Had nothing better to do, so I decided to make a tiny tweak to the top tactic of the table. In short, I moved strikers to the left, to create more space for the IF-At to roam, and to get support players closer to AF. It probably will not change much, but I thought it was worth to investigate.
Antal said: I remember your old training, bro in 2024 there is no possibility to have three trainings before the game (physics, attack, defense) Should we remove the physical training on this day? Expand
I would use one physical every day, and two physicals before the match (since match focus is light). That would reach the cap of seven Physical sessions a week, considering one day for super rest.
Antal said: You have created an effective training program in the past, could you please post the players training for 2024 Expand
Most important for a training schedule are: - Three Rest sessions after the match day. Add "no pitch or gym" rest below Excellent condition, or manual rest, on top of the three rest sessions, to stack them into a super rest. - Two Match Practices, as it is the most efficient training session. - As many Physical sessions as possible, because Pace and Acceleration are the most important attributes. Quickness and (somehow) Endurance have similar results. Avoid getting to red intensity, because of injuries. - Fill the remaining sessions with Attack and Defend sessions, as those are the most effective general purpose sessions.
As long as you follow these guidelines, your training schedule will be good.
Keep in mind Rest does absolutely nothing if you did not add three sessions in the same day. Recovery is just a much worse rest that does not reduce match sharpness, so never use it. The only rest players need is Super rest (three rest sessions plus manual rest / "no pitch or gym". In weeks with two matches, make one super rest after each match day.
Another try to identify the strength of the top tactic. The goal is to check if the IF-At has a good relationship with AF-At. They seem to fight against each other, but I want to test just for completeness.
Sapphire PF, with IFs in support role. It can trade attack power for better defense, but it can also cause IFs to fight for space with PFs, instead of using the opportunities created by them.
I am just investigating what part of the top tactic causes it to perform well, to check if it is an isolated element that can be incorporated in other tactics, or if it is the combination.
Shikko said: Does it have to be 3 rest sessions or does "no pitch or gym work" for players under excellent condition work as well? Expand
It needs to be 3 rest sessions in the same day, plus either "no pitch or gym work" or send players home to rest manually. That causes the game to glitch and players recover more energy than if you did just one of them. It is probably just a programming error in the game, but I assure you it works. I even tested with Max from Evidence Based FM, and he made a video about it.
Sapphire Alternative, but without roam from position on PFs. It is also https://fm-arena.com/thread/12717-ef-424-if-hp-v2-p101-ac/ tactic on the right side, symmetrical. I am investigating if one of the sides of the top tactic is doing the job, or if it is the combination that is creating good results.
CBP87 said: Have you submitted right screenshots? a mirrored version would see the PF and IFa on the left side but the screenshot is showing both IF's on support and both strikers as AF Expand
I mean, the left side, symmetrical. Will also test the right side, symmetrical.
Same as https://fm-arena.com/thread/12681-zaz-sapphire-alternative/, but with Play Out of Defense and Work Ball Into Box. The idea is to have higher possession and entertaining football, which is very important for some players. I know this was tested on many tactics with no success, but I feel like it will be decent on this setup.
Variant of https://fm-arena.com/thread/12681-zaz-sapphire-alternative/, which is based on the top tactics from the table. DMs and FBs are set to shoot less often, since they have low shot accuracy and low xG per game. DMs are also set to take more risks, since they have good pass accuracy and have many passing options from their position.
thedogspollocks said: Something so satisfying about the tactic being perfectly positionally/role symmetrical. 71 goals as well... that's mega. Wonder what tweaks can be done to limit the goals conceded. This already looks like my go-to tactic, and I'm yet to even try it. Thanks so much for the effort and for sharing. Expand
Thanks! I will test some tweaks here before sleeping. Will try to set wingbacks and dms to shoot less often, to minimize loss of possession, since they have low xG and shot accuracy. Hopefully it will make a difference.
Variant of https://fm-arena.com/thread/12681-zaz-sapphire-alternative/, which is based on the top tactics from the table. Strikers are instructed to mark DCL and DCR, so the entire backline is marked man to man, forcing opponents to take more risks and lose possession.
Thanks! Maybe next year. =)
in 2024 there is no possibility to have three trainings before the game (physics, attack, defense) Should we remove the physical training on this day?
I would use one physical every day, and two physicals before the match (since match focus is light). That would reach the cap of seven Physical sessions a week, considering one day for super rest.
Most important for a training schedule are:
- Three Rest sessions after the match day. Add "no pitch or gym" rest below Excellent condition, or manual rest, on top of the three rest sessions, to stack them into a super rest.
- Two Match Practices, as it is the most efficient training session.
- As many Physical sessions as possible, because Pace and Acceleration are the most important attributes. Quickness and (somehow) Endurance have similar results. Avoid getting to red intensity, because of injuries.
- Fill the remaining sessions with Attack and Defend sessions, as those are the most effective general purpose sessions.
As long as you follow these guidelines, your training schedule will be good.
Keep in mind Rest does absolutely nothing if you did not add three sessions in the same day. Recovery is just a much worse rest that does not reduce match sharpness, so never use it. The only rest players need is Super rest (three rest sessions plus manual rest / "no pitch or gym"
I am just investigating what part of the top tactic causes it to perform well, to check if it is an isolated element that can be incorporated in other tactics, or if it is the combination.
It needs to be 3 rest sessions in the same day, plus either "no pitch or gym work" or send players home to rest manually. That causes the game to glitch and players recover more energy than if you did just one of them. It is probably just a programming error in the game, but I assure you it works. I even tested with Max from Evidence Based FM, and he made a video about it.
I mean, the left side, symmetrical. Will also test the right side, symmetrical.
Work Ball Into Box. The idea is to have higher possession and entertaining football, which is very important for some players. I know this was tested on many tactics with no success, but I feel like it will be decent on this setup.
Yes.
Love your work ZaZ
Thanks! Positive is not performing well in this patch. It works well on balanced, though.
Thanks! I will test some tweaks here before sleeping. Will try to set wingbacks and dms to shoot less often, to minimize loss of possession, since they have low xG and shot accuracy. Hopefully it will make a difference.
You can check this tactic for instructions, then add hold position to DMs.