ZaZ
ZaZ said: I wonder why Run at Defense doesn't make much difference. Judging by the results, now with Agility too, as well as Acceleration, Pace and Dribbling, it should be a super effective TI.

Ohh, it doesn't stack? I always thought those instructions stacked. Will it be the same if I remove from PI and add to TI instead?
Zippo said: All tactics with "Dribble Less" TI gest about 2.0 - 3.0 rating in the testing so "Dribble Less" is a very poor approach to play in FM21.

https://fm-arena.com/tactic/615-pep-guardiola-s-barcelona-masterpiece-4-3-3/

https://fm-arena.com/tactic/618-4-2-3-1-road-to-glory-fm21-tiki-taka-tactics/

We've tried decreasing Acceleration and Pace attributes for different tactics and the result was almost the same.


I wonder why Run at Defense doesn't make much difference. Judging by the results, now with Agility too, as well as Acceleration, Pace and Dribbling, it should be a super effective TI.
I didn't expect Off The Ball to be useless. For now, we can say lack of Acceleration and Pace have the worst effect, specially for defense (which means it is twice as important for defenders), while Dribble is the third more important stat. Finishing and Working Rate can be safely ignored, while Technique, Off The Ball and Strength are nearly as unimportant.

I look forward to see more. I am curious to know if Tackling or Marking are actually useful. I usually put lots of focus on Tackling. I am also looking forward for First Touch.

P.S.: Now that's a surprise, considering I have always ignored balance. It didn't affect GF so much, so I assume it's more important in defenders, as well as anticipation.
For reference, these are the weights for all attributes, for different positions
That moment when you realize finishing is useless. To be honest, I saw somewhere that strikers with low finishing perform better, because finishing has high weight and that means you can get more of other stats. The same for decision. However, I didn't expect finishing to make no difference at all.

P.S.: I look forward for stats like Determination, Aggression and Flair, which cost no points in CA
Are we testing for all attributes? That would be awesome.
Zealot said: Actually, Dirtiness is a negative attribute.

The higher dirtiness, the higher chances of seeing the player doing some bizarre stuff like punching his opponent or spitting on him or producing two footed tackle and so on... you really don't want having players with high dirtiness in your team.

To catch a fast winger a defender must be just as fast as the winger and has high Work Rate, Aggression and Bravery attributes.


I was joking, like "only way to stop is breaking his legs".
Zippo said: I find super fast wingers are capable winning matches on thier own, just constantly penetrating inside the opposition box :)



The only way to stop a player like that is with a defender with high dirtness.
Zippo said: I don't think it's about better crossing I think it's about better penetration inside the box. It looks like wingers do that more easily than inverted wingers



That makes sense, since cutting to the middle is usually a horizontal move, opening for a shoot, while dribbling to the outside is more vertical, to cover more distance closer to the byline (and therefore closer to the box).

P.S.: Checking the video, you can also notice that a player more wide in the field usually has more space to run and make use of his speed, with a bigger distance to opponents. That increases the chance to succeed in dribbling, which makes it a better decision. That way, wide winger with same feet attempt infiltration more often than those with opposing feet.
Magician said: Hi,

I find the tactic works better with a left footed winger on the left and with a right footed winger on the right.


I feel like that too, but I would like to test if it's true or not. I think it might not make much difference since this formation scores very little from crosses.
I am not surprised since most goals from this formation happen from through balls, which require acceleration and speed both to score as well as preventing from opponent. By the same rule, other important stats should be off the ball and anticipation, as well as other attributes that would benefit a poacher.
ta2199 said: Can you show a Match plan for Light Blue ?
I want to auto change to Light Blue, I can see that we can add some touchline instructions with match plan


It depends on what you want to achieve. Sometimes I use Light Blue from start when opponent is stronger, because not winning can make the opponent nervous and make mistakes. Then I switch to Blue at second half to take advantage of that. Sometimes I play the entire match with Light Blue because I need to rest players, when I have two matches in three days and my squad is too small to rotate. Other times I just change to Light Blue when winning by one or two goals to hold the score and avoid risks. Anyway, if you are playing with a good team, I would just put to change to Light Blue when winning by two or more in the first half or 1 or more in the second half.

The problem is, Light Blue is a tactic made to concede less goals, rest players and receive less cards, while not being much worse than Blue 2.0. If you don't care about resting and making less fouls and just want to concede less goals, then it's better to just change the mentality to cautious. While cautious Blue 2.0 would score 6.9-7.0 here, Light Blue would probably score 6.6-6.8, since wasting time and staying on feet have a cost in performance.
Docus said: Hello everybody and thanks for this tactics Magician.

I would like to make a few remarks.
Very good for underdogs team to my mind. I play with Guingamp in Ligue 2 (French 2nd division) and the results are incredible:
1st season: championship won (promotion expected)
2nd season: 3thd in Ligue 1 (expected 20th)
3rd season: 2nd (expected 16th) and finalist against Chelsea in Europa League
4th season: 2nd at half season

What is very interesting is that every player in the squad can score and not just the attacking players.
But the flip side is that forwards don't score a lot (my best is 22 goals on 38 games).

It is very impressive how my team can be very strong (at least not ridiculous) againt top teams but also frustating to see that it can be very laborious agasint low teams (no large win).

The big downside is the ratio shots on target conceded vs goals conceded. The opponent only needs an average of 3 shots on target to score a goal. So yes I don't concede a lot per match but it happens very often to me to take a goal when the opponent has shot only once. And my goalkeeper very rarely gets good grades. He's not the one who can win me a game.

This could be explained by the fact that I play with an underdog team and my players are weak but I have the same statistics playing three seasons with Tottenham. Harry Kane is very disappointing.

This is not a criticism but I would like to know if the observation is also shared.

I have the impression that this tactic is good with any player on the field and that having top players does not improve it.

Thanks for this tactic and for reading me and sorry for my english i'm not a native :)


The opponent needs 3 shots to score, but how many shots do they get per match? Maybe the tactic is so safe in the defense that opponents only get to shoot when they manage a perfect pass or cross that leaves the striker 1v1, not managing to shoot from other conditions. Then, it's natural to concede with few shots, since you stopped most other situations to become dangerous.

P.S.: From tactics that score over 2.5 goals a match, this one has the second best defense (least goals conceded), which means the 3 shots per goal is not so meaningful.
Magician said: Also, it's very important to know that the MC position is one of the most important positions in the tactic because it greatly contributes in scoring goals and making assistance.

For example, in my test with Man City Kevin De Bruyne scored 44 goals and made 33 assistances at the end of the season, the MC position was among the highest scoring positions in the tactic.

So for the MC position you need a player who can score goals and make assistance.


I can confirm. central midfielder is the most important position in this formation.
ta2199 said: Will try it and report results later.
Also gonna try it with blue 2.0 to see if it make any diff ?
@ZaZ  Do you suggested to changed to cautious or Very Defensive ?


Cautious will reduce the amount of goals while giving you around the same chance of winning the match and saving a bit of energy. It's effective even if you are 0-0 or with a one goal lead, not bringing much risk of losing while resting your players. Very defensive, on the other hand, is better if just for a short time or if you have a massive lead, since you basically give up on scoring opportunities and might risk the result if the enemy manages to find a goal. However, it rests your players way better. You can always use both. Too bad you can only train 3 mentalities at once.
Played six more matches, two of them being in the FA Cup. In both the cup matches, I used the same strategy to frustrate the opponent using Light Blue 2.0 before switching to Blue 2.0 and take advantage of nervous players. I had nothing to lose, but they would get more nervous as time passes without winning. For reference, Notts County was one division above, while Gilligham was three leagues above. Luckily, I won both and got almost 50k euros from prize money and television.

In the league, I won two matches, got a tie and a defeat. Currently I am in second place in the league and will face a team from one league above in next match of FA Cup, away from home. A victory would allow me to have a positive projection by the end of season, allowing me to hire five more players and have two players in each position. However, I won't count eggs before they hatch. In the meantime, I invited 30 players willing to transfer in a 4 weeks trial, to scout them.

Below is the match schedule with results and my finances. From 127k of projected loss, we are now at 16k of loss, which is pretty good.


I also picked the match against Gilligham as the highlight. It wasn't the most exciting match, but it was a psychological battle. Keep an eye at opponent's body language and watch them going nervous as time passes. They started with two nervous players in the first half, when I was using Light Blue 2.0 to frustrate them. By the second half, they had five nervous players, giving me an edge when I switched to Blue 2.0.



Now I have three more matches before FA Cup. Since the first match, we play twice a week, which is making this run into a battle to manage the condition of players.
cadoni said: Any match plan is telling me that you are a failure manager and AM doing a better job from you.

Just go home, you are drunk.
I don't want to be mean, maybe the tactic is really good. However, 316 goals in 38 matches, maybe you have a couple of Messis as new gen playing against a bunch of children. You should probably give a chance to those players in the main team.
Four more matches passed. The first match in Vanarama North ended 0-0, but I can't blame a team of youth in their first official league match.

Second match was away from home against a stronger team in Vanarama North, with no time to rest for the next match in FA Cup, against another amateur team at home. Since I really need the money from qualifying in the cup, I decided to play with Light Blue 2.0, to keep my players fresh. Despite the cautious tactic, we managed to score a beautiful goal in the first half and a throw in goal to win 2-0. The result was nice to raise the spirits of my players for the decisive FA Cup match.

In the third match, we faced Radcliffe at home for the FA Cup. Since the team is amateur, we won without much trouble. The referee robbed our opponent by giving us a penalty, then we got two more goals from through balls to win 3-0. Too bad or right winger got injured for over a month.

The last match was against a stronger team at home for Vanarama North. Spirits are sky high and some players are showing signs of tiredness and complacency. My team dominated from start to end, but we only managed to win by a tight 1-0 with another robbed penalty for us. We didn't pay the referee like @ta2199 when he got 7 penalties in a match, but two non existent penalties in a row, in different matches, would still be enough to think something shady is going on behind the curtains. Anyway, used Light Blue 2.0 on second half to hold the result and rest players.

Next match is FA Cup against a team from Vanarama National League, one league above us. We are expected to lose and leave the cup now, but you never know, since we are playing home. To surprise the opponent, I set up some Set Pieces Delivery training this week. Let's hope it we have a good day against them.




All matches can be watched here: Matches
The video descriptions being an explanation of what happened during the match, including the reason for team talks, change of tactics or substitutions.


Match was played with Blue 2.0 on first half and Light Blue 2.0 on second half. Since it was 3-0 at half time, three substitutions were made to rotate the squad.

Two goals were scored from through balls while the third was scored from a cross. The team conceded by the end due to an individual mistake, not because of the tactic. If you look at the player (DM, covering while defenders were marking), it clearly moved to the wrong position to intercept the ball, which could have been caused by low stats or by complacency.

No shout was used during the match, but I should have praised when winning. By the end, I complimented the victory since it was the first match. The match was pretty poor, but that's the level of matches in the lower leagues, when stats are all gray.

Next time I will record the match live instead of showing replay. I will upload all matches to youtube, but will link here the interesting ones.

P.S.: I told you Brown-Sterling was a goal scoring machine!

P.S.2: Just managed to loan a goalkeeper, right winger and striker. Before the first match of Vanarama North, media asked me who would be relegated, but I prefer to not comment as that could fuel a team against me later on. My work now is to keep the players relaxed, since it's the first matches, then focused when they start overachieving, since complacency will be an issue. I will come back after 5 or 10 matches with a summary of what happened.