ZaZ
Zippo said: I just want to be clear my knowledge about how the overlap TI works is from the devs BUT it might be outdated because it was the previous FM versions and they might change the way it works for FM23.

BUT still I think it's useful to know how it worked before ( it still might work the same right now ).


Well, I changed only two things in my updated Water, and the decrease in quality was noticeable (still in the limit of RNG, but still a big decrease). Since I don't think the cause was shorter passing, I assume it's the narrow for WB. The only changes were those two.
Zippo said: Hey,

I've been noticing that an intensive testing of different width combinations for wingers and fullbacks happens here.

So I just want to share with you my thoughts and experience about it.

First of all, in order overlap runs happen the wingers must sit narrower than the fullbacks otherwise overlap runs won't happen.




And I'm almost sure that when you add "Overlap Left" TI and "Overlap Right" TI then this happens:

- the wingers get their width setting set at "Narrow"

- the fullbacks get their width setting set at "Wide"

- the wingers get their "Forward Runs" setting reduced

- the fullbacks get their "Forward Runs" setting increased

(some other things might happen under the hood)



As we know, TIs override PIs, which means if you have "Overlap Left" TI and "Overlap Right" TI then any PIs that change the width setting for the wingers and fullbacks won't have any effect.

Btw, the test results kinda prove that because the difference between different width settings for the wingers and fullbacks when there are "Overlap Left" TI and "Overlap Right" TI are present is just less than 1 point, which is within the margin of error for 6K matches test.

So I suggest when you test PIs then make sure you don't use any TIs that might override the PIs.

Cheers.


That explains why my personal tests for width were so inconsistent with table results, since I don't use overlaps.
Sane said: @ZaZ I have a lot of injuries with training and rest in this fm, did you notice this?

By the end of season, does your medical team say you had more or less injuries than average? They always give a report, and usually they tell me I got like 40-60% less than expected.
To evaluate my team and decide who stays and who goes, I will check position by position which players are good, which are bad, which have potential and which don't. Then I can use that info to sell players, send youngsters back to youth teams, and to identify where I need transfers.

There isn't much magic for this selection of players. I mainly check for key attributes, like pace, acceleration, jumping reach for defenders, reflexes for goalkeepers, and so on. I also check players age, because they grow very fast up to 18, slightly fast until 21, slow until 28, and then it stops growing until decaying. That means players with high attributes at young ages (especially under 18) have high chance to become stars in the future, so they should get special attention. If two players have similar attributes, then the youngest one is most likely better. Also, remember to check coaching reports to get hints about their personality, avoiding anyone that is not professional.

In the end, my initial team looks like below, with two players per position. There is another player per position in the U21 team that can be used as backup.


From the initial team, there are two players in long term injury, and only one to be sold off (29 yo striker with 11 accel and 12 pace, which means he is not suited to the role). Checking my finances, I have only 1 million euros for transfers, and barely 2 millions left for salary, meaning I cannot change much in my team this season. I could sell players to make cash, but I'm pretty satisfied with my current squad. Since I have only one fast defender, this will be my priority for transfer before the season.


I also checked my board expectations to see if they have some policy for hiring, but they have none. They want me to play possession based football, but that is definitely not happening since I couldn't make a single tactic with high possession to work.


Unsurprisingly, the board did not accept my proposal to add a goal to qualify to UCL next year. They think it is unreasonable, so I have to prove them wrong.

About friendly matches, I always pick very easy matches, because the main goal is to improve morale and fitness. About individual training, I'm training wingbacks and inside forwards in the opposite side to increase my options, and I'm also training all players under 28 years old on Quickness (GK on Reflexes).


Daz said: Can't wait to see how it goes! Also, do you think it's possible for a club like Bournemouth, with transfers, to win the league in the first season?

It is possible, but highly unlikely. Considering I will do this first season with only one transfer (scouts searching for a central defender), I will be happy if I get a spot at Europa League.
First important decision in the game comes right before you start playing, picking up leagues and the team you want to play. I picked Bournemouth because it is the weakest side of Premier League, and I decided that by checking the lowest squad value on "Create a Club". I chose to have only English league, and only Premier Division available, since this is a quick run of three seasons.

The second division is your managerial style, or picking up your attributes. I picked the attributes below.


I chose one category of training (technical attacking) and maximizing rate for it. I also maximized working with youngsters because I will be running the youth teams. All other coaching attributes are useless since I will only be training one category (you can also train two or more, I just prefer to have more specialized training). Keep in mind that Goalkeeper Coaches and Fitness Coaches are shared between main team, U21 and U18, so I prefer to hire a good one for that position instead of doing myself.

Now, comes the list of things to do as soon as you start a new career, as described in the link below.
https://fm-arena.com/thread/2643-top-10-to-do-list-when-starting-a-new-save/

Staff responsibilities: I want to do all talks related to transfers and contracts, and manage everything about the three categories (Main, U21 and U18). I will delegate all tasks related to media and scouting to the staff. I will also take control of picking friendly matches, but delegate playing those matches.

Schedule, Arrange Friendly: I cancel all my friendlies, then set up one new friendly per week for both main and youth teams.

Training, Rest: Go to Training > Rest, then set "No pitch or gym work" for anyone below excellent condition. That will allow you to have a heavier training schedule, while avoiding most injuries of the season, which are caused by training with low condition. Repeat to the youth categories, but set double intensity on excellent condition, since the focus there is growth, and young players usually suffer less injuries.


Training, Calendar: I set up my training schedule for the whole season (including pre-season), for both main and youth teams. Unfortunately, you have to copy and paste it everywhere. The schedule is in the picture below, and attached to this message for download.


Training, Coaches: Set your coaches to maximize stars in all categories, for both main and youth teams. Notice that some coaches can be used in all three teams, like GK Coach, Fitness Coach, U21 Manager and yourself. Make sure that those shared staff are very good at coaching to optimize your resources.

Tactic: I will be using Water 5.0 and the light version in this run for main team. U21 will use Fire, and U18 will use Earth, so I can watch the tactics playing.


Staff, Search: Find the best coaches available, scouts, physios, and set them properly on training when they arrive. Priorities should be for two good fitness coaches, since physical attributes are the most important. Also, hire a good U21 manager, since he can be used to train in all teams.

To search for staff, simply search for the role and key attributes, and only realistic results will show by default. Adjust the attributes to show between 5-10 options, then pick the one you like the most (remember you can offer contract to all of them, then stall until the one you want decides if he will join or not, and cancel the rest). For coaches used for multiple teams (including youth), remember to include a good level of "Working with Youngsters".


To hire staff for the youth teams (especially a manager, since he can be used to train main team), I first unmark the option to include staff for main team (I want realistic people for youth only), and put filters for either technical or tactical training (either is fine, as long as it has good working with youngsters and either attacking, defending or mental). Keep in mind that I couldn't care less for the management ability of youth team managers, only about their coaching abilities, since I will be controlling the matches anyway.


I offered contract to the people below. I always hire Dennis Bergkamp since I really loved his football.





Next part is about picking up squad, selecting who should go and who should stay, as well as transfers, contracts and so on, so I will do in a separate post.
ZaZ - Training.fmf
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Hi! Time to run my public career to share experience with other users. All decisions will be explained, and I'm keen to hear comments and suggestions about those decisions.

I will play Bournemouth, weakest side from Premier League, and my goal is to win Champions League within three seasons. I also expect to win Premier League in the second season, and qualify to Champions League in the second season.

The plan is to use scout meetings for transfers. I will tell what I want, then make choices based on their suggestions. No individual scouting or setting up custom assignments for main team. Trust the staff!

I will also control and hire for youth teams, and my goal is to have third reserve of each position from the youth team by the second season. That will require me have scouts on assignment for youth players (under 18). That doesn't conflict with previous rule (not using scouts), because players under 18 are very unlikely to contribute much to winning UCL within three years. I also want to have top youth setup within three years. Note that this doesn't help with the main goal, it's more of a fun goal because I think every team should have strong youth settings.

Finally, I will use Water tactic because it's my highest rated, but I might use another tactic on the youth teams for testing purposes (nice to see the movements in game).

Let's do this!
pixar said: In fact, these small touches created a lot of effect, from 57 averages to 61 averages. From this perspective, I think the difference is not small.

I'm not complaining with the result, I'm just saying that the difference between the best and worse of those tests is still within the margin of error of FM-Arena. That means it's not an evidence that wide IF and narrow WB are better than the other options tested. Obviously, it's still the best result we have and we can use it as reference, but we also have to keep in mind that even the same tactic tested several times will have some variance.

As an example of what I'm saying, IF-wide has gotten 59 points in 0.6, but also got 61 in 0.8. WB-Narrow hit 61 result here, but in 0.9 it was 58. In other words, we should be careful to not draw conclusions based on what can be variance, as there is no statistical difference between the top tactics.

P.S.: I have no problem with other tactics being on top, I am just trying to point out to not take the result as definite truth and ignore the other options on future testing.
Gratz for the top, but keep in mind that if you run the same tactic several times in a test with one point of precision, it's only natural that a few runs will end up one point above and a few will end one point below. That means what you tested might very well make no difference, and what we see is just statistical noise. Even running the same tactic, the best run and the worst could have two points of difference in between (the best run one point above, the worst run one point below).
Mornon said: First of all, I hope your wife is recovering from the surgery.

About your career, I'd suggest to start in an european country like Greece or Norway from 2nd division and try to hire only player with your country nationality.

About the tactics, maybe you can avoid to use the same role twice for adjacent players (for example BPD, CC, VOL, CA) just to make it more realistic.


Thank you! About the suggestion, I will keep it in mind for a future run, but right now I will do this one with Bournemouth.
Do yourself a favor and remove role rating from your view. Just right click the column and replace it with something useful instead.
I will play Bournemouth, weakest side from Premier League, and my goal is to win Champions League within three seasons. I also expect to win Premier League in the second season, and qualify to Champions League in the second season.

The plan is to use scout meetings for transfers. I will tell what I want, then make choices based on their suggestions. No individual scouting or setting up custom assignments for main team. Trust the staff!

I will also control and hire for youth teams, and my goal is to have third reserve of each position from the youth team by the second season. That will require me have scouts on assignment for youth players (under 18). That doesn't conflict with previous rule (not using scouts), because players under 18 are very unlikely to contribute much to winning UCL within three years. I also want to have top youth setup within three years. Note that this doesn't help with the main goal, it's more of a fun goal because I think every team should have strong youth settings.

Finally, I will use Water tactic because it's my highest rated, but I might use another tactic on the youth teams for testing purposes (nice to see the movements in game).

I will create a new thread for that once I sort out a last version of Fire, Water, Wind and Earth, then I will start the run. All decisions will be explained, and I'm keen to hear comments and suggestions about those decisions.
This is not a trivial suggestion, so it's something for later if devs think it's a good idea.

The problem: There are too many tactics that are too similar, from the same author, to brute test instructions. They clog up the table and hide tactics from other authors and other formations.

Proposed solution: Only display the best tactic from each thread in the table. For example, if I post Water 1.0, 2.0, 3.0 and 4.2, only the top one would be displayed in the table (in this case, 4.2). There might be a "+" sign to display other tactics from the same thread.

Expected result: Table will be cleaner and will emphasize the best tactics from each author. If an author wants different shapes to appear in the table, they would need to create a new thread, but if they just want to update or test something on the same tactic, then only the best of that thread would show, and that would help players find the best variant easier instead of using something outdated.
opq said: yeah, but many, include me, think of IF/IW as some just slightly outside the box forward, who needs to be as close to it, as he can

anyway, we can't see G/A distribution between players from test results, and mb IFs just supports more then finishing moments themselves, so it benefits for overall team result


They usually are second goal scorers (after strikers) and first in assists, and they have a good number of crosses per match. You can think of them as a mix between wingers and strikers.
opq said: finally
and it's not even about result but for my stupidity to put the most intrigue variant such deep xD

p.s. but I'll laugh hard if good old variant with narrow + narrow works better


It makes sense that wider players work better with focus play through the flanks. Many people think that focus play through the flanks increase chance for players to pass the ball to them, but it actually just makes central midfielders get closer to the flanks so the ball flows more around that area.
Nice!
opq said: I usually play on full DoF or with shortlist from my scouts for A-grade recommends, from which I can suggest players for DoF to buy.
Shortlist doesn't help if you're climbing from low-leagues tho, cuz it's always "out of date" if you climb fast enough.


I'm not a fan of DoF for hiring, they never get the player I want, and when they do, they pay double the price.
Going to start my journey on FM, sharing step by step what I am doing, with the reasoning behind every decision. I couldn't do earlier because my wife had a surgery and needed help recovering, so I couldn't make the commitment to play regularly to share.
Anyway, I accept suggestions on the initial setup of this journey.

- Transfers: Only control scouts through scout meetings, and only hire between players they recommend. Yes or no?

- Club: start from lower division of England and climb to win Champions League, or start with weakest side from a top division and try to win during first season?

- Tactic: Play with a generic tactic, or a specific style or formation?

So, any suggestions?
For next test, I would like to suggest Prevent Short GK Distribution, and the 4 methods of distribution (roll, throw, short kicks and long kicks). The reason is because Play Out of Defense isn't doing so well, so maybe allowing opponent to play from defense can be good (in my tests, difference is minimal). On the other hand, roll it out is working well like previous years, but I don't see much difference to the other methods of distribution in win rate.
Muukzor said: Updated with some results, doesn't seem super promising but who knows :P

More attacking roles doesn't necessarily mean more offensive, because you could be playing more direct and losing possession easier, which results in less attacking opportunities.
Zippo said: We've have internally tested "424 Alhamdulillah II" tactic without "Get Stuck In" TI for 1,920 matches and here's the result:

"424 Alhamdulillah II" tactic without "Get Stuck In" TI = 60.18645833333 points

"424 Alhamdulillah II" tactic =  59.75763888889 points



Please note, that we tested the version without "Get Stuck In" TI only for 1,920 matches so the RNG might be 3 points and if we tested it for 5,760 Matches as we did to the original tactic then the result might be worse up to 3 points.

Anyway, even if the version without "Get Stuck In" TI got 0.5 - 2.0 points less than the original tactic then I still would suggested playing a normal game without "Get Stuck In" TI because there are always at least 1-3 matches every season where some of your players gets a second yellow card that automatically turns into a red card and it might cost you 3 - 6 points every season but it can be prevented by removing 'Tackle Harder' PI off this player or even adding 'Ease Off Tackles' PI to him, of course, that would have an effect if there's no "Get Stuck In" TI, which overrides the PIs.

I don't urge everyone to imidialty get rid of "Get Stuck In" TI, especially, if your goal is getting the highest score in our tactic testing because "Get Stuck In" TI might also increase the "Pressing" by a tiny fraction (I'm not sure about it), which might improve the score by 0.5 point in our tactic testing but if you play a normal game then obviously, "Get Stuck In" TI is pure evil, it doesn't allow you making point adjustments to the aggression of the tackles, which might cost you 3 - 6 points every season.

Also, imagine you're playing in a final and some of your players got an early yellow card and you can do nothing to adjust the aggression level of his tackles.


Yeah, I agree with your reasoning.