ZaZ
You can clone players in the offline editor. Then, you would need to create a new editor file with the players you like.
Shikko said: Does it have to be 3 rest sessions or does "no pitch or gym work" for players under excellent condition work as well?

It needs to be 3 rest sessions in the same day, plus either "no pitch or gym work" or send players home to rest manually. That causes the game to glitch and players recover more energy than if you did just one of them. It is probably just a programming error in the game, but I assure you it works. I even tested with Max from Evidence Based FM, and he made a video about it.
Sapphire Alternative, but without roam from position on PFs. It is also https://fm-arena.com/thread/12717-ef-424-if-hp-v2-p101-ac/ tactic on the right side, symmetrical. I am investigating if one of the sides of the top tactic is doing the job, or if it is the combination that is creating good results.



CBP87 said: Have you submitted right screenshots? a mirrored version would see the PF and IFa on the left side but the screenshot is showing both IF's on support and both strikers as AF

I mean, the left side, symmetrical. Will also test the right side, symmetrical.
Basically the left side of https://fm-arena.com/thread/12717-ef-424-if-hp-v2-p101-ac/, mirrored. I am just trying to see which side of the tactic is the strongest.



Same as https://fm-arena.com/thread/12681-zaz-sapphire-alternative/, but with Play Out of Defense and
Work Ball Into Box. The idea is to have higher possession and entertaining football, which is very important for some players. I know this was tested on many tactics with no success, but I feel like it will be decent on this setup.


dzek said: @ZaZ, do you use Hold Position on DMs?

Yes.
Variant of https://fm-arena.com/thread/12681-zaz-sapphire-alternative/, which is based on the top tactics from the table. DMs and FBs are set to shoot less often, since they have low shot accuracy and low xG per game. DMs are also set to take more risks, since they have good pass accuracy and have many passing options from their position.


Tullero said: How would this tactic work as positive mentality?
Love your work ZaZ


Thanks! Positive is not performing well in this patch. It works well on balanced, though.
thedogspollocks said: Something so satisfying about the tactic being perfectly positionally/role symmetrical. 71 goals as well... that's mega. Wonder what tweaks can be done to limit the goals conceded. This already looks like my go-to tactic, and I'm yet to even try it. Thanks so much for the effort and for sharing.

Thanks! I will test some tweaks here before sleeping. Will try to set wingbacks and dms to shoot less often, to minimize loss of possession, since they have low xG and shot accuracy. Hopefully it will make a difference.
Alexandru said: Are other than base instructions different only for DM (hold position)? As I am on PS5

You can check this tactic for instructions, then add hold position to DMs.
Variant of https://fm-arena.com/thread/12681-zaz-sapphire-alternative/, which is based on the top tactics from the table. Strikers are instructed to mark DCL and DCR, so the entire backline is marked man to man, forcing opponents to take more risks and lose possession.


animatron said: What kind of players are you looking for in this specific tactic?
Any filters you use for genie, or can you give a vague description of players best suited for this kind of tactic?


Speedy Gonzales, Sonic, Roadrunner... you know, fast players.
smigler said: so for you playing left footed IF on right and opposite isnt necessary for this setup to work?

Yes. Preferred foot does not have a noticeable impact in performance, and the possibility to use better players would far outweigh any negative impact if it existed.
Alexandru said: I like this approach- in the same line neighbouring players having same role and position,  like PF. Making it a bit easier for maintaining and rotation.

Yeah, I like symmetrical setups because I usually train DL <> DR and AML <> AMR, which allows me to have a bench of five players covering all positions. That means a squad of 20 players + goalkeepers is usually well balanced, with four player per position. Having the same role in both sides means they stay with maximum role familiarity, even though I don't know the impact of that in performance.
Middleweight165 said: I was just a bit thrown when selecting rest after a Sat game, it was saying 2 days rest but i'm guessing thats Sat evening + all Sunday as an example

I've used this for a while now and its a bit of a game changer too be honest. Mostly in that the amount of rotation necessary is a lot less. Playing two matches per week, I was working with a squad of 29 and having to faff around with circumventing registration rules but this has removed this now


Just remember that three rest sessions in training, plus rest at home, equals super rest.
smigler said: bro is back and he starts cooking

I just copied what people are doing, and added a small change. Maybe I can try some tweak later, but will just be playing and having fun.
Testing an alternative to https://fm-arena.com/thread/12678-zaz-sapphire/, which is based on the top tactics from the table. Mentality is changed to attacking, and the DMs are changed to defensive midfielders, with the instruction to hold position. The idea is to have two players anchored to give others freedom to roam and be more aggressive.



Going to start a new save, so I would want to test this tactic beforehand. It is based on the top tactics from the table, but with some adaptations to fit the playstyle I want to see.


Middleweight165 said: @ZaZ do you do this the day of the game and then it gives the next day as a rest day?

Yes, that is what I do, together with automatic rest.

I have been away from FM for a while since I was playing other games. I kind of stopped having fun with FM24, and the break will help me enjoy more FM25.