Trying to find a better balance between attack and defense. Defensive midfielders are set to participate more in attacking actions, and tactic is also set to play shorter passing, as advised here, and I removed counter-press to avoid counter-attacks.
Trying to find a better balance between attack and defense. Wingers are set to participate more in defensive play, while defensive midfielder is set to participate more in attacking actions, but without leaving much his position. The tactic is also set to play shorter passing, as advised here, and I removed counter-press to avoid counter-attacks.
Trying to find a better balance between attack and defense. Wingers are set to participate more in defensive play, while defensive midfielder is set to participate more in attacking actions, but without leaving much his position.
Trying to find a better balance between attack and defense. Wingers are set to participate more in defensive play, while defensive midfielders are set to participate more in attacking actions. This is just like 6.2, but more direct and counter-pressing, to fit more what I like to watch.
Trying to find a better balance between attack and defense. Wingers are set to participate more in defensive play, while defensive midfielders are set to participate more in attacking actions.
Trying to increase focus on defense by using Much Lower Defensive Line and support duty winger. Since IF is not attacking, I set them narrower to open space for wingbacks, and set cross low for the wingbacks.
Poacher said: Nahh, I don't think it's about the consistency roll.
I've seen many times how 2-3 players had 5.8-6.0 ratings in the 1st half and then 7.5-8.0 ratings in the 2nd half.
It's just players might have a very bad RNG for their actions in the 1st half but in the 2nd half they might a very good RNG for their actions.
We all know even with a very good tactic sometime you can hit a bad run ( few loses/draws in a row ) but we don't change our tactic after that because we know it's good and it was just bad luck that happens. The same goes for the players in a match, they might have periods when they have bad RNG for their action but it won't last forever and as I said if a player did poorly in 1st half then he might do great in the 2nd half and subbing him you just take away his opportunity for a good RNG.
That's my philosophy. Expand
It might be a good way to end a run of bad results. Hard to know what is more efficient during a season.
Poor performance is a good indicator that players got a bad roll for consistency. They can obviously recover with a goal or some good moves, but I would rather switch then for someone with a possible better roll than keep then at the risk of having them in a bad day.
Usually I sub any player performing badly (6.3 or less). Then, if anyone is tired or has a yellow card, I give it some thought about changes. I try to make 3-4 changes at half time, and save at least one just in case of injuries.
pixar said: Do you use FM RTE* in your personal tests? (*for freeze morale) Expand
No. The league is just edited so all players in the league have maximum consistency and minimum injury proneness. It also removes all leagues other than English ones.
Got a bit tired of the same shape, so I'm trying to shake things a bit. Using CM instead of Vol, even though they haven't work very well in this patch yet.
Sane said: @ZaZ Hey, are you planning to release an update on this tactic?
There are no good results with this 4-3-3 on the fm arena yet... Expand
I have those two versions here to be tested, but I didn't have time to test them thoroughly yet. I usually take at least a couple of days testing before uploading anything here, and I only post if it is up to some standard.
The idea here is to use IF to cover the flanks defensively, and allow WB to get further forward to supply strikers with crosses. Shorter passing and IF width was rolled back since it didn't give good results.
Testing some variants for different styles of play. The three variants are focus on Inside Forwards, focus on Volantes, and focus on Wingbacks, and this is the one with focus on Wingbacks. The idea here is to use IF to cover the flanks defensively, and allow WB to get further forward to supply strikers with crosses. Passing was also changed to shorter to reduce risk of interception.
Testing some variants for different styles of play. The three variants are focus on Inside Forwards, focus on Volantes, and focus on Wingbacks, and this is the one with focus on Volantes. The idea here is to use IF to cover the flanks defensively, and open the central area to Volantes. Passing was also changed to shorter to reduce risk of interception.
Testing some variants for different styles of play. The three variants are focus on Inside Forwards, focus on Volantes, and focus on Wingbacks, and this is the one with focus on IF. The idea here is to bring IF closer to the goal and open the flanks to WB. Passing was also changed to shorter to reduce risk of interception.
Season 1 is done. We finished 4th and got a spot in UCL, which is obviously a good result. It wasn't a very good run, with a very bad spell without victories during the middle of the season, but still ended up 4 points above tests from FM-Arena. Notable results were a big victory away against Chelsea, and a humiliating defeat against Crystal Palace at home in the last match (player sent off at 3 min).
For this season, I only got one transfer, which was a reserve defender that was barely used. Now I got over 60 Mi for transfers and wages, so I will be checking thoroughly the suggestions from scouts, and pick a focus for the positions I want to improve for UCL. Since I have two years to win UCL, my goal is to improve at least half of my team on a standard that can also be useful for next season. That means my goal is to hire five players, one for each position (defender, wingback, winger, defensive midfielder and striker), and leave the other five positions to hire next season. This is possible because I train my wingers and wingbacks to be good in both sides, so it doesn't matter what side I hire them to play.
As usual, here is the save file in case anyone wants to check the state of Bournemouth.
Then you could probably just test with Manchester City or Liverpool.
I've seen many times how 2-3 players had 5.8-6.0 ratings in the 1st half and then 7.5-8.0 ratings in the 2nd half.
It's just players might have a very bad RNG for their actions in the 1st half but in the 2nd half they might a very good RNG for their actions.
We all know even with a very good tactic sometime you can hit a bad run ( few loses/draws in a row ) but we don't change our tactic after that because we know it's good and it was just bad luck that happens. The same goes for the players in a match, they might have periods when they have bad RNG for their action but it won't last forever and as I said if a player did poorly in 1st half then he might do great in the 2nd half and subbing him you just take away his opportunity for a good RNG.
That's my philosophy.
It might be a good way to end a run of bad results. Hard to know what is more efficient during a season.
I've seen many times how a poor performer in the 1st time becomes the man of the match in the 2nd half.
Also, how ratings works in the game is a joke. Looking at the rating you really can't say for sure whether the player is doing well or not.
That's why I always prefer subbing players exclusively on their Conditions because the Conditions level makes a huge difference - https://fm-arena.com/table/20-condition-morale-testing/
Poor performance is a good indicator that players got a bad roll for consistency. They can obviously recover with a goal or some good moves, but I would rather switch then for someone with a possible better roll than keep then at the risk of having them in a bad day.
No. The league is just edited so all players in the league have maximum consistency and minimum injury proneness. It also removes all leagues other than English ones.
There are no good results with this 4-3-3 on the fm arena yet...
I have those two versions here to be tested, but I didn't have time to test them thoroughly yet. I usually take at least a couple of days testing before uploading anything here, and I only post if it is up to some standard.
For this season, I only got one transfer, which was a reserve defender that was barely used. Now I got over 60 Mi for transfers and wages, so I will be checking thoroughly the suggestions from scouts, and pick a focus for the positions I want to improve for UCL. Since I have two years to win UCL, my goal is to improve at least half of my team on a standard that can also be useful for next season. That means my goal is to hire five players, one for each position (defender, wingback, winger, defensive midfielder and striker), and leave the other five positions to hire next season. This is possible because I train my wingers and wingbacks to be good in both sides, so it doesn't matter what side I hire them to play.
As usual, here is the save file in case anyone wants to check the state of Bournemouth.