Cherknam said: Does the Am(A) operate any differently to a shadow striker? Any specific stats i should be looking for? Expand
if we "operate" you mean the stats that you need to looking for to pick one, i believe you can keep the same. I am just cutting-off the pi's that i believe aren't necessary,didn't see in game their behavior tho.
Checking now if vol dm vol on su will work or not. For now gonna wait the results to check if there are any more rooms to add RPM/DLP/Regista so we can actually see something new. Even gonna add WBIB and other stuff at a point. For now wanna understand how can we make IW literally better then IF.
Same thing about 442 and 4231,Roles are specificed picked because are the most "empty", i am not even taking in consideration (yet) their hidden passive,need to ask qpd about the link where there are listed,now what i want really understand and if just adding PI on those roles can make any difference, or it can keep the same level of perfomance. If i could make a thread name it would've been called Undervolts
Reworked PI: Starting to thinking that maybe the "duties" doesn't really matter should go check if there any hidden passive that i don't know about, because at the moment seem is always go better on (su) so you can adapt the PIs really better
@Sane We have to understand that there is a margin of error, and the tactics it self can be affected by it. The only factor that matter are the feedback from players that actually playing them. I still believe that overlaps is better under some circumstances and focus the flanks as well.
if we "operate" you mean the stats that you need to looking for to pick one, i believe you can keep the same. I am just cutting-off the pi's that i believe aren't necessary,didn't see in game their behavior tho.
Changelog:
Checking now if vol dm vol on su will work or not. For now gonna wait the results to check if there are any more rooms to add RPM/DLP/Regista so we can actually see something new. Even gonna add WBIB and other stuff at a point. For now wanna understand how can we make IW literally better then IF.
Changelog
Same thing about 442 and 4231,Roles are specificed picked because are the most "empty", i am not even taking in consideration (yet) their hidden passive,need to ask qpd about the link where there are listed,now what i want really understand and if just adding PI on those roles can make any difference, or it can keep the same level of perfomance. If i could make a thread name it would've been called Undervolts
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Ok,i've just picked all those roles that are most likely "free to attach", just tried CMs instead of volantes but i will go there later on.
7 roles on (su) 1 (a)
I've added the PI that i do believe are making difference, gonna try even on 424 cheat so can be sure.
Changelog
Reworked PI: Starting to thinking that maybe the "duties" doesn't really matter should go check if there any hidden passive that i don't know about, because at the moment seem is always go better on (su) so you can adapt the PIs really better
DM on (su)
IW on (su)
AM on (a)
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Added Roam from position to AF's
Changed set pieces corners on attack
DM(D) move and =^BBM (su)
Let's see if 2 vol (a) can work with a BBM(su)
me either lol
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DL/DR=^CWB
AML/AMR=^Wingers
Set pieces adapted to Red line Kebub seller L/R
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AF=^SS
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WB=^(su)
AFs = stay more wider
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IF=^ IW on MCL zone
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Back to the concept 5 on (a) 3(d) 2 (su)
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CB=^ DM(D)
Let's Extreme a bit
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IW on Narrow
WB=^FB on Wide
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WB/IF Narrow combo
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IF/CWB wider combo