Sapphire PF, but with one of the PFs changed to AM, instructed to hold position and hold the ball. The goal is to create a solid triangle with the DMs and move the ball more around the middle of the field.
Super rest should be in the first day after every match. If you have to travel during that day, then have normal training, and transfer super rest to two days after the match. Travel + Rest + Rest do not work.
Antal said: At the start of the season, do you use your training schedule? Or do you use the pre-season game schedules? How many friendly games a week do you play at the start of the season? Expand
Same training schedule for the whole season. One friendly per week.
Middleweight165 said: @ZaZ If you're travelling and set the superrest for Matchday + 2, would you have trainings on the Matchday +1? My thinking is using your rest setup, only the guys who havent played or played minimally anyway and it would give them a chance to get extra training or would you have 2 days of rest with the 2nd being the superrest day? Expand
It is like you said. Players who participated in the match will have two days of rest, and the others will train, then rest. Keep in mind it is better if tired players don't train, so they avoid injury. That allows you to have heavier training sessions to increase more attributes overall.
If your league has too many weeks with two matches a day, you cannot expect much from training anyway.
animatron said: Most leagues have 25 players max for registration,
Considering you have a backup on each position, would you say remaining 3 should be winger,fullback and striker? I find those 3 roles to be most injury prone because of their roles/workload Expand
Some leagues allow young players to play without registration, so you can use the youth team as backup in case of injuries.
Usually I play with a symmetric 424, with my fullbacks and wingers trained to the opposite side. That way, each player can cover two positions. My squad is usually something like this: GK x3 DC x5 DL/DR x5 DM x5 AML/AMR x5 ST x5
If I am allowed only 25 players, for some cup or league, then I would use the remaining three as DL/DR, AML/AMR, and DM, as those are the positions that use the most energy during matches, which can lead to injuries.
Turbulents said: Hi, Zaz! Started using your schedule with super rest, but my injuries went up about 3 times, making me the worst in the league. The growth is good though, how's it been for you in the long term? Expand
Unfortunately, attribute growth and minimizing injuries are two conflicting goals from training, and I prefer to manage injuries with a broader squad to be able to reap rewards of better growth. I often rely on a squad of ~30 players, and that allows my players to have higher performance than they would if I used a weaker training with a smaller squad.
In short, we are talking about 1 or 2 extra pace and acceleration per season for the entire team, which is massive as you can see in the attribute table. Not only that, but growing players faster also allow you to profit more with transfers, which can lead to stronger squads (or in the very least, money to sustain two or three extra players to cover for the injuries). The third benefit of having faster growth is to allow you to rotate more the squad without losing much quality, which helps reducing injuries.
If you feel like you cannot handle the injuries, you can change the schedule to have at most one Physical or Match Practice sessions a day, and substitute anything over that for Attacking and Defending sessions. That would reduce intensity and cut at least half of the injuries, at the cost of redirecting growth from physical to technical and mental attributes. Keep in mind that might "fill" the CA with less useful attributes, leading to lower quality players when they reach full PA.
keithb said: I use a similar schedule. I don't have as many physical, which is probably a mistake and don't use match practice and physical on the same day. It's basically physical, defence and attack every day with two march practices a week and 3x rest the day after a game. It's your schedule from 22 or 23 with the rest that yourself and max came up with.
I also only play on Wednesday and Saturday so I can set training at the start of every season, change it once the European draw is done and then for extra games in cups and Europe. Also stops my assistant ruining my training every week. As you can't stop them doing that Expand
That one is also good, it is just that I am risking a bit more injuries for a bit more of growth. Problems with multiple objectives also have multiple optimal solutions. But make sure to add super rest after matches, that will help a lot keeping players fit during the season, and reduce injuries in training.
Yarema said: Quick question, does travel work the same as rest? What I mean is the day after an away match one of those rest slots will be filled with travel. Do players still get a super rest? Expand
Unfortunately, travel gets in the way of super rest. In that case, it might be wiser to set rest for the next day after travel.
It is hard to talk about best training schedule because training has multiple objectives. Usually, players aim to increase attributes, keep players fit, and avoid injuries, but there might be other goals. Below are pictures of what training schedules I use to maximize those three objectives (it shows for both one and two matches a week). Outdated
I have updated the routine to make it less prone to injuries, while keeping the growth of attributes. Below is an example of how to adjust it to busy weeks. Keep in mind that Travel does not count as Rest, so it blocks super rest.
Explanation: - Two Match Practice sessions per week because they are the most efficient. - Full day of rest after matches, paired with "No pitch or gym work" for super rest (it has increased effect). Keep in mind that super rest only works with a complete day of Rest sessions, and sending the players to rest at home. - As many Physical sessions as possible, because Pace and Acceleration are the most effective attributes. - Match Tactics, Attacking, and Defending sessions are very efficient, and they are used to complete the days without reaching red intensity. - I also set additional focus of all players to Quickness and GK Reflexes.
Current Test
I hope that helps anyone, and let me know what you think if you start using this schedule.
Antal said: Do you incorporate additional training into your schedule? Expand
Quickness for line players, Reflexes for goalkeepers.
BulldozerJokic said: @ZaZ I'd not use match practice until you max out pace and acc, since PA is not indefinite. I just won Champions League with homegrown players from a low reputation club from a weak league, just resting them for a couple years in U-18 to redistribute their attributes into physical and then training them with purely physical training. Expand
Not saying it is a bad idea, but that would take at least double the time to finish training a player, and I am not sure if most people are willing to game that much.
Same as EF Left, but with strikers dislocated to the right side instead. The idea is to give more space to the AF to be effective. Haaland scored 87 goals!
Had nothing better to do, so I decided to make a tiny tweak to the top tactic of the table. In short, I moved strikers to the left, to create more space for the IF-At to roam, and to get support players closer to AF. It probably will not change much, but I thought it was worth to investigate.
Antal said: I remember your old training, bro in 2024 there is no possibility to have three trainings before the game (physics, attack, defense) Should we remove the physical training on this day? Expand
I would use one physical every day, and two physicals before the match (since match focus is light). That would reach the cap of seven Physical sessions a week, considering one day for super rest.
Antal said: You have created an effective training program in the past, could you please post the players training for 2024 Expand
Most important for a training schedule are: - Three Rest sessions after the match day. Add "no pitch or gym" rest below Excellent condition, or manual rest, on top of the three rest sessions, to stack them into a super rest. - Two Match Practices, as it is the most efficient training session. - As many Physical sessions as possible, because Pace and Acceleration are the most important attributes. Quickness and (somehow) Endurance have similar results. Avoid getting to red intensity, because of injuries. - Fill the remaining sessions with Attack and Defend sessions, as those are the most effective general purpose sessions.
As long as you follow these guidelines, your training schedule will be good.
Keep in mind Rest does absolutely nothing if you did not add three sessions in the same day. Recovery is just a much worse rest that does not reduce match sharpness, so never use it. The only rest players need is Super rest (three rest sessions plus manual rest / "no pitch or gym". In weeks with two matches, make one super rest after each match day.
Another try to identify the strength of the top tactic. The goal is to check if the IF-At has a good relationship with AF-At. They seem to fight against each other, but I want to test just for completeness.
Sapphire PF, with IFs in support role. It can trade attack power for better defense, but it can also cause IFs to fight for space with PFs, instead of using the opportunities created by them.
I am just investigating what part of the top tactic causes it to perform well, to check if it is an isolated element that can be incorporated in other tactics, or if it is the combination.
How many friendly games a week do you play at the start of the season?
Same training schedule for the whole season. One friendly per week.
It is like you said. Players who participated in the match will have two days of rest, and the others will train, then rest. Keep in mind it is better if tired players don't train, so they avoid injury. That allows you to have heavier training sessions to increase more attributes overall.
If your league has too many weeks with two matches a day, you cannot expect much from training anyway.
Considering you have a backup on each position, would you say remaining 3 should be winger,fullback and striker? I find those 3 roles to be most injury prone because of their roles/workload
Some leagues allow young players to play without registration, so you can use the youth team as backup in case of injuries.
Usually I play with a symmetric 424, with my fullbacks and wingers trained to the opposite side. That way, each player can cover two positions. My squad is usually something like this:
GK x3
DC x5
DL/DR x5
DM x5
AML/AMR x5
ST x5
If I am allowed only 25 players, for some cup or league, then I would use the remaining three as DL/DR, AML/AMR, and DM, as those are the positions that use the most energy during matches, which can lead to injuries.
Unfortunately, attribute growth and minimizing injuries are two conflicting goals from training, and I prefer to manage injuries with a broader squad to be able to reap rewards of better growth. I often rely on a squad of ~30 players, and that allows my players to have higher performance than they would if I used a weaker training with a smaller squad.
In short, we are talking about 1 or 2 extra pace and acceleration per season for the entire team, which is massive as you can see in the attribute table. Not only that, but growing players faster also allow you to profit more with transfers, which can lead to stronger squads (or in the very least, money to sustain two or three extra players to cover for the injuries). The third benefit of having faster growth is to allow you to rotate more the squad without losing much quality, which helps reducing injuries.
If you feel like you cannot handle the injuries, you can change the schedule to have at most one Physical or Match Practice sessions a day, and substitute anything over that for Attacking and Defending sessions. That would reduce intensity and cut at least half of the injuries, at the cost of redirecting growth from physical to technical and mental attributes. Keep in mind that might "fill" the CA with less useful attributes, leading to lower quality players when they reach full PA.
I also only play on Wednesday and Saturday so I can set training at the start of every season, change it once the European draw is done and then for extra games in cups and Europe. Also stops my assistant ruining my training every week. As you can't stop them doing that
That one is also good, it is just that I am risking a bit more injuries for a bit more of growth. Problems with multiple objectives also have multiple optimal solutions. But make sure to add super rest after matches, that will help a lot keeping players fit during the season, and reduce injuries in training.
Unfortunately, travel gets in the way of super rest. In that case, it might be wiser to set rest for the next day after travel.
Outdated
I have updated the routine to make it less prone to injuries, while keeping the growth of attributes.
Below is an example of how to adjust it to busy weeks. Keep in mind that Travel does not count as Rest, so it blocks super rest.
Explanation:
- Two Match Practice sessions per week because they are the most efficient.
- Full day of rest after matches, paired with "No pitch or gym work" for super rest (it has increased effect). Keep in mind that super rest only works with a complete day of Rest sessions, and sending the players to rest at home.
- As many Physical sessions as possible, because Pace and Acceleration are the most effective attributes.
- Match Tactics, Attacking, and Defending sessions are very efficient, and they are used to complete the days without reaching red intensity.
- I also set additional focus of all players to Quickness and GK Reflexes.
Current Test
I hope that helps anyone, and let me know what you think if you start using this schedule.
Quickness for line players, Reflexes for goalkeepers.
BulldozerJokic said: @ZaZ I'd not use match practice until you max out pace and acc, since PA is not indefinite. I just won Champions League with homegrown players from a low reputation club from a weak league, just resting them for a couple years in U-18 to redistribute their attributes into physical and then training them with purely physical training.
Not saying it is a bad idea, but that would take at least double the time to finish training a player, and I am not sure if most people are willing to game that much.
Thanks! Maybe next year. =)
in 2024 there is no possibility to have three trainings before the game (physics, attack, defense) Should we remove the physical training on this day?
I would use one physical every day, and two physicals before the match (since match focus is light). That would reach the cap of seven Physical sessions a week, considering one day for super rest.
Most important for a training schedule are:
- Three Rest sessions after the match day. Add "no pitch or gym" rest below Excellent condition, or manual rest, on top of the three rest sessions, to stack them into a super rest.
- Two Match Practices, as it is the most efficient training session.
- As many Physical sessions as possible, because Pace and Acceleration are the most important attributes. Quickness and (somehow) Endurance have similar results. Avoid getting to red intensity, because of injuries.
- Fill the remaining sessions with Attack and Defend sessions, as those are the most effective general purpose sessions.
As long as you follow these guidelines, your training schedule will be good.
Keep in mind Rest does absolutely nothing if you did not add three sessions in the same day. Recovery is just a much worse rest that does not reduce match sharpness, so never use it. The only rest players need is Super rest (three rest sessions plus manual rest / "no pitch or gym"
I am just investigating what part of the top tactic causes it to perform well, to check if it is an isolated element that can be incorporated in other tactics, or if it is the combination.