ZaZ
WesleySantiago said: But, what do you look for each position?

There is a long discussion about those things here: https://fm-arena.com/thread/1949-fm22-positional-filters-what-are-the-best-attributes-for-each-position/
ArsenalHighbury said: how often do you rotate your team?

I usually add a column to player selection so I can see how many matches in a row every player has missed, so if it reaches a number of matches without playing, then I put them in the next match. It also helps keeping everyone happy. I usually do three or four match for second option players, and around ten matches without playing for third reserves.

WesleySantiago said: How do you choose your firts XI ? Can you explain? I always use quick pick, but i know that its not the correct thing to do. @ZaZ

I usually pick the one I think is the best for each position. You can use the squad planner feature to know exactly which options you have for each position, like who is the first option, second and third.
naul said: King of FM22 tactics ZAZ! Nice to meet you

I have a question
The FM community in Korea did research with one topic Which formation and which tactics would be the most efficient and best in the 23.4 FM version

The results of our Koreans are
In the 23.4 version, the tactics using 2DM and a tall one-top striker with a good right to provide were the most efficient

ZAZ! What's your opinion?


Hi, naul! I think tactics with 2DM are very strong in this version, especially 424. However, I am not sure if the tall striker is advantageous over a fast striker (unless he is fast and tall, like Haaland).
DM-De should give better protection, allowing both IWB-Su to participate more in the attacking phases.



White Europe said: what ratings would You use in genie scout? if You using this tool?

There is a whole thread about that here. Mark is more qualified to talk about those things than me.
ArsenalHighbury said: for the strikers should a right footer be on the right and a left footer be on the left or does that matter?

Difference is nearly non-existent.
Lasoneff said: Spoiler

how do u sell players also ?


Offer to other teams until they get so annoyed that they buy your player. Slowly lower the asking price as you get closer to the end of transfer window.
Gracolas said: Got it, but is there anything i can do to avoid injuries and/or fatigue? So far i dont have any issues with it, but thinking more in advance

Fatigue is generated by playing, so the only way to avoid it is by rotating the squad. Injuries, on the other hand, depend in several factors, like fatigue, match sharpness, condition, training load, injury proneness, and also the dirtiness of opponents.
Gracolas said: What would be a good training schedule for non-professional clubs?

Im running this, but not sure if its the most effective:



It does not matter much. Most players in lower leagues have too low PA, and once you get promoted, it is often better to hire a complete new team of free player since better players will accept to play for you.
Sextuple said: Just tried doing this. Applied the table, set the intensity and been getting injuries all from training like once or twice a week.

Check by the end of season if you are getting below or above the average from the league, and from what is expected from your team. Checking what happens one or two weeks in advance can be deceiving, since you can have just some bad luck.
RamboJambo said: Do you train roles and give player individual training as well ie quickness training?

Both.
Testing some different set pieces for attack and defend. Base tactic is this one. I do not expect major difference in performance, but I think there is a bit to grow in that area.


Got some time to test a few things, so here we go. I will start with this tactic as a benchmark (control) so I can test new set pieces, and a few variations for fun.


For contracts, I get the best results when I do something like this:

1. Remove all clauses and bonuses (and exclude from negotiation), and add a clause of 5% Sell On Fee Percentage.
2. Set Loyalty Bonus and Agent Fee to zero.
3. Lower Wage to around 80% of their request.
4. Suggest terms.
5. Remove all new clauses and bonuses (and exclude from negotiation).
6. Set Loyalty Bonus and Agent Fee to zero again.
7. Lower Wage to the middle ground between the previous offer and this new one (for example, if previous offer was 250k, and new offer is 300k, offer 275k).
8. Repeat from 4 until they accept.

In some specific cases, you might need to add one extra tick if they repeat the same request.

In my experience, that's the most effective way to minimize their demands and save a good amount of money.

P.S.: This doesn't work when they have a clause of "Wage after X matches". In that case, you usually have to keep the clause and also reduce just like the normal wage.
Geo said: what are your trainings for pre season and regular season? how is the evolution of your players with this training? and the physical condition?

It is the same schedule for the whole season. The growth is high and balanced through all attributes, and the physical condition is enough for you to repeat your squad regularly.
Chriswin4 said: I don't fully trust the system ZAZ uses though, where he puts training intensity on none aside from the full green heart. Surely that limits development.

There are a few facts that should be said. If you put those four points together, you will see why I prefer to use that setting.

1. Most injuries on training come from players under excellent condition, which is why routines usually have rest for everyone after matches. Injured players do not develop.

2. There is no reason to give sub-optimal training for the entire team just because 30% of the squad is tired after matches. That is harmful especially for the youngsters that do not play regularly.

3. Playing competitive matches is more important for development than training, so it is better to rest players to play more often than to force them to train while tired.

4. Resting players manually is one of the most boring tasks of FM, second only to praising and warning to manage morale. Automatizing this process allows you to enjoy the game more.

Keep in mind that it is still not the optimal setting. If you want to increase growth further, you can use the glitch to have more than two Match Practices per week. If you want to micromanage, you can also set young players with low susceptibility to injuries to train on double intensity, especially those that did not participate in matches.
ArsenalHighbury said: How fast does pace and acceleration improve in players, is there any point in having  players at 18 or younger with around 11 pace/ acceleration and trying to get them to over 16+. Or is it just better to buy players already over 16+ in those attributes.

Buying fast players is better on 99% of cases, because you can never be too sure how far young players will reach. Even a player with 200 PA can never reach 16+ Pace and Acceleration if he starts with low speed, so I would rather focus my efforts on hiring players with a head start.

Also, I don't want to be mean, but training youth players is more of a "roleplay" thing than something actually effective. Even if you can see their potential with something like FM Genie Scout, you only get one or two good prospects a year with top youth setup, and often you get nothing good.
Good luck on your run!
pek80 said: Hi @ZaZ , have you test on Flair atribute? after playing 8-10 seasons my best striker (according to genieScout with vkvkvk balanced) keep perform worst and worst even when genie scout rating keep increasing. I try to find out why, and i find out that his flair drop from 16 when he arrived to 10 after 8 years at club. i just recognized that if i kept training him as complete forward or advance forward, flair attribute will getting lower and lower. His average rating keep decrease from 7.88 first year to 7.60 at 7th year. I want him to win Ballondor so badly that i try to cheat by adding him as a corner taker to increase assist lol (and it work! he win it and rating become 7.88 since he assist 20+ per season, how ever his league goal keep decreasing TT)

FM-Arena tested Flair in previous editions and it has a minor impact in performance. Since it is a free attribute (no effect on CA), it means the more, the better.

About Flair decreasing, it is only natural, since younger players usually show off more than older players. Messi and CR7, for example, used to do very plastic plays in their youth, compared to what they do after 30. That does not mean they played better at that age, just that they did more beautiful dribbles.

About league goals, you should probably try some tactics with a single striker, since they are often better for winning those rewards.
BadA said: Maybe this isn't the right place for this question, but if anyone knows the answer it's @ZaZ .

From a player development standpoint, should I prioritize a tactic that maximizes one of the testing variables?  In other words, will a tactic with 74 GF, but 69 GA help/hurt development vs. a tactic that tests at 65 GF and 58 GA?

Thanks!


There is a correlation between player growth and player ratings after matches. That means if a player gets higher ratings, it will usually develop faster than a player that does not perform well so often. That being said, goals and assists usually contribute more for development than defensive statistics, so a tactic with 74 GF will PROBABLY be better for development than one with 65 GF. However, keep in mind that you can have tactics with very high GF and bad performance overall, so I assume you are considering tactics with the same rating in the table.

joncoughlan said: Brilliant tactic,started using it after the Hertha Berlin game.Probably my favourite tactic Ive used so far.Going to try it with a different team now.

Gratz and thanks for testing! I hope you have lots of success with your new runs. =)

Geo said: what is the training routine to use with this tactic?

The schedule I use for the entire season is shown below. Just make sure to set automatic rest for all players under excellent condition, like the second picture.