ye,i have a tier roles).
About lines,there is a long story about it, more is higher more corners you will get (somehow), so more chance to generate more RNG(corners). But you are even more bangable,so with slow pack defenders ain't that great. There is always a Pro and Con factor.
I don't really like to add that many PI to be honest,but maybe for some specif role is necessary.
If i have to choose i would work around TI and try to find the right miscela on some specific case,like the iwb's case. But we don't know yet if that played a big part or was a fluke.
About AM/SS they are pretty same,i am just trying more setups. I am not quite sure if being flexible or structured even matter,they literally made a patch that changed everything,so it will require time and computing power of FM-Arena test (as always, played the biggest part).
I know how you play, that's why i did listen and tried out the Take fewer risk on IWBs!
I do the same,it require me like 10 hours to do a season when i play.
I don't think take more risk, will play any good for those strikers,but that's doesn't mean we are not gonna try and test it out.
Don't worry, i will just die at a point.
Because some of them reported me that players were literally dying at min 65, that's why i am asking, i didn't really test it my self. If i have news about that will bring them to you asap
About awesome, did you reworked your training schedule? or still work like before, a lot of players asking me about that and i have no clue if you working on it and i really won't spam you out for it(because i do imagine they are alot asking for it, if they are that many to asking me about that training schedule)
Do you ever sleep?? 😄
Sometimes 😴😴😴
Seem take fewer risk on iwbs ain't bad
Changelog:
RPM on DM role.
I don't know if he did reworked it for the new patch... but here you go : https://fm-arena.com/find-comment/20485/
Follow the instructions as well
First of all, you need to understand that, if you are playing(I play 3D really full of highlights for example, to check things and tweaks live), if you choose between super mega 100gibapoints (just trying to say optimizated), mean you will have less work to do in game, like tweaks etc, i mean you can force a tactic into any team, but doesn't mean that those players will fit in it, so you need to buy-sell new and old players. Here on Arena you can find the most and easy guides and test about how player streght impact in game. So if you have let's say taste like me and prefer 1 striker, you can go for 4231/451(41221)/4141/3421 etc. i mean there is a list and you can choose between them.
Before this patch,i've used Zaz's training, CAE and Cadoni, all of them were boosting the players,if they grow faster means you will reach faster that point that the RNG can't fight you back because your players are better overall and fit even the tactic you've choosen or created.
With Zaz's training one player of mine did 12 CA in like 1 year(that's alot),i won't give you numbers like 10% power (it might be even more),but you will understand how important training is once you use them. About OIs,first time in my life i am even using them, they simple provide (if you make them correct)a overall boost,i mean if you watch Vujevic,his tactics never score more then 50-55 but he do god run etc with underdogs. He even optimizated his player shortlist,there is tons of stuff he even opened my eyes about i was really to much focused on CA/PA and wasn't really looking at the right stats sometimes.
Hope is clear
Edit :
O.I. means Opposition Instructions
I know in game you can go far away from this, but the starter pack is (for me) obviously better.
but it's just an opinion, everyone play FM as he likes
That's why you need good OIs and Training to try to reduce the RNG and away games at the moment are like a coin flip but with the difference is always going to the side that the Home team decided :P
Changelog DM(D) instead of DLP
And ofc, congratulations on regaining top stop!
In game you don't really care about those stuff tbh, you can win anything that scored 48+(i did with something that here scored 45 or 47 i don't remember exatcly), you will just need a bit more time to develop your players etc. Training,OIs play a big part if you suceed or not. On the test for me even 1 point count, but here we are misuring the size of our ....
So, just play what you like to watch,that can work ofc, i prefer to play tactics with 1 striker and make him shine,but that's me