ZaZ
Nebuuuu said: One question about Water & the offensive winger.
How i understand this type of position is like they are searching to go inside and even trying to shoot on goal, right?
So, when i got a left-footed winger on the right side, it would be better or not?
Because they can shoot it into the long-corner of the goal and coming from the right side of the pitch, so left footed are (like Robben in his prime) in advantage or not?

I mean its the Football Manager, so it somestimes doesn´t make sense but yeah..just asking if it would better to have left footed player as right winger and the other way on the left side.

Greetings.


They work well with either foot. If you check the statistics, not only they participate in goals with shots, but they are also the best crossers.
MemorizableUsername said: I give up, I have gone crazy... am resolving to this now LOL
Will test run it for shits and giggles


Now, move IF to the other side to have three wingers there, centralize the SS, and make the tactic focus only on left side.
Nebuuuu said: Bro...i´m so HYPED (again)! :love:
I have time, i can play FM, fresh tactic-upgrade (never played Water, always Fire)...right in time 2nd half of the season with Hertha..if i can hold international quali places it would be superb.
Posting Screens, experience/feelings tomorrow.
Thanks alot - if you ever visit Berlin/Germany, let me now..i invite you to a good Döner Kebab or Ramen or whatever you want. :thup:

Enjoy the evening@all.

PS: congratz to reach 58, awesome! :woot: :thup:


Thanks! I'm glad you like the tactic, and I would rather eat something else because there is kebab in every single corner here in Sweden (ramen is good, though).
Nice, we reached 60!
Delicious said: I am not assuming and you didn't even followed that if you say something like that,it's not like i've deleted any post. Because it's more or less all explained the process. Because i started with "old-meta no clue who or what created it" and new "meta". To make a comparasion.
If you believe i did copy someone i will give credit him,i am not that self-fish,this thing about converge seem more my reasoning then yours. I am assuming that from the past, i might be wrong.
But in order to achieve that it was required a tons of test, but somehow this hurted the community.
Sorry if i am bit confused here,but really the thing that fished me was "it could be achieved by the author with a bit of test" more then anything else.

But assimilate all the template it's a bit optimistic to say, about the players instructions are basically none so i do accept that. But funny part you know what is it? That there are more hidden things around how those stuff works,guess will be your turn.

EDIT:

https://fm-arena.com/find-comment/16473/

Will let it here so everyone can understand clearly.


Again, I am just proposing an improvement to the queue system of FM-Arena. I do not understand why you are bringing another issue to the table, and I have no interest in getting into an argument about that.
Delicious said: So from this reasoning you get the results that,is better going w/o overlap? Because on mine say the contrary.
I am more confused then before now.


Different methodologies of testing achieve different results.
Sane said: will wind 4.0?

After Earth 3.0. I'm testing less currently since I'm playing on my free time, so I only test during work hours.
Sjel said: still pace>accel right?

the KING is baaaaaack!


Yeah, I would trust the results from the attribute test table.
Delicious said: If you say so i might believe you know pretty well. But as i said for me is everything cool,even stay on my queque :)

Those are just a bunch, seem people need to understand, that it's not like i was random spamming because of something,but in order to achieve something-accurate you need a server-computing.
Spoiler
will wait you explain how mentality passive's works from your accurate work.

You trying to explain things with your "database" that is working in a completely different way to understand how things works under a "freeze" on this one?

Or do you have fm-arena file?

Do you really believe if i had something that was nearly accurate as this Tactic-Test i would even come here and "spamming"?

My mistake was trying to "hold" more "roles-slot" possible in order to prevent people to just copy.

About that kind of spam you're totaly right and since i've understand how things working i just went and deleted most of them that were on queque.

That's why even @ZaZ is using the work i did, because was very inefficient computing resource.

Hope you understand better now. And hope you will show me the results of your work so i can just use it for my liking.



And i said that is totaly cool. You helping me in that way i am not blind to see that.



Frankly,i totaly agree with you. But in order to make it "clean" we should need a tool in order to conduct a research. In another site was provided and i am frankly using it for not shooting-gunning test in this place. Because as Zippo said i am obsessed too much with micro-improvements and i like to juice out till the last drop from everything i can about something i like.
That could be a cpu or a script or a database or something that require always more speed.


I think you are a bit too full of yourself right now. When you started testing, you said the instructions you were using were meta, so you could copy from others without giving any credits. Now, you assume everyone is copying from you. You shouldn't hold that double standard.

I have been here for a while and every time someone is on top, it's natural that people will try to understand what made that tactic work and assimilate to their own tactics. If the difference is too small, then I agree it's just a tweak and it should be given credits, but after a while the tactics always start to converge somewhere.
keithb said: Explain it to me like im 5 years old

Congrats on new water!


Let's say you have tactic A and tactic B. They reached the number of points below after being tested with Manchester City:
A
98
99
90
79
106

B
97
94
93
110
81

Then you rank all those values by higher to smaller:
1. 110 - B
2. 106 - A
3. 99 - A
4. 98 - A
5. 97 - B
6. 94 - B
7. 93 - B
8. 90 - A
9. 81 - B
10. 79 - A

Then you simply sum the ranks and see which one has the best (lowest) rank. In this example, A has 2+3+4+8+10=27, while B has 1+5+6+7+9=28. Therefore A is better (or you can say they are around the same since it's only 1 point of difference. I do some more complex stuff, but this is an easy way to compare tactics that anyone can do without any advanced knowledge.
pixar said: king is back :cool:

Not anymore

Cherknam said: Is this tactic as strong with underdogs as other tactics? Also do the IFs get a lot of goal contributions? I have a good one but he is not performing with my current tactic.

Yes, this tactic is very balanced and can be safely used by teams of any stature.
ShiftLeft said: Hi @ZaZ , was just wondering what the most efficient training schedule was and how do you adapt your tactics to away games or stronger teams.

I use the one in the first post of Fire, under "Training".
MJK said: Hi Zaz,

Could you tell me how to effectively test tactics? Do you use your training with or without some modifications for match-buff training? Or maybe just let assistant manager do everything?

I'd like to minimize injury variance but also not give up some training advantage.

Thanks


I have created a save file with only English teams, and set all players from the two top leagues to have maximum consistency and minimum injury proneness. Then I run tests with eight teams, one save with two teams from Premier League and two from Championship, and another similar with different teams, divided equally by season odds. After that, I do five runs for both saves, which gives a total of 1680 matches. After that, I do a rank test to define which variation of the tactic is the best.
I'm not complaining with your methods, just making a suggestion to improve FM-Arena overall. Also, keep in mind that saying you are making a joke usually rubs off the other way.
tom100000000000 said: Great idea. A lot of the front page is filled with spam.  Users posting their tactic 10 times over, each with only the tiniest detail changed…

I'm not saying brute testing doesn't work, there are some well known people that release ten tactics per day changing just some minor instruction, until one of them gives good results. All I am suggesting is to make the queue more fair for those that test things thoroughly before uploading here, using some very simple scheduling system like round robin. This system will not hurt much people that do brute testing, but will greatly benefit those that try to understand their tactics before posting.
Sam said: won the Prem with Newcastle with this. Excellent

Congrats! Glad to know.
Thanks for the words! I don't think it will stay on top too long, I think there is still space to break the 60+ mark, either by me or by others.

tom100000000000 said: I was just starting to think overlaps or underlaps were essential. Good job.

This version has higher chance to succeed dribbling when compared to FM22, with more dribbles completed per match, and less accuracy on passes, with way more interceptions. Playing through the middle favors passing, while playing through the flanks favors dribbling. The results from top of table confirm that.
I would like to suggest organizing the queue for testing tactics as a round robin, where it sorts per author instead of per tactic. That way, each author gets a tactic tested once, unless there are no more tactics to be tested. This is to preventing some users from hoarding tactics with brute force and disrupting tests of others.

For example, let's say the queue has 3 tactics from user A, 10 from user B, 1 from user C and 1 from user D. The order of testing would then be:
- User A
- User B
- User C
- User D
- User A
- User B
- User A
- User B
- User B
- User B...

That means anyone that inserts a new tactic will not necessarily go to the end, but instead he will be the last player to be tested in the player queue. In the example above, if a User E added a new tactic, he would be the 5th to be tested (after one tactic of each player), instead of the 16th.
gameresq said: Season 5 with St Pauli and we finally put an end to a winning streak of 15 years of Bayern on Bundesliga and won!
On the German Cup unfortunately we lost on the finals to Borussia by 2x0. And in the Champions we were eliminated by Inter on the penalties

We also won the "Supercup" against Bayern by 2x1.



Good job there!
Nebuuuu said: Wow, 54* on Fire 3.0. Congratz bro:thup: .
You chose the more diffcult path for tactics this year.
I really like your mindset of football, your tactics, so i´m still playing them with my Hertha BSC team.

So far, as a FootMan Veteran who invest alot of time to setup his team, training etc., i kinda have it more difficult too, to get the results (with your tactic) like i´m used to from the other FMs.
BUT...i mean...come on..when the media expectation is place 13 and after 11 matches i´m place 1..its still f*cking superb. :goofy:



Most goals, most matches without loss, most fouls (...), most chances, player with the most goals, assists..it´s complete "fine"..hehe* :cool: :thup:

So, i´ve tested only your Fire-Tactic since beginning and you could clearly see the Fire 2.4 was really on fire to some point. Then switched to Fire 2.5 which resulted in 2 draws + 1 lucky win in overtime vs 2nd league HSV at the german cup.
It didn´t felt good even there wasn´t much changes + time should be too short to take a conclusion.
After the switch to Fire 3.0, 5:1 vs Schalke.



But we will see what the future will bring to us, Hertha BSC.
I can clearly see the weakpoint in my team. Pace, Striker (still), LW, CB - maybe even CAM.

tbh, i really don´t expect to be this high in the league table and would be super happy for an international qualification. Bayern, Dortmund, Leipzig etc. are so damn good and after my next game vs Werder Bremen (a) i have to play vs the Monster Bayern.

Whatever...that`s just from me...i really love to play with your tactics, your communication vs Forum, Twitter and wish everyone here an superb happy, healthy coming new year.
Let`s enjoy the football manager (and hope he will stepup his game with the next versons..) and be thankful for this great community, especially tactic-gods like ZaZ & Co.'

Thank you :)


Thank you for your kind words!

What I am seeing in game is that RPM attracts passes to the middle, while the most effective way to play is through the flanks. As you can see in the post below, it is easier to dribble and easier to intercept balls in this match engine.
https://twitter.com/ZaZFM/status/1588865343677960196

I will investigate on the issue to see how to improve that while keeping a bit of the gameplay I like to watch.