I am just doubling down in my in-game perception that flanks closer to the middle work better, so I added instruction to promote underlaps, together with stay narrower and cut to the middle. It didn't work as well in the first time without underlaps, though, but I want to try anyway before dropping the idea.
max 737 said: Can you please help me set this up in the game? Expand
There isn't much to it. Just remove all training sessions after every match, possibly using some premade training schedule, then set players to "no pitch or gym training) if they are low on energy (which would be true for all players participating in matches).
I will add my training schedule here if you are interested, but I didn't test to know how it compares to other schedules (keep in mind my schedule assumes double intensity when full condition).
pixar said: What you're saying might be true. However, in many tests I believe originated from China, the key to increasing the game's most important attributes—speed and acceleration—was achieved through these training methods (7 recovery, 1 attack, 1 practice, 1 quickness).
You can even find information about this on this forum. Expand
They used recovery sessions to count as "non-rest, non-training", and not to rest players. That was made to skew the attribute gain in the direction of the other sessions (quickness, attacking, practice), which they believe increase the most effective attributes for players. In my opinion, even if you want to use that training schedule, you should still add a super-rest after matches, to reduce injuries and improve your performance during the season. Also, growing attributes is not just about performance, but also about finances. Players with higher CA sell for more, which allows you to hire more young players with higher initial pace and acceleration.
I run the team using this training system. Instead of Rest, I find it more effective to schedule three Recovery sessions.
I assign Quickness as individual training to all outfield players, and Reflexes as individual training to all goalkeepers.
I do not use positional training sessions, either In Possession or Out of Possession. Expand
I made lots of experiments with those sessions, together with Max from EFBM (credits to him too since it was a joint effort), and our conclusion was that Recovery is simply not worth it. It is basically equivalent to "not resting and not training". If your goal is to recover condition or preventing injuries, then resting is simply better, even more if you use super-rest (3x rest + send home to rest). The only benefit is to slow down the decay of match sharpness, which also happens if you have any training session during the day other than Rest. Even if it made a big difference in match sharpness, you would be sacrificing the growth of your entire squad just for the possibility to rotate less to keep sharpness of the squad, which in turn would reduce even more the growth of your entire squad (more rotation = more player growth due to play time). Totally not worth it.
I would also advise against double intensity below excellent condition. I don't believe it is worth to risk injuries just to avoid resting one more day, because injured players not only stop training, but also harm the performance of your team during the current season.
Summer is supposed to be a hyper-aggressive tactic, but so far I have not been successful in making it work, simply because a backline of four is not working well in this version. Now I am trying it with a backline of five, and hopefully it will be able to be one of the top scoring tactics of the table.
Just adding here too, you can automatize the process by setting "no pitch or gym training" for players below full condition, and making the training sessions after match be full rest (3x rest). That will trigger the super-rest after every match, making it a breeze to handle condition during the season.
I've checked and found that the "manual" rest exploited is still working in FM26.
It still looks like a game breaking exploit that allows restoring the Condition attribute almost at full for 1 day.
But I'm not sure if there's any negative consequences from using after every match.
For example, your players might start complaining that you "send" them home too often or something like that. Expand
There was no negative in FM24. You can even automatize it by adding 3 rests after every match, and send players below full condition to no pitch or gym training. That automatically sends all players that participated in the match to rest at home, triggering the super-rest.
Can you test if super-rest is working in this version, please? It is a mechanic I discovered when researching condition with Max from EFBM, which basically means you can stack the condition recovery from a full day of rest (3x rest) and the recovery from manually sending to rest home. It works in FM24, but I didn't have the opportunity to test for FM26 yet.
Stevenel said: I use Zaz, MC40 or Azure 26 but none of them works properly on my save Expand
It might be just me, but set pieces usually work better in my saves when I have some set piece training in my schedule. Not sure if it has any influence, though.
Not saying my training is the best, but this is the one I use for one and two matches a week. It is important to set it to double in best condition, and no training when condition is not full, to avoid injuries.
klaus5 said: hi zaz, I hope you're doing well. Is it possible for you to share a special link with me for the 4231 tactic right now? I got permission, and I want to play tonight. Expand
There is a traditional 4231 tactic. Keep in mind it does not perform as well as tactics from the top of the table, because strikers are simply not working very well in this patch. If you are fine with strikerless tactics, I also added one 4231 version without them (or more like a 433).
klaus5 said: hi zaz, I hope you're doing well. Is it possible for you to share a special link with me for the 4231 tactic right now? I got permission, and I want to play tonight. Expand
Sure, just give me ~30 min to finish the current batch of tests.
Based on in-game observations, I decided to change the flanks (WB and IF) to stay narrower, and cut inside, because I think they are more effective when they move closer to other players in the center. Both AMs are also set to not go forward so often, to stay closer to the WBs.
Based on in-game observations, I decided to change the flanks (WB and IF) to stay narrower, and cut inside, because I think they are more effective when they move closer to other players in the center.
I didn't test it after the ME changes, but it is still the one I am using.
There isn't much to it. Just remove all training sessions after every match, possibly using some premade training schedule, then set players to "no pitch or gym training) if they are low on energy (which would be true for all players participating in matches).
I will add my training schedule here if you are interested, but I didn't test to know how it compares to other schedules (keep in mind my schedule assumes double intensity when full condition).
You can even find information about this on this forum.
They used recovery sessions to count as "non-rest, non-training", and not to rest players. That was made to skew the attribute gain in the direction of the other sessions (quickness, attacking, practice), which they believe increase the most effective attributes for players. In my opinion, even if you want to use that training schedule, you should still add a super-rest after matches, to reduce injuries and improve your performance during the season. Also, growing attributes is not just about performance, but also about finances. Players with higher CA sell for more, which allows you to hire more young players with higher initial pace and acceleration.
I run the team using this training system.
Instead of Rest, I find it more effective to schedule three Recovery sessions.
I assign Quickness as individual training to all outfield players,
and Reflexes as individual training to all goalkeepers.
I do not use positional training sessions, either In Possession or Out of Possession.
I made lots of experiments with those sessions, together with Max from EFBM (credits to him too since it was a joint effort), and our conclusion was that Recovery is simply not worth it. It is basically equivalent to "not resting and not training". If your goal is to recover condition or preventing injuries, then resting is simply better, even more if you use super-rest (3x rest + send home to rest). The only benefit is to slow down the decay of match sharpness, which also happens if you have any training session during the day other than Rest. Even if it made a big difference in match sharpness, you would be sacrificing the growth of your entire squad just for the possibility to rotate less to keep sharpness of the squad, which in turn would reduce even more the growth of your entire squad (more rotation = more player growth due to play time). Totally not worth it.
I would also advise against double intensity below excellent condition. I don't believe it is worth to risk injuries just to avoid resting one more day, because injured players not only stop training, but also harm the performance of your team during the current season.
I've checked and found that the "manual" rest exploited is still working in FM26.
It still looks like a game breaking exploit that allows restoring the Condition attribute almost at full for 1 day.
But I'm not sure if there's any negative consequences from using after every match.
For example, your players might start complaining that you "send" them home too often or something like that.
There was no negative in FM24. You can even automatize it by adding 3 rests after every match, and send players below full condition to no pitch or gym training. That automatically sends all players that participated in the match to rest at home, triggering the super-rest.
It might be just me, but set pieces usually work better in my saves when I have some set piece training in my schedule. Not sure if it has any influence, though.
If you mean quickness, then yes.
You can just pick any tactic in that style and lift the defensive line. It will reduce win rate, though.
I use the same for pre-season, just add one or two friendlies per week.
There is a traditional 4231 tactic. Keep in mind it does not perform as well as tactics from the top of the table, because strikers are simply not working very well in this patch. If you are fine with strikerless tactics, I also added one 4231 version without them (or more like a 433).
Summer 0.5: Striker
Summer 0.6: Strikerless
Sure, just give me ~30 min to finish the current batch of tests.
Sure, I will post something like that tomorrow (limit of 2 tactics per 24h).