StoneFree_v2_5-2-3 Hi FMArena team, appreciate your help to test new tactic 'StoneFree_v2_5-2-3'. It is a tweak based on 'StoneFree_5-2-3' with @Delicious updated set-pieces for this formation. Some other misc. changes : 1) Changed CWB (Att) > WB (Sup) 2) Changed PF (Sup) > AF (Att) 3) Changed SV (Sup) > SV (Att) 4) Cleaned up some PIs on players
ZaZ said: More attacking roles doesn't necessarily mean more offensive, because you could be playing more direct and losing possession easier, which results in less attacking opportunities. Expand
Agree, I tried a 5 on top IF-AF-AF-AF-IF before and it was horrific...
Cherknam said: Yeah I do too, but on this tactic it is a higher defensive line, so I assumed you tested with other defensive lines too but maybe I'm wrong? Expand
Cherknam said: Just one last question regarding the tactic, did you test all the different defensive lines and with two BPDs on defend duty? Just wondering as many of the other top tactics don't have a covering BPD and play with either 'standard' or 'lower' defensive lines. Expand
Not officially tested here, but in-game i tended to gravitate to a standard D-Line... could be a placebo but my defense seems to perform better ?
Cherknam said: I must say, out of all the tactics I've used, none have been as good and consistent as this one, robbed of a 5,760 match test in my opinion. Thanks a lot for making it Expand
Thanks man ! Very much appreciated Nahhh, don't think of it that way... I'm just happy someone finds it useful
Hi FM-Arena team, Appreciate your help to test 'ImSorry_v3_4-3-3'.
Tactic is a tweak from the my where I complained about how SS are kinda useless... follow up from testing done in 'ImSorry_v2_4-3-3' seems to indicate using 3 AFs is really effective ! Summary of changes from 'Useless_4-4-2' :
1) Change of SS > AF 2) Change of IWB > WB : Easier to find players 3) Updated PI/TIs inline with previous testings
Special shout out to @LI4M for making me realize to test it
Delicious said: ?? Ok,so i can go back to dm(d) ._. i am testing 433 but with that kind of midfield since 2 days but idk, was hopping for mezzalas to do something Expand
Yeah... have been very unimpressed with CMs so far... or at least no one found a winning combination with them yet
Delicious said: did you tried with DM(D) as well? is better anchor? Because ON EVERY damn test i did was always better the dm(D), even if i wanted the anchor O_O Expand
Nope lol, I just woke up... It's on the list for potential testing
Mentoring is kind of a difficult to setup IMO, for the reason that the mentor must exceed the mentee in 2 categories :
1) Social Hierarchy 2) Player Personality
...and even then its up to the RNG gods on what gets passed down I seen online folks say mentoring groups must not exceed 3-4 players also, no clue on how to verify that to be honest - which if true makes setting up effective groups even more difficult
Hi FM-Arena team, Appreciate your help to test 'ImSorry_v2_4-3-3'. Idea behind it is that DMs are overpowered compared to CMs... and the only role from DM that can attack naturally is SV.
Some eagle eyed folks would notice this is the 14th iteration from personal tests for a 4-3-3, below are some Player Roles / TIs / PIs that didn't work well : 1) GK Distribution : Unspecified > Choose any option (except Long Kick and you're fine) 2) Defensive Line : Anything higher then 'Standard' 3) Early Crosses : ¯\_(ツ)_/¯ 4) SV (Support) : We just didn't get enough 'attacking' oomph 5) More PIs : Adding more PIs seem to have a negative effect on player performance - Only kept 'Tackle Harder' on all players mostly out of habit
Soft&Wet_v2_4-2-4 Hi FMArena team, appreciate your help to test new tactic 'Soft&Wet_v2_4-2-4'. It is a tweak based on 'Soft&Wet_4-2-4' using personal & play tester @Vitinha feedback : 1) Change CWB > WB 2) TI Change : Low Cross > Whipped Cross 3) TI Change : Cross More Often 4) Cleaned up PI on AF
Hi FMArena team, appreciate your help to test new tactic 'StoneFree_v2_5-2-3'.
It is a tweak based on 'StoneFree_5-2-3' with @Delicious updated set-pieces for this formation. Some other misc. changes :
1) Changed CWB (Att) > WB (Sup)
2) Changed PF (Sup) > AF (Att)
3) Changed SV (Sup) > SV (Att)
4) Cleaned up some PIs on players
Thank you in advance !
Thank you team !
Hi FM-Arena team,
Appreciate your help to test 'ImSorry_v5_4-3-3'.
Thank you as per usual !
Agree, I tried a 5 on top IF-AF-AF-AF-IF before and it was horrific...
I just remembered I did sort of test the standardD line using the existing meta, performed all the same
https://fm-arena.com/find-comment/18201/
Not officially tested here, but in-game i tended to gravitate to a standard D-Line... could be a placebo but my defense seems to perform better ?
Thanks man ! Very much appreciated
Nahhh, don't think of it that way... I'm just happy someone finds it useful
Happy New Year !
Appreciate your help to test 'ImSorry_v4_4-3-3'.
This is a minor tweak from 'ImSorry_v2_4-3-3' where I want to see if DM(Def) would do better then A.
Thank you once again !
Hi FM-Arena team,
Appreciate your help to test 'ImSorry_v3_4-3-3'.
Tactic is a tweak from the my where I complained about how SS are kinda useless... follow up from testing done in 'ImSorry_v2_4-3-3' seems to indicate using 3 AFs is really effective !
Summary of changes from 'Useless_4-4-2' :
1) Change of SS > AF
2) Change of IWB > WB : Easier to find players
3) Updated PI/TIs inline with previous testings
Special shout out to @LI4M for making me realize to test it
Thank you once again !
Yeah... have been very unimpressed with CMs so far... or at least no one found a winning combination with them yet
Nope lol, I just woke up... It's on the list for potential testing
Yes sir
1) Social Hierarchy
2) Player Personality
...and even then its up to the RNG gods on what gets passed down
I seen online folks say mentoring groups must not exceed 3-4 players also, no clue on how to verify that to be honest - which if true makes setting up effective groups even more difficult
Hi FM-Arena team,
Appreciate your help to test 'ImSorry_v2_4-3-3'.
Idea behind it is that DMs are overpowered compared to CMs... and the only role from DM that can attack naturally is SV.
Some eagle eyed folks would notice this is the 14th iteration from personal tests for a 4-3-3, below are some Player Roles / TIs / PIs that didn't work well :
1) GK Distribution : Unspecified > Choose any option (except Long Kick and you're fine)
2) Defensive Line : Anything higher then 'Standard'
3) Early Crosses : ¯\_(ツ)_/¯
4) SV (Support) : We just didn't get enough 'attacking' oomph
5) More PIs : Adding more PIs seem to have a negative effect on player performance - Only kept 'Tackle Harder' on all players mostly out of habit
Thank you once again !
I give up, I have gone crazy... am resolving to this now LOL
Will test run it for shits and giggles
Hi FMArena team, appreciate your help to test new tactic 'Soft&Wet_v2_4-2-4'.
It is a tweak based on 'Soft&Wet_4-2-4' using personal & play tester @Vitinha feedback :
1) Change CWB > WB
2) TI Change : Low Cross > Whipped Cross
3) TI Change : Cross More Often
4) Cleaned up PI on AF
Thank you in advance !