ZaZ
kvasir said: Could anyone please explain me why role rating doesn't matter?
I have guy who is 86% rated as an Advanced Forward, but only 79% as a Fast Striker.
Does it mean that someone who's rated 81% as a Fast Striker, but worse as an Advanced Forward will still perform better than my guy?



Another example - year 2026 in my Schalke save:
Vestergaard (CB) = 77% positional rating // 86,3% role rating as BPD
Katinic (CB) = 85,4% positional rating // 85,6% role rating as BPD

Who starts? Based on role rating Vestergaard is favourite by a small margin, but when looking at positional rating - bench warmer.

Why is the difference so big? Is there a thread from where I could understand this better? If not, could anyone ELI5 this please? :(


Probably role rating considers the attributes from the role, which are not the best for performance. Meanwhile, position rating uses the filter, which is optimized. I would just ignore role rating and focus on position alone. The first defender in your pictures is clearly stronger than the second, by a large margin.
Gpassosbh said: Hello @ZaZ any more tests using your training? Its good for youth development?

It is the best I found for development, and it definitely works well for youth. Since it's close to the release of new version, I stopped playing for a while to recharge my batteries for FM23.
WesleySantiago said: @ZaZ how you choose your eleven? Can i use genie scout rating to pick my first 11?

You can use Genie Scout, or the table in "Important Attributes".
kereman said: where is the download button?

Click Tactic Source, then you will see.
kvasir said: Was there a "ZaZ Squad View"? Can't find it in the downloads, on the first page.
ZaZ - Squad.fmf
Downloaded : 292 times
Uploaded : Sep 1, 2022
gelasio said: Hello @ZaZ !

I follow your tactic since FM 2021 and you have here one time more a very nice tactic!

I'm starting a new season and I'm using the combo Green 5.0 for start the matches and Blue 4.0 when the I need to score.

The positions roles in Green 5.0 for the striker and wingers are different from the Blue 4.0. Should I put my players train that positions roles? The majority of the time the players are performing on Green 5.0

Last season I was using Solid Blue + Blue 4.0 and the roles are the same so I did not have this doubt

Thanks in advance


Thank you!

About what positions to train, I set one CM to train as SS and another to train as AF-At. The role they train is actually not very important to performance, at least in my tests. As long as they are at least accomplished, they will do well, and you should win more matches than you would if you only played Blue all season.
kvasir said: Is there any tweak that performs better than the 4.0, but isn't different enough to be tested?

edit: please don't interpret my question in a bad way. I'm grateful for this tactic as I don't have the time to create and tweak my own.


It's hard to tell if a tactic that wasn't tested is better. There are different testing sites, and some people that also do tests, and each configuration of tests can lead to slightly different results. In my personal tests, Blue 4.0 and Green 5.0 give me the best results.
Rhumble said: Thanks
Do you use the attributes based on the ones in the ykykyk05251 ratings so for example to look for a striker the first 5 highest attributes are Acceleration, finishing, dribbling, pace, technique.

another question, are the results of the ykykyykbalanced and ykykyky05251 only different because of the weightings in genie scout ,, i think they are the same attribute values but they give different % results


About the first question, yes, I look at the highest attributes in that table. About the second question, I don't know what is the balanced version you are talking about. If it is the one from @Mark, then they serve different purposes. One is for the attributes that affect performance the most, ignoring CA and PA. Mark's, on the other hand, considers how a player would be once their attributes stop growing (when they reach their peak).
Gazi said: How ı will download

Click "Tactic Source", then you will see the download link.
Hiki danjo said: Hi @ZaZ, Please tell me your pre-season training schedules. If possible, can you give me some pictures about your training schedules in some months? Thanks you so much.

I'm using the same training schedule for the whole season, including pre-season. I made it to be useful in both situations.


Rhumble said: Is it better to buy players using the highest positional percentage using xyxyxy balanced rating in genie scout or taking the attributes in the rating part and trying to get the best attributes for those over 50 , most positions tend to have between 8 and 10 attributes.to pick the strongest eleven and to buy players.
So is a score of 85% for a DM for example in genie scout worth more than a player with 13 and 14 in the attributes


I usually only look at the 3-5 most important attributes, as long as the player doesn't have 1 in everything else.
Sharpy said: That makes sense thanks @ZaZ
I never looked at it in that way before, ill start to analyse those types of passing stats more closely for my RPM's from now on. Guimaraes has good attributes for all things needed of a good RPM, such as work rate 15, teamwork 14, stamina 14, decisions 15 etc, but i was unsure that his acceleration and pace only being 12 was causing a huge problem requiring me to sign someone else. His last season average was 6.91 for me, so with what you state here, im assuming i dont have a problem with him and hes doing well for me in terms of what he's offering..


6.91 is good score for a RPM, and the lower speed isn't such a big deal because they don't do many high speed runs for the ball (either offensively or defensively), like strikers, defenders or wingers.
Sharpy said: Hi @ZaZ

Can you help with something im still struggling with? Im findingf the RPM a tricky position to scout players for. I have previously used the recommended attributes you posted in the tables in ypur original post for DM, but im wondering how you manage to find new potential wonderkids for RPM positions. For example, if using scout genie, should i look for players with high potenetial % rating for RPM role, or should i focus more on the attributes which the table promotes such as work rate, acc, pace, stamina etc?

I currently have bruno guimaraes in RPM in my newcastle save but his rating sare always very low. I know the DM position is always goign to score lower than other positions but to maximise my team, im looking for another option to upgrade him, or find a new youth player who can grow into that position. Any more recommendions for this position please?


DMs usually get low rating, despite being probably the most important players of the tactic. If you check the stats, they give the most passes per match, but very few assists, goals, tackles and so on. Their main role is to move close to player in possession to provide short passing options, and pass the ball for someone in a good position to assist for a goal. Without the ball, their main role is to occupy the space so opponents are forced to use the flanks instead of the middle.

Anyway, my tip is to not look at their ratings unless they are under 6.4. Anything around 6.6 or 6.8 is what you should expect of the RPM, even if the whole team is getting scores over 7.0. In the end, it's thanks to the RPM that they can all get such good scores.

About your question of how to hire the RPM, go for the main attributes, and if you can see potential rating, you need to balance well immediate needs and future needs (it depends on your team).
Chatin said: You're a beast @ZaZ , a tactical genius.

Rennes Season 23/24



Wolves Season 24/25 Media Prediction 13º



Nice results, congratulations!


TTP said: This tactic is absolutely mad.

130 points in the first season in the Championship



Sitting top after my last game before the world cup break in season 2 (although teams around me have games in hand)



I made a couple of tweaks in removing stay wider and dribble more from the central defenders, and during games I remove tackle harder from anyone who gets a booking. I also plugged in some of my own set piece routines. We scored 29 goals from corners in season one and 13 in 15 so far in season 2 which definitely helps to win us a few extra points.



Chris Smalling currently 3rd top goalscorer in the league, all from corners



Fantatsic work ZaZ!


Good results, hopefully you can keep your team spirits up so they don't get nervous!
kvasir said: Do you recommend using the same training schedule for the youth team?

Especially for the youth team, since attribute growth is way faster until 23 years old.
kvasir said: Sorry if it has been already asked - what's the pitch size you recommend? I remember last year it was the biggest one available, but that was because the SSs were making a lot of runs in behind.

I still use the biggest one available, but I don't think anyone ever tested to see if it actually makes any noticeable difference.
korealem1 said: The first position I need to recruit?,    ( for green 5.0 )

I like to make a balanced team, so I always start by the position I'm the weakest. If you want to know what position is the most important, then it's probably the midfielders.
kapa121 said: FM21

It should be working well. Maybe this thread here might help: https://fm-arena.com/thread/1076-my-tactic-doesn-t-work-help-me-please/
deegenom said: I understand. So what would be alternative then for blue 4.0 when playing as underdogs against way stronger opponents? Because I feel like blue 4.0 is a bit too attacking to play when you are for example Norwich or Bournemouth and facing Liverpool. What would you use in that situation?

I would start with Green to unsettle the opposition, then go with Blue the second half (of if I concede goals before that). It works because players from stronger teams get nervous if the match advances and they are not yet winning.
kapa121 said: It doesnt working...poor scoring

Are you using it in FM21 or FM22?
deegenom said: Hey @ZaZ , can you just explain me one thing please? If Green 5.0 is alternative for solid blue 4.0, why is green 5.0 positive mentality (same like main tactic blue 4.0) and not Cautious like solid blue 4.0? What would then be alternative for Blue 4.0 (from green perspective)?

Solid Blue sacrifices performance (win rate) to become more solid in defense. Green, on the other hand, is naturally good in defense, and has around the same performance as Blue.