ZaZ
White Europe said: second season with Salernitana, we won double.
As you can see we invested in Pace a lot, but after testing attributes for last few days i also think that tactic is very important too, and also investing in at least few other attributes then just pace, acceleration is vital.

great tactic!


Gratz, and thanks for showing your results!
saycarramrod said: @Mark @ZaZ I know you guys have a lot of experience using Genie Scout and modifying the ratings files on it - a quick question: if hypothetically I wanted to modify the ykykyk balanced or ZaZ ratings file to more heavily rate Pace and Acceleration (or any of the other ~7 or so attributes with most impact) is it as simple as just changing them to 100 in the ratings file in each individual position or is there some greater math behind them that other attribute ratings would need to be lowered for them to be increased?

Increase it to 100 will give more weight, and reducing or removing less important attributes will increase the other weights even further.

Maths are simple. Let's say you have 5 attributes with wights, like below.
Acceleration 100
Pace 100
Dribbling 80
Anticipation 60
Finishing 60

That's a total of 400 points, so Pace will be 25% of the score of a player. Then, let's say you remove Anticipation, Dribbling and Finishing (reduce them to zero weight). Now, Pace will be 50% of the score of a player, becoming even more important for the score.

It's not exactly that simple, but the logic is the same.
Mick1 said: Is ZaZ training the most effective? I'm having a few consecutive injuries :cry:

Like @Pumpkin said, the training assumes you use automatic rest. The schedule he posted, with daily match practice, is more effective, but it uses a glitch that was not intended by the devs.
Pip said: @ZaZ or anyone, where would you suggest putting your best or fastest strikers in this?

Middle player will get more opportunities, because he participates from attacks from left, right and middle. So, it's better to have the best striker there.
Guidito said: You always deliver my friend @ZaZ - thanks a million.
Follow up question - did you notice any effect in training a player for a position that is not currently in the tactic?

Example - I have a promising winger from my intake.
My tactic plays with DWs but im afraid if I start training my newgen as DW, some points will go to attributes like 'tackling'. I should train him as a W for example, so attributes go to dribbling or crossing.
But im afraid the fact that im training them on a different role will impact how much they feel familiar with my tactic - get my point?


I cannot say anything about the impact in win rate for training as W instead of DW, but I believe it should be negligible. Therefore, training as W will probably give a more focused growth than playing as DW for what you want. Keep in mind that this is micro-optimization and will probably have very little impact in performance, and some experiments would be needed to confirm if it actually has much influence on growth or not.
Guidito said: @ZaZ care to elaborate? :)

Sorry for the late answer, have been really busy recently. I made the experiment training DL as DR and AMR as AML, and it didn't have any noticeable effect in win rate. On the other hand, it increased my options for each of those positions, allowing me to use better players and actually increase my win rate.

For example, let's say you are searching for a DL, and you cannot find any good one, but instead you find a very good DR. You can just train him as DL.

A second example is when you have two DL and two DR in your squad. Let's say you have them like this:
DL (180 CA)
DL (179 CA)
DR (160 CA)
DR (158 CA)

If you train them in their normal positions, then your first team will have one side with 180 CA, and the other with 160 CA. However, if you train your wingbacks to play in both sides, then you can use the 180 and 179, which is clearly better.

Keep in mind that it takes some time to get them to accomplished, and even more to make them natural in those positions. It depends on their versatility hidden attribute, so it can take as short as the pre-season and a couple of matches, or as long as the whole season. My advice is to train them in the reverse position, use them in their natural position, and switch their sides when you have a comfortable lead (like winning 3-0 and 20 minutes to end the match) to make them learn the position faster.

Kamas1 said: Why do some players not develop at all? for example, I have a 21 year old defense (95 CA). He plays every game, his morale is high, he trains well, but he hasn't improved a single point all season. What it comes from? I will add that I run a team in the 2 bundesliga

It probably has to do with the level of matches. Players from lower division "cap" at certain point of growth, which is usually when they want to leave the team to play on higher divisions. The best solution is to get promoted.

Pumpkin said: that's with no automatic resting those three sessions are the most three effective sessions and the more a player trains the more impact they get from training

Yeah, that schedule is made to be used with automatic resting. In short, instead of resting the entire team after matches, you rest only those that got tired on matches, allowing you to have an overall higher growth.
marbola said: hei @ZaZ
what about prefered foot on both winger

WL = Left Footed
WR = Right Footed

or it doesn't matter at all?


Foot doesn't matter, I usually even train my wingers to play on both sides so I have extra options.
WesleySantiago said: @ZaZ which atributtes are better to each position? Same yours tactics?

Pace and Acceleration for everyone.
- Determination to get things from the board.
- People Management to increase morale with player talk.
- Motivating to get good shouts and pep talk.
- Level of Discipline to get less players complaining.
- One coaching category at your choice, like Fitness (for training pace and acceleration).

The rest are dump attributes.
I will continue this career when time allows it. Wife got a surgery earlier, kids getting sick and everything making time to play a bit rare for me.
Nebuuuu said: Huge patch today, i will try it with a new save on Hertha BSC.
Thanks. :-)


Match engine is the same, but good luck there!
Yet another tactic with triple wingers. Set pieces from this tactic.



StewG said: I'd say it's working just fine. I'll never get an easier run, but I hadn't won the World Cup with Scotland since Champ Man 01/02 so I will take it :D

Awesome result!
Chriswin4 said: Thanks mate, although from what I can see on Genie Scout, Yildirim is actually done developing, I think he's reached his prime.

If you ask me personally, I would hire Chris Geiles. He is fast, good finisher, young, and his current salary is half of Robbie Lee, so he might come with a cheaper impact in your budget.
Robbie Lee seems like the best choice for immediate results, but Selahattin Yildirim might become better in the future as he is only 19.
StewG said: Excellent, I was already having success without Get Stuck In, was planning to test with wingers, glad you beat me too it :D

Two points for avoiding one or two red cards a season seems reasonable.
Trying a new take starting from this tactic from @Steelwood.



Delicious said: Yo, a question you said that the "reliable set pieces on corner defend" were better then this one?
Just asking because i am gonna test some set pieces and i wanted to know if i have to re-test reliable or not.


To be fair, they are too close to draw any conclusion. Would need @Zippo to help testing that, because I don't think the results can be measured well with normal tests. There is a big difference between optimal and normal set pieces, but between two good set pieces, the difference is minimal.
Based on this tactic. Asymmetric version in which left side overlaps while right side underlaps.



Based on this tactic. Since players are holding the ball better than before, I removed the instruction to Distribute Quickly and set attacking throw-ins to deliver short.