Hazyjane said: Would someone mind posting individual instructions. Thanks Expand Replied even on the main topic, don't know why i am not getting a ping if someone write here...
All tackle harder so if you getting to yellow just remove stuck-in; if you are afraind your player is a killer just remove even tackle harder or just sub-out him.
IFs on narrow and Central backs with dribble more.
Changelog:
CWB/IW Combo.
Changelog:
WB=^CWB
+Roam out of position on IF/AF/IF
-Overlaps
-Focus Flanks
Changelog:
Roam from position to IF/AF
Replied even on the main topic, don't know why i am not getting a ping if someone write here...
All tackle harder so if you getting to yellow just remove stuck-in; if you are afraind your player is a killer just remove even tackle harder or just sub-out him.
IFs on narrow and Central backs with dribble more.
All tackle harder so if you getting to yellow just remove stuck-in;
IF on narrow and Central backs with dribble more.
Changelog:
Mentality to Positive;
DM(su)+VOL(a)+CWB(a)midfield combo
Changelog:
WB=^ CWB
Changelog:
-overlaps
-Focus to the flanks
Changelog:
-Mentality on Balanced
Changelog:
CWB=^ WBs (a)
Took ispiration from results of HG-442(even if people tend to forget to give some credit i won't do that
Changelog
Adjusted the Sp's gonna rework them in a bit.
2 Volante on (a)
DML/R =^ CWBs
removed = flanks and overlaps
Most likely is a mix of 4231Positive/zka and 433 Swaton Bomb, later gonna put even the balanced one just to see the difference
Trying out this shape without :
Focus flanks;
Overlap;
Changelog:
Mentality =^ Positive
AM as AMC
Changelog
CWB (a) =^ WB (su)
IF(a) =^ (su)
Changelog
-focus to flanks
-Overlaps
Mentality changes to Positive :
Since i guess for now my brain capped on Balance i will move back on Positive to try to see if we can get 55+ rate.
Since we can't really afford double volante on positive i am swapping one for a normal always green and smelly DM-pivot