ZaZ
AlexTheTall said: Where can I get the update please? :)
ZaZ - Winter 0.11.fmf
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johnconnerson said: Have you tried testing the 'extreme' offensive (most GS) and defensive (least GA) tactics from FM24 as a IP/OOP pair in FM26? I'm curious to see if the IP/OOP system can handle these extremes within the same 'tactic'.

I will investigate in the future. Thank you for the feedback.
iamkurtgoz said: I use 0.12 at Bayern. Almost every game, even though I'm attacking with devastating dominance and taking shots, the opponent wins by only taking two or three shots. This has happened to me three times. It's not like it happens against big teams, it happens against smaller teams.

How is the season in general? If those things happen once or twice a season, then you are just getting FMed.
This tactic was improved by Spring 0.12.
ZaZ - Spring 0.12.fmf
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Alexandru said: Can you post prscr here for updated one (0.11)? I am on PS5 and want to try with the same team

Or maybe just confirm if I got it correctly:
1. All the same apart from moving DM to CM role (channel MF)?
2. and 2 pressing instead of FB?

Apart from it as I think it is tackle harder for everyone and make more runs for 2 Strikers and 2 wingers only?


1. The 2 DMs are moved to CM in the Channel Midfield role. Instructions are to make more runs into space, and tackle harder.
2. FBs are changed to Playmaker Wing Backs, with instruction to tackle harder.

The screenshot is below.
Last update of the seasons before testing OoP stuff is below, Winter 0.11. It is tentative, but better than 0.1.
ZaZ - Winter 0.11.fmf
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Uploaded : Nov 13, 2025
Alexandru said: I won 1-st league rather easy. Second season 12th (of 16) place so hardly survived. As I mainly simulate matches, hard to say what's exactly can be improved. But I think attack is not good. Forwards score not a lot. Maybe Wingers' roles should be adjusted (IF?) and make formation not so narrow?

Thank you for the feedback! I am currently testing a version with PWBs, and DMs advancing to CHM during possession.
Just leaving Summer 0.11 here for anyone interested. It is better than 0.1, but still tentative, so it might change until the 0.2 version.

P.S.: My next batch of experiments is about different roles for OoP, like pressing or tracking.
ZaZ - Summer 0.11.fmf
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As requested, I am adding a link here to the sheet where I add results of my tests. I will add the best iterations of my tactics there, as well as some of the most well known for reference.
https://docs.google.com/spreadsheets/d/1kKEqBmE-ENJGgaDTgYJsAbmqcAKxekxx_QCtvreVUYA/edit?usp=sharing
max 737 said: so autumn 0.1 is the best?

It got the best results in the experiments, for that configuration.
max 737 said: @ZaZ which is the current best?

To make it easier for people to find the best results, I added a field for "ZaZ Score", which basically gives a grade to each tactic (10 is the best).


Steelwood said: I also think they have ramped up the RNG this year, or at least it feels that way. I reckon last year Spring 0.1 would have been more consistent in your own testing even without FM-Arena's 1000 games

I will run two more tests for each tactic, for a total of 4 runs of 8 teams. In each run, the results of best and worst teams are discarded, and my final score also discards the best and worst runs during calculation. That should give a better grasp of what tactic is expected to perform better, despite the variance and not running as many tests as FM-Arena.
sponsorkindest said: @ZaZ : thanks again! final question, so the reason why there is a high variability in ranking 4th and 12th (for spring) has to do more with the randomness within the game and you are testing for 38 games per team rather than for 10000 games like they do in fm-arena and to a lesser extend the volatility of the tactic. what i mean by volatility is a tactic like summer tend to give weird scores because of high scoring games and that might produce some weird season's during testing.

Some tactics naturally have more variance than others, and I am also not controlling several factors from the game like morale or injuries, like FM-Arena tests do. It is not like having that variance is bad, it is just how statistics work. That's why I ran twice each tactic, so you can combine the results and have a more precise insight of performance. Instead of running the test and showing the best results, I show them all without a bias, and let my scoring system interpret if they did well or not compared to the other tactics. It is not as precise as FM-Arena's test, but it has value as an approximation. Someone who checks the table will know Spring 0.1 can perform not as well in a bad day, and Spring 0.11 will very often produce better results.


Skillz92 said: when is spring 0.11 releasing on here?

the versions 0.XY are tentative, so I am still testing to see what will become Spring 0.2. I will leave it below if you want to try, since it is the current best.  The difference is that the two CMs move to AM during possession. I am only updating to that table the versions that are worth showing, because there is no point showing versions with small changes that didn't perform well enough.
ZaZ - Spring 0.11.fmf
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Uploaded : Nov 11, 2025
sponsorkindest said: hi @ZaZ : thanks for adding the excel file. looking at the sheet, is it safe to assume you ran the same tactics twice for the listed team. Lets take spring as an example, the 1st time you ran it, it ranked 4th but the 2nd time you ran it, it was ranked 12th among all the tactics you have tested till date.

Yes, that's exactly how you should read it. If you want a combined score of both runs, you can get the average of the scores. For example, the combined score of Spring 0.1 for points would be 7.5, or (6.1 + 8.9) / 2. Keep in mind that my scores are an average of ranks (discarding best and worst values), so smaller is better. In other words, it means Spring 0.1 was on average 7.5th place when you rank points of all runs for each team.
Alexandru said: Thanks. Started with this one as just purchased the game. Console version which makes things harder :) As I cannot save tactics due to bug. Decided to play this tactics as played similar in FM24. So far 10 games in first league Ukraine with a team predicted as a 6-th finisher. 7 wins and 3 draws. Did one adjustment - I am using DLF or CF instead of one CHF

Glad you like it! Please, let me know what you think of the way it plays, and results by the end of season. =)
Skillz92 said: okay i will keep and eye on here. thanks again

Results are in the sheet now. Keep in mind that is just one test methodology, and results could be very different using another methodology like FM-Arena. Also, the tactics were tested in real teams, which means their squad could have some positive or negative impact for different formations, roles, or instructions.
Skillz92 said: okay brilliant thanks for letting me know, how long does it normally take?

It should be ready later today or tomorrow, since I am only running the four main tactics, and the reference (Highway from @Gerrard). I will also post the results of two runs per tactic (each with 8 different teams), and I did some adjustments to the league to reduce variance (like setting injury proneness to 1).
Skillz92 said: @ZaZ what me was the spring tactic created for?

I don't remember when it was tested, but I am running my tactics again in the current engine.
Just the standard safe 343, based on Yellow, from FM22. Team instructions are simply Tackle Harder for all positions, and Make More Runs for the five frontliners. Let me know how it performs for you.



max 737 said: this is the real way testing to be carried out, by testing with the lower league squads, highly appreciated @ZaZ
so the spring tactic is the best of all I can confirm?


It has the best win rate and goal difference, but if you want to score more goals, Summer is better, and if you want to concede less, then Winter is better.
Just the standard solid 4123, based on Green, from FM22. Team instructions are simply Tackle Harder for all positions, and Make More Runs for the five frontliners. Let me know how it performs for you.