Delicious
CBP87 said: To be fair, I can see them fine but I can understand why others wouldn't. The way I save my screenshots is to post them on discord and then right click save as and then upload them here, perhaps that is the issue, Ill look to save them a different way.

I've even tried changing the zoom within football manager but it's still like the above images. My screen size is 1920 x 1080. If I stretch the image then I obviously lose quality and it blurs.


i guess the "capture tool of windows make it for your actually resolution" i have same problem but my imagine (i have 2k screen) it make them mega big :|



Lsully95 said: I notice the corner routines are different from left side to right side, is this intended?

Yes, there is even a full explanation on another thread always with 4132 diamond

Texany said: Who to designate to take corners?

Let it "auto" don't nothing the ia will take the best anyway
CBP87 said: Nope 20/20 vision. You know you have the option to zoom in on the images??

it's all blur or i wouldn't qqed, it's ok if you want to keep the stats for your self away from my eyes :cry:
424  Extreme Volts VII
Changelog:

Fixed/reworked Set pieces on corner/trown-in/def freek kicks (that's Cadoni's way he gave an input and i am trying it). If people have something that they want to brainstorming i am more then open to ear things about set pieces (i might even learn new-stuff).
Tried my best to make them at least with some logical sense and to make the team playing smoother,before i really didn't care about denfence at all... (who cares anyway, if we score more :P)

trying drop offmore with standard d line and normal volts roles (IF/WB combo), i will go later on undervolts (IW/FB combo), for now gonna wait the results, if someone wanna test this tactic and give some feedback about the set pieces overall would be cool.
4132 Extreme Volts
Changelog:

set pieces;
Removed over and focus;
Drop off more with standard d line.
433 Extreme Volts
Changelog:

Reworked/Fixed Set pieces on defensive line/for ifk and stuff used cadoni's way(need to check them better but seem at least better then before).
Standard line(seem conflicting with dropoff more)
More Disciplined, even tho at the moment the best result was under more expressive :P
CBP87 said: 4k and I have good eyes so have the zoom on 85%

you have good "eyes? what do you have 13/10?
Do you have 6k monitor? i can't even see the images :cry:
If you can zoom a bit the players stats porfavor?
424 Extreme underVolts  V
Changelog:

IF=^IW narrow
WB=^FB wider
Both with edited PI's
424 Extreme Volts  V
Changelog:

Set pieces a bit changed @Zippo if you want to run a test imho those seem cool

Reliable set pieces onto def;

Zippo said: @Delicious, look at this - https://fm-arena.com/find-comment/19243/

Sometime the data in FM might be misleading, for example, a corner setup might score a lot of goals that the game doesn't count as corner goals ( it could be after second balls or something like that )

Please note, neither am I saying that's the case, just a heads-up, to be careful with that data. :)

At the end the overall goals is what is important the most.


Yea but we don't know if is the same case,since you tested double long shots and double near corner, it might be right that something happen even if they fail the "corner", but what i've noticed is the left corner routine that is underperfoming compared to right one ( i did tried along time ago double long shots, and in game was scoring less even from corners). What i am trying to say that is like in game is translating differently from test leagues. But i can't be 100% sure since there is not "universal result" and i am just putting my thoughts as well on the case.

keithb said: I originally did the same with DCL on left and DCR on the right. However some centre backs, not necessarily that much better on attributes, score so many more from both sides. So now i set those players to be on the end of each one.

For IFK's far post is good, but I haven't worked out an exploit like these corners. I would like to have most players at the near post and aim at the far, the same logic as these corners putting more players where the ball isn't going. But this isn't possible?

Throw-ins are decent too and I copied StephenHK for those.

Ps If you apply these corners to your previous tactics, surely they will get 62+? Or does it not work like that?


I don't think is working like that on test leagues as i said above,many aspect should get in consideration,maybe is as @Zippo said and i am too focused on just "corner score" aspect and not what is happening if we actually fail the corner.
I was refering to IFKs defensive i saw that many many results are "failing" towards those goals, that is vary from 6 to 11 to 15.(Reliable set pieces),i didn't really check it yet or didn't find any kind soul that want to test those..
Tomaka said: If you check something something, it could explain why stuff stuff :angel:

? i didn't get it... :cry:
keithb said: I prefer the corners when only one player is positioned where you are aiming. The same as example 3

When i did reworked those set pieces (honestly idk who made them, but i guess it was meta-format), I've made dcl (focus) from left and dcr (focus) from right just because it looks "tidy".
Checking now the lurking positions as well, maybe that's impact the routine as well.
Chewbacca said: I've noticed in your new corner setup ( far post ) the left and right corners are directed to the right central defender I guess that's why he scores that many.

But in your previous corner setup ( near post ) the goals were split between both central defenders so each of them were scoring less but together they scored more.

I find the goal output of near post corner is higher than the goal output of far post corner.


1)That's with "normal" near post focusing zouma;


2)Kept the right routine as "normale" and long on left;


3)the routine i am using now


4)"normal routine"




It's just an example overall,i've used same tactic for all those "runs" just to show how can to vary the RNG but isn't like i've test one or two times, we are talking about more then 150k games on fms with Normal routines plus the various test league i've runned on mine and others as well.
It might not impact on this test, but if you test it the same way i am pretty sure you getting somehow those results.
I am not saying "normal routine" is bad, but somehow is translanting in different way when you run a vacation or play the game from test-leagues.
And it didn't happen like 1 or 2 times, i never paid attention to set pieces to be honest but if i have to choose between those set pieces regarding the result i am getting over arena-test i would go always for the long on left and right on post.
Maybe left shooters are "under-perfoming" to right one i don't know really,but i will focus more on IFKs and def set pieces to be honest that i've noticed those tactics are more leaky.
4132 Extreme Diamond Volts  II
Changelog


+overlaps
+Focus flanks
4132 Extreme Diamond Volts
Changelog:


WB=^FB
SS=^AM
Chewbacca said: I've noticed in your new corner setup ( far post ) the left and right corners are directed to the right central defender I guess that's why he scores that many.

But in your previous corner setup ( near post ) the goals were split between both central defenders so each of them were scoring less but together they scored more.

I find the goal output of near post corner is higher than the goal output of far post corner.


Nah they never scored more; max on EPL was 21-26 from overall corners ; After i am done with that serie gonna check what is gonna happen if you focus just one with near post, but at least in game never happened that both of them scored more then 40 on overall season and if happen was just with pool since Van ronaldo and Matip/konate are good jumpers
abdullah said: ARE ZOUMA 40 GOALS REAL? CONGRATULATIONS

You should check III :devil:
4132 Extreme Diamond undervolt III
Changelog:


No overlaps;
No Focus;

Zouma King of the Valley
4132 Extreme Diamond undervolt II
Changelog:


+Drop off more
+More disciplined