Mark said: @ZaZ thanks for putting it up for testing. Certainly within the margin of error of the best striker tactic. I will continue to use it and have the strikerless as the back up if we are in trouble. Expand
You are welcome! Apparently someone posted one with similar results with two AMs, but any tactic within 1 or 2 points of difference might be better than the other, because of statistical variation.
Personally, I prefer tactics with two strikers instead of a single one (for no reason other than more pleasant attacking moves), so I will post one with two strikers too, just to see how they compare.
Mark said: @ZaZ any chance you could try this moving the the SS forward to ST CHF with makes more runs. I prefer using a striker, like many others on the forum, and this seems to be working well for me. I wonder if it would go to the top of the tactics with strikers. Thanks Expand
I was testing all types of strikers, with variants in player instructions, and CHF with Make More Runs gave me the best results so far. I will add a variant to the first message of this thread, and upload it to test once my cooldown time is over, but results will not be particularly impressive (still enough to overachieve and win leagues, though).
My other current tests are related to Take More Risks in the backline (OCB, AWB, CHM, in different combinations), and higher participation of IFs in defense (TWM, WMF and similar roles OoP). I should put some less conclusive tests here to see how it goes, and I still wanted to test other formations, but I have to respect the limit of two tests per 24h.
max 737 said: Hi @ZaZ would just like to understand how does it help in giving 3 rest days after a match? Is 1 day rest enough? And say if a match is after 3 days then how many days rest do you give? I also noticed that due to rest, the match performance went down a lot and players were not performing as well as they were with the full training! Expand
It was a typo. I meant three rest sessions in one day, to stack with "No pitch and gym work" and trigger super-rest.
Alexandru said: @ZaZ Clarification question for console training: Of course your scrs help a lot, but I would like to be sure about schedule. I don't know whether you know it, but in PS5 you plan training weekly: meaning that for each given week you put focus: Defence, Attack, Physical, Tactical, Set P., etc.
Thus, for example, taking a September: 1st Week - Attacking, 2nd week - Physical, 3 rd week Physical, 4 th week - Defending. So I cannot go "inside week or day". Having this, what is ratio between trainings? I mean that for example we have to do 3 Physical, 1 Att and 1 Def for a "full cycle". (Trivial example). Which is in total 5 weeks. Then repeat again....
I hope I made it clear. On your scr I can see 8 Physical slots, 3 Attacking, 3 Defending and 3 Set P. So rounding down for PS5 it would be: 3 weeks Physical, 1 week attacking, 1 week Defending and 1 week Set P. Then repeat. If it is possible, please define it in this format Expand
Sorry, but I do not have the knowledge to talk about training in consoles if it is any different from PC. I hope someone else more familiar can help with that.
Eddie said: What is the goal of your training, Zaz? To develop physicality, acceleration, and speed? Or is it training to avoid injuries as much as possible? Do you think your training develops CA and attributes more than the Chinese meta (which uses Offensive, game pace, and speed + recovery)?
Regarding super-rest (3 rest sessions on the same day). When the game is away (for example, on Sunday), it only allows two periods. Does it have the same effect? Or is it better to do the 3 rest sessions two days later (in this case, on Tuesday)? This is especially challenging in weeks with two games. In my case, practically the whole year is two games. Expand
About my training, the goal is to maximize CA gain while prioritizing physical attributes, as well as minimizing injuries. I think maxing a player in two or three years allow you to profit more in transfers and hire players with higher pace and acceleration. Hiring players with high initial speed attributes allow you to get to 18-20 in those attributes, and the extra attributes still make a difference, even if less than pace and acceleration.
About super rest, it does not work if you have travel, so in those cases you have to move the rest to the day after, unfortunately. Some leagues just have worst calendars than others, that's how it is.
Eddie said: And Zaz, what about when we're 1-0 up against much stronger teams? Do we keep attacking? In those last 5 minutes of the match against these stronger teams, do we maintain the attacking tactic or do we have another tactic and/or strategy to defend in those moments? Expand
Personally I prefer to keep the same tactic going, but you can also swap to any tactic in the same formation with lower goals conceded in the table. Changing mentality is not working very well for me in FM26, for some reason. It might be just me, so I can try different mentalities here another time.
Bradjc94 said: What other settings do you use for your training schedule? Expand
Just automatic intensity, three rest sessions after matches for super-rest, and that schedule I posted. P.S.: I also set everyone for Quickness focus, and train them in a role with focus on pace and acceleration (highlighted attributes). I will add that to first post.
Alskee said: Sorry if its a dumb question but with the training schedules, do i need to make different ones if i have games on days other that Saturday or Tuesday/Saturday? or will these ones edit theirselves for weeks with different game days.
And i should have everyone set to automatic for training intensity right? Expand
About the training schedule, sometimes it adjusts automatically, sometimes it does not. Setting up training is the most annoying task in FM26, in my opinion, because they do not provide a fast way to do so.
That training routine is made for double intensity, so you need to use my settings (or something similar) to get full effect.
Player Instructions: tackle harder for all, stay wider for IF, and stay narrower for AWB.
Opponent Instructions: None, and only recommend people to do so if they know what they are doing.
Light version when you have a comfortable lead: Ease Off Tackle for all players, Stay On Feet, then reduce one step in mentality (to Positive), Trigger Press, and Tempo. The goal of this version is to avoid injuries and cards, at the cost of performance.
Set pieces and training are in the attachments. Make sure to leave three rest sessions after every match, double intensity when full energy, and no pitch or gym training when below full condition. I also set everyone for Quickness focus, and train them in any role of their position with focus on pace and acceleration (highlighted attributes). Pictures for people on consoles are below. Training and Set Pieces
Credits to everyone in FM-Arena, to be fair. First versions of Autumn came before Argus, which came before Diaboliq, which came before Kickback, which came before this version of Autumn, and many other people also did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.
You are welcome! Apparently someone posted one with similar results with two AMs, but any tactic within 1 or 2 points of difference might be better than the other, because of statistical variation.
Personally, I prefer tactics with two strikers instead of a single one (for no reason other than more pleasant attacking moves), so I will post one with two strikers too, just to see how they compare.
I was testing all types of strikers, with variants in player instructions, and CHF with Make More Runs gave me the best results so far. I will add a variant to the first message of this thread, and upload it to test once my cooldown time is over, but results will not be particularly impressive (still enough to overachieve and win leagues, though).
My other current tests are related to Take More Risks in the backline (OCB, AWB, CHM, in different combinations), and higher participation of IFs in defense (TWM, WMF and similar roles OoP). I should put some less conclusive tests here to see how it goes, and I still wanted to test other formations, but I have to respect the limit of two tests per 24h.
In the first post, you have a version for Tuesday and Saturday. You can adjust it by doing Tuesday > Wednesday > Thursday > Tuesday.
I recommend playing an AM there, and you can train strikers for that position.
It was a typo. I meant three rest sessions in one day, to stack with "No pitch and gym work" and trigger super-rest.
Same as previous.
Thus, for example, taking a September: 1st Week - Attacking, 2nd week - Physical, 3 rd week Physical, 4 th week - Defending. So I cannot go "inside week or day". Having this, what is ratio between trainings? I mean that for example we have to do 3 Physical, 1 Att and 1 Def for a "full cycle". (Trivial example). Which is in total 5 weeks. Then repeat again....
I hope I made it clear. On your scr I can see 8 Physical slots, 3 Attacking, 3 Defending and 3 Set P.
So rounding down for PS5 it would be: 3 weeks Physical, 1 week attacking, 1 week Defending and 1 week Set P. Then repeat. If it is possible, please define it in this format
Sorry, but I do not have the knowledge to talk about training in consoles if it is any different from PC. I hope someone else more familiar can help with that.
Regarding super-rest (3 rest sessions on the same day). When the game is away (for example, on Sunday), it only allows two periods. Does it have the same effect? Or is it better to do the 3 rest sessions two days later (in this case, on Tuesday)? This is especially challenging in weeks with two games. In my case, practically the whole year is two games.
About my training, the goal is to maximize CA gain while prioritizing physical attributes, as well as minimizing injuries. I think maxing a player in two or three years allow you to profit more in transfers and hire players with higher pace and acceleration. Hiring players with high initial speed attributes allow you to get to 18-20 in those attributes, and the extra attributes still make a difference, even if less than pace and acceleration.
About super rest, it does not work if you have travel, so in those cases you have to move the rest to the day after, unfortunately. Some leagues just have worst calendars than others, that's how it is.
<Documents>\Sports Interactive\Football Manager 26\schedules
P.S.: If the folder does not exist, you can create a new one, otherwise it is only created when you save your first training schedule.
Personally I prefer to keep the same tactic going, but you can also swap to any tactic in the same formation with lower goals conceded in the table. Changing mentality is not working very well for me in FM26, for some reason. It might be just me, so I can try different mentalities here another time.
Just automatic intensity, three rest sessions after matches for super-rest, and that schedule I posted.
P.S.: I also set everyone for Quickness focus, and train them in a role with focus on pace and acceleration (highlighted attributes). I will add that to first post.
And i should have everyone set to automatic for training intensity right?
About the training schedule, sometimes it adjusts automatically, sometimes it does not. Setting up training is the most annoying task in FM26, in my opinion, because they do not provide a fast way to do so.
That training routine is made for double intensity, so you need to use my settings (or something similar) to get full effect.
Get a friendy to keep match sharpness. I usually delegate friendly matches to assistant manager.
You are welcome!
I tried to anticipate the frequently asked questions and answer them in the first post.
Player Instructions: tackle harder for all, stay wider for IF, and stay narrower for AWB.
Opponent Instructions: None, and only recommend people to do so if they know what they are doing.
Light version when you have a comfortable lead: Ease Off Tackle for all players, Stay On Feet, then reduce one step in mentality (to Positive), Trigger Press, and Tempo. The goal of this version is to avoid injuries and cards, at the cost of performance.
Set pieces and training are in the attachments. Make sure to leave three rest sessions after every match, double intensity when full energy, and no pitch or gym training when below full condition. I also set everyone for Quickness focus, and train them in any role of their position with focus on pace and acceleration (highlighted attributes). Pictures for people on consoles are below.
Training and Set Pieces
Credits to everyone in FM-Arena, to be fair. First versions of Autumn came before Argus, which came before Diaboliq, which came before Kickback, which came before this version of Autumn, and many other people also did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.