ZaZ
max 737 said: Sorry and one last question do you have to train individual roles? Or leave individual training to the AM?

I train them for what I want them to play, but I didn't do any testing to know what is more efficient. Some argue it is better to worry only about position, and leave role simply to define attribute growth in training, which is a fair approach.
max 737 said: The tactic grows on you, maybe not as high scoring as Winter and not as many wins or clean sheets..but except for the CL I won everything else

Thank you for testing!
max 737 said: Sorry mate but I was comparing Autumn 0.2 and Winter 0.2

You are mixing a lot of tactics in the threads, so it gets a bit confused. Maybe it is a good idea to keep things in their specific places, for clarity.

About your question, they are pretty close like I said before, but I personally prefer Winter. When results are so close, it needs a better testing suite to be able to say which tactic is the best, and at the moment only FM-Arena can do that when they start testing.
max 737 said: @ZaZ I would love to try this out after all the success with winter, how do you rate it as compared to winter?

I have a feeling this tactic is better than Winter with the right players, especially if you get proficient wingers / attacking midfielders. I cannot confirm this theory, it is just a feeling. That being said, Winter performed better in my experiments, but keep in mind the experiments use the initial squad, so some tactics might suffer more than other because of position proficiency.
After failing to improve Summer 0.1, I decided to abandon the initial concept and move to a different direction with higher potential of improvement. This tactic funnels attacks through the middle, and defends with a line of six. Let me know how it works for you!




Zippo said: Hi friends,

I just want to inform you that we need 2-3 days more to iron things out and start testing tactics for FM26.

Bugs in the pre-game editor and in the game itself were slowing us down because we had to combat them and fining workarounds for it.

For example, a feature to duplicate players, staff and other things in the pre-game editor is bugged for FM26 and finding a workaround for it caused a lot of headaches for us.

Also, there're bizarre things such as inability to load a tactic if you renamed the tactic file and the file name becomes different from the tactic name, which were used to save the tactic. Probably, many of you already have encountered this issue when tried to import a tactic and got an error in-game massage "This file can't be loaded".

Another thing, if you have multiple human managers in a game save and one of them "went on holidays" then other active managers can't save the game and can't use the in-game editor, to do that they have to wait until the manager "on holidays" is back from the holidays. :blink:

I don't even want to mention that there're cases when the game UI becomes unresponsive and everything just freezes.

Anyway, as I said all the obstacles were overcome and we just need 2-3 days to iron things out and starts testing! :cool:


You guys are doing wonders with the buggy mess that is FM26!
max 737 said: @ZaZ Sorry to post out of context do you use any OI's or AM dugout shouts in the match. Also, which set pieces are we using currently? Did autumn 0.2 get a better score in your tests?

For my experiments, I don't use any OI, shouts, set pieces, or team selection. During normal game play, I do, but I didn't test which are the optimal yet, and I am 100% sure FM-Arena will do a better job at that before I even start testing.

About Autumn 0.2 vs Spring 0.2, they are very close in performance, and any difference in the test are probably statistical variance. My recommendation is to use the one you like the most.
EnculoRaptor3000 said: Hi ZaZ, the 0.11 is working good and I want to try this one, the Left winger need to be natural with the right foot or like a real winger, with the left foot ?

The footing doesn't affect much the performance, so you can use any foot in any side.
Alexandru said: Hi Zaz. I am wondering how do you do runs? Sorry, I might be missing some explanation somewhere from you. But do you simulate matches by Instant result? If yes, do you use any plan (ex play for the win) or "do not use match plan"?

For the experiments, I simply set the tactic then go in vacations for the entire season asking to use the tactic. All other decisions, including team selection and set pieces, are up to the assistant manager.
max 737 said: Im just in love with winter, the goals just keep coming :D
P.S. I don't know why but in fact im losing games 4-0 and 3-1 away with Autumn


Those things happen with any tactic a few times a season, it is like that since older FMs. Sometimes you just lose or tie five matches in a row, even with the best tactic, before players start scoring again. It might even be some hidden mechanic at this point.
max 737 said: First season with Autumn 0.2, I make a clean sweep with Arsenal, won the Carabao Cup, the FA cup, The EPL as well as the Champions League beating in form Liverpool in the finals. This is definitely the best tactic on FM 26 at the moment. Thank you @ZaZ

Thank you for testing, glad to know it works in your games as it did in my testing! I am now in my watching stage of testing, when I play a bit to see how the tactic plays to identify what players can be more effective, and what parts of the field need extra attention. Hopefully it will improve even further in the future, especially after FM-Arena starts testing to allow micro-improvements.

max 737 said: So basically I can use winter 0.2 just plug and play right? Its better than Autumn

Both Autumn 0.2 and Winter 0.2 are plug and play, they have a good balance between attack and defense that allows them to be used in any situation. Winter is slightly better at scoring goals, and Autumn is slightly better at not conceding, so you can use one for easier matches and another to hold results, if you wish, but they both have very close performance.
max 737 said: So using Winter 0.2 only change for away is positive mentality?

Ohh, sorry, I thought you were asking about this tactic, Autumn. If you are using Winter, then this one would be a good pair to use in away or tough matches. However, Winter seems to be solid enough to be used in any situation, too.

P.S.: I would only change mentality from Attacking if I had a good advantage, like two goals ahead.
max 737 said: Okay I will test with Winter 0.2, can you please share your link for the result sheet? Thank you!

https://docs.google.com/spreadsheets/d/1kKEqBmE-ENJGgaDTgYJsAbmqcAKxekxx_QCtvreVUYA/edit?usp=sharing


max 737 said: And do you recommend any tactic for away or tough matches or plug and play with Winter 0.2?

This tactic has a very solid defense, so it is my recommendation for tough and away matches (or any type of match, to be more precise).


Alexandru said: I am successfully using Winter 0.2, but only changing to balanced mentality against stronger opponents. Would be interesting to see all your tactics in testing table when its ready.

I would recommend to use Positive instead of Balanced. At least in my limited experiments with mentality, it did a better job defensively.
Based on Spring 0.1, but advancing CM/DM to AM/CM position (as in Spring 0.13), and mixing Winter 0.2 with Autumn 0.2 for the winger to forward movement. Let me know how it worked for you!




max 737 said: @ZaZ  For just plug and play which tactic would you recommend overall??

Considering only my tactics, I feel like either Winter 0.2 or Autumn 0.2 perform equally well, so I would recommend the one that fits better with your squad. Personally, I prefer Winter 0.2, because it scores more goals.
Endake said: Amazig tactic, just finished season, this is results when i changed tactic to autumn 0.2 Defensive is very solid, won conference league with Jagiellonia :D  Top tactic!

Some tips -

When u play with stronger team or you winning by 2 goals change mentality to Cautious


Thank you for sharing the results!
mikaty said: okay what do you recommend

What I am saying is that the stars in "Ability" are merely cosmetic and serve no purpose in the game. The same is valid for the highlighted attributes of each role. What makes the difference is only the green circle that says if a player is proficient or not in a position, and players will get more proficient the more they play in the position. So, if you want a player for DM / CM role, look to either DMs or CMs, and not if they are CHM or PCM, for example.
Purity said: Wow, it got the best results in my testing by far. I didn't do extensive testing about this but I got even better results tweaking the cross engagement to balanced. Just letting you know if you personally see better results with invite crosses maybe it's just random factor from my part.

Thanks, I will tweak to balanced and see how it goes.

Endake said: Bro i used before Argus from Knap but i losing many goals i changed to your tactic and i won already 5/5 matches and this is insane last result in conference league. Big beer for you!

Glad it is working well!
mikaty said: no I want players that are easier to find a channel midfielder that oop is dm isn't always. attainable

What matters is the position, not the role. Ignore highlighted attributes of the role and opinion of your staff.
max 737 said: Can anyone explain this ME, I lost a home match and got knocked out of FA cup I have 16-3 shots on target and lose 0-3 ????

You got FMed. There isn't much what you can do about it, statistics is just annoying. If you have 5% chance to lose a match you dominated, it means you will lose it once every 20 tries, on average.