one more question. is it better to play strikers in SS position or AMC's? for example, is it better to play Dembele or Vlasic in SS position? i'm struggling to make things work for vlasic and that type of players..
klokan said: one more question. is it better to play strikers in SS position or AMC's? for example, is it better to play Dembele or Vlasic in SS position? i'm struggling to make things work for vlasic and that type of players.. Expand
you should look at the attributes and the ability to on AMC position because it's only what matters
the ability to play on AMC position can be easily improved, most of time
klokan said: one more question. is it better to play strikers in SS position or AMC's? for example, is it better to play Dembele or Vlasic in SS position? i'm struggling to make things work for vlasic and that type of players.. Expand
Train the Striker to at least accomplished in AMC, then choose the fastest of them. If the striker is not accomplished, then use the AMC while he is training, maybe swapping him in during decided matches to train him faster.
An accomplished player is 7.5% less effective than a natural player. Competent is 12.5% less effective, and unconvincing is 19% less effective. Awkward is 35% and ineffectual is 40%.
Keep in mind that 3 points less in acceleration or pace will make the player ~20% less effective, while 3 points less in both acceleration and pace will make the player ~40% less effective. That means if AMC and ST have different speed, it's usually better to choose the fastest.
Hey guys, Would it be possible for someone to screenshot the two training schedules for me? I'm using touch and you can't load schedules in there but if I have screenshots of the schedules showing what to do on each day of the week I can create them myself in the game. Thanks!
TactocTestor said: Hi can you comment on my training schedule? My team cohesion is already maxed so I'm thinking about replacing them with set piece training. Expand
If you aren't sure what you are doing then I suggest using 'Training Style - Balanced' because it's a very balanced training schedule which works great
keadude said: Hey guys, Would it be possible for someone to screenshot the two training schedules for me? I'm using touch and you can't load schedules in there but if I have screenshots of the schedules showing what to do on each day of the week I can create them myself in the game. Thanks! Expand
Pre-Season:
In-Season, one and two matches in the week. I set the week with two matches to be very light, considering some people like to use the best eleven in most games.
TactocTestor said: Hi can you comment on my training schedule? My team cohesion is already maxed so I'm thinking about replacing them with set piece training. Expand
I like to train Attacking Movement, Teamwork and Defensive Positioning before every match, since they give bonus to the next match. Quickness training is fine if you have a squad to rotate, but that means you won't be able to use the same players wednesday and saturday, as they won't recover their condition in time. About corners and delivery, I am not saying they are not good to train, but they seem to make less of a difference than the other match bonuses (defensive positioning and teamwork), in my experience. I didn't test it so I can't say for sure. Also, the point of team bonding and match practice is not cohesion, but happiness. Happy players nag less and accept better being mistreated in other areas, like heavy training because of quickness individual focus or lower salaries.
In-Season, one and two matches in the week. I set the week with two matches to be very light, considering some people like to use the best eleven in most games. Expand
ZaZ said: Same for youth. If they don't get enough speed, they won't even have a spot in the upper team. Expand
hey @ZaZ , since it's your schedules and your tactic, I've mentioned you in comment, but everyone else feel free to comment
You said earlier that youth teams also need quickness schedules, but in the "In-Season" training, there are few training sessions that include bonuses for the upcoming match. In my opinion, there is no need for upcoming match bonuses in youth teams since it doesn't really matter if the youth team is 1st or 7th, at least to me My suggestion is to change those "bonus" schedules into something else, do you have any suggestions? We all want our regens to fulfill their potential, am i right?
klokan said: hey @ZaZ , since it's your schedules and your tactic, I've mentioned you in comment, but everyone else feel free to comment
You said earlier that youth teams also need quickness schedules, but in the "In-Season" training, there are few training sessions that include bonuses for the upcoming match. In my opinion, there is no need for upcoming match bonuses in youth teams since it doesn't really matter if the youth team is 1st or 7th, at least to me My suggestion is to change those "bonus" schedules into something else, do you have any suggestions? We all want our regens to fulfill their potential, am i right? Expand
You can have different schedules for different squads. Usually I leave it to youth manager and just add individual focus to quickness.
If your focus is to maximize attribute gain, then you should probably add other sessions instead of upcoming match. I use those because I play without saving, so any extra chance to win is welcome. I am also usually satisfied with the attribute gain by the end of the season.
I usually look for agility, reflexes and jumping reach, but it's hard to say what are the most important attributes for a goalkeeper, since it's hard to test.
From what I have read and favored in my sides, I reckon Handling and Reflexes are the most important followed by Jumping Reach and Command of Area. There are others that are less important but you can include if you want - Communication, One On Ones, Bravery, Concentration, Decisions, Positioning, Agility, Kicking
Due to winning prizes in the last 2 seasons my reputation has shot up massively.
What I notice now is that AI managers start using counter attack play , especially when they are ahead. What is your recommended action against this ? Start more cautious or more attacking ? For reference , my squad isn’t quite there yet in terms of CA with a mix of 120-160 players but none above.
Belmorn said: Due to winning prizes in the last 2 seasons my reputation has shot up massively.
What I notice now is that AI managers start using counter attack play , especially when they are ahead. What is your recommended action against this ? Start more cautious or more attacking ? For reference , my squad isn’t quite there yet in terms of CA with a mix of 120-160 players but none above. Expand
Don't change anything. It works great no matter what AI managers do against you.
Belmorn said: Due to winning prizes in the last 2 seasons my reputation has shot up massively.
What I notice now is that AI managers start using counter attack play , especially when they are ahead. What is your recommended action against this ? Start more cautious or more attacking ? For reference , my squad isn’t quite there yet in terms of CA with a mix of 120-160 players but none above. Expand
It usually gets easier as seasons go, since you add better and better players. You can have a bad run and lose 4 or 5 games in a row, but it's usually not because of the tactic, but because of player management. For example, I usually lose more to very small teams than very big teams, because players get complacent. Just keep going and work the players fatigue, happiness, morale and complacency and you will win by the end of the season.
So I get that pace and acceleration are the main attributes to go for when buying players. But do all players such as DM or CB need these attributes? Or just the attacking players?
brainbox said: So I get that pace and acceleration are the main attributes to go for when buying players. But do all players such as DM or CB need these attributes? Or just the attacking players? Expand
Any position greatly profits form high acceleration and pace attributes. These attributes are very overpowered in FM21.
brainbox said: So I get that pace and acceleration are the main attributes to go for when buying players. But do all players such as DM or CB need these attributes? Or just the attacking players? Expand
Any, including defenders. After those two attributes, but with less importance, come agility (for all players) and dribbling (for offensive players). For defenders and DM, with less importance than the speed attributes, come jumping reach.
thepunisher23 said: hello prutton, what do you recommend for training intensity scheduling for the pre-season and in-season Expand
I usually put double intensity during pre-season for players in the green, and normal during in-season.
Just to make it clear, I didn't do any tests for these training schedules, I don't know if they increase much the chance of winning. That's a task for @Mark, to get 4 or 5 different schedules and see how they compare for weak and strong teams, considering points per game, attribute gain, fatigue, happiness and other things. However, it's not exactly easy to test such thing.
@ZaZ mate can you help me understand the players sutiable to roles? lets say ss will depay and vlasic will be good pick? wingers will boga and Ünder will do good? im cunfused. 10q anyway.
bountyhunter said: @ZaZ mate can you help me understand the players sutiable to roles? lets say ss will depay and vlasic will be good pick? wingers will boga and Ünder will do good? im cunfused. 10q anyway. Expand
Usually I go for fast players, with 14+ in Pace and Acceleration. All the players you said are fast, so they would do well. MBappé will still be better than them, but that doesn't mean they aren't good.
TactocTestor said: Sorry if this has been asked but should I play my right footed on the left in SS role?
Same foot as side is better, but don't worry much about it.
one more question. is it better to play strikers in SS position or AMC's? for example, is it better to play Dembele or Vlasic in SS position? i'm struggling to make things work for vlasic and that type of players..
klokan said: one more question. is it better to play strikers in SS position or AMC's? for example, is it better to play Dembele or Vlasic in SS position? i'm struggling to make things work for vlasic and that type of players..
you should look at the attributes and the ability to on AMC position because it's only what matters
the ability to play on AMC position can be easily improved, most of time
klokan said: one more question. is it better to play strikers in SS position or AMC's? for example, is it better to play Dembele or Vlasic in SS position? i'm struggling to make things work for vlasic and that type of players..
Train the Striker to at least accomplished in AMC, then choose the fastest of them. If the striker is not accomplished, then use the AMC while he is training, maybe swapping him in during decided matches to train him faster.
An accomplished player is 7.5% less effective than a natural player. Competent is 12.5% less effective, and unconvincing is 19% less effective. Awkward is 35% and ineffectual is 40%.
Keep in mind that 3 points less in acceleration or pace will make the player ~20% less effective, while 3 points less in both acceleration and pace will make the player ~40% less effective. That means if AMC and ST have different speed, it's usually better to choose the fastest.
Source: https://fm-arena.com/thread/1087-the-position-rating-and-its-impact-on-the-performance/
this guy is a beast as shadow striker
just me said: this guy is a beast as shadow striker
Holy moly, his ransfer value is 101M He's got crazy attributes
Droid said: Holy moly, his ransfer value is 101M He's got crazy attributes
and i have got him for 1.3 million$
Hey guys,
Would it be possible for someone to screenshot the two training schedules for me? I'm using touch and you can't load schedules in there but if I have screenshots of the schedules showing what to do on each day of the week I can create them myself in the game.
Thanks!
Hi can you comment on my training schedule? My team cohesion is already maxed so I'm thinking about replacing them with set piece training.
TactocTestor said: Hi can you comment on my training schedule? My team cohesion is already maxed so I'm thinking about replacing them with set piece training.
If you aren't sure what you are doing then I suggest using 'Training Style - Balanced' because it's a very balanced training schedule which works great
keadude said: Hey guys,
Would it be possible for someone to screenshot the two training schedules for me? I'm using touch and you can't load schedules in there but if I have screenshots of the schedules showing what to do on each day of the week I can create them myself in the game.
Thanks!
Pre-Season:
In-Season, one and two matches in the week. I set the week with two matches to be very light, considering some people like to use the best eleven in most games.
TactocTestor said: Hi can you comment on my training schedule? My team cohesion is already maxed so I'm thinking about replacing them with set piece training.
I like to train Attacking Movement, Teamwork and Defensive Positioning before every match, since they give bonus to the next match. Quickness training is fine if you have a squad to rotate, but that means you won't be able to use the same players wednesday and saturday, as they won't recover their condition in time. About corners and delivery, I am not saying they are not good to train, but they seem to make less of a difference than the other match bonuses (defensive positioning and teamwork), in my experience. I didn't test it so I can't say for sure. Also, the point of team bonding and match practice is not cohesion, but happiness. Happy players nag less and accept better being mistreated in other areas, like heavy training because of quickness individual focus or lower salaries.
ZaZ said: Pre-Season:
In-Season, one and two matches in the week. I set the week with two matches to be very light, considering some people like to use the best eleven in most games.
Thank you so much!!! Perfect
ZaZ said: Same for youth. If they don't get enough speed, they won't even have a spot in the upper team.
hey @ZaZ , since it's your schedules and your tactic, I've mentioned you in comment, but everyone else feel free to comment
You said earlier that youth teams also need quickness schedules, but in the "In-Season" training, there are few training sessions that include bonuses for the upcoming match. In my opinion, there is no need for upcoming match bonuses in youth teams since it doesn't really matter if the youth team is 1st or 7th, at least to me
My suggestion is to change those "bonus" schedules into something else, do you have any suggestions?
We all want our regens to fulfill their potential, am i right?
klokan said: hey @ZaZ , since it's your schedules and your tactic, I've mentioned you in comment, but everyone else feel free to comment
You said earlier that youth teams also need quickness schedules, but in the "In-Season" training, there are few training sessions that include bonuses for the upcoming match. In my opinion, there is no need for upcoming match bonuses in youth teams since it doesn't really matter if the youth team is 1st or 7th, at least to me
My suggestion is to change those "bonus" schedules into something else, do you have any suggestions?
We all want our regens to fulfill their potential, am i right?
You can have different schedules for different squads. Usually I leave it to youth manager and just add individual focus to quickness.
If your focus is to maximize attribute gain, then you should probably add other sessions instead of upcoming match. I use those because I play without saving, so any extra chance to win is welcome. I am also usually satisfied with the attribute gain by the end of the season.
What should I be looking for in a goalkeeper?
TactocTestor said: What should I be looking for in a goalkeeper?
I usually look for agility, reflexes and jumping reach, but it's hard to say what are the most important attributes for a goalkeeper, since it's hard to test.
From what I have read and favored in my sides, I reckon Handling and Reflexes are the most important followed by Jumping Reach and Command of Area. There are others that are less important but you can include if you want - Communication, One On Ones, Bravery, Concentration, Decisions, Positioning, Agility, Kicking
So i guess it depends on your preference because no one knows exactly how important each goalkeeping attribute is?
TactocTestor said: So i guess it depends on your preference because no one knows exactly how important each goalkeeping attribute is?
Reflexes, One On Ones, Handling Agility, Command Of Area, Concentration and Communication are the most important attributes for GK
Due to winning prizes in the last 2 seasons my reputation has shot up massively.
What I notice now is that AI managers start using counter attack play , especially when they are ahead.
What is your recommended action against this ? Start more cautious or more attacking ?
For reference , my squad isn’t quite there yet in terms of CA with a mix of 120-160 players but none above.
Belmorn said: Due to winning prizes in the last 2 seasons my reputation has shot up massively.
What I notice now is that AI managers start using counter attack play , especially when they are ahead.
What is your recommended action against this ? Start more cautious or more attacking ?
For reference , my squad isn’t quite there yet in terms of CA with a mix of 120-160 players but none above.
Don't change anything. It works great no matter what AI managers do against you.
Belmorn said: Due to winning prizes in the last 2 seasons my reputation has shot up massively.
What I notice now is that AI managers start using counter attack play , especially when they are ahead.
What is your recommended action against this ? Start more cautious or more attacking ?
For reference , my squad isn’t quite there yet in terms of CA with a mix of 120-160 players but none above.
It usually gets easier as seasons go, since you add better and better players. You can have a bad run and lose 4 or 5 games in a row, but it's usually not because of the tactic, but because of player management. For example, I usually lose more to very small teams than very big teams, because players get complacent. Just keep going and work the players fatigue, happiness, morale and complacency and you will win by the end of the season.
So I get that pace and acceleration are the main attributes to go for when buying players. But do all players such as DM or CB need these attributes? Or just the attacking players?
brainbox said: So I get that pace and acceleration are the main attributes to go for when buying players. But do all players such as DM or CB need these attributes? Or just the attacking players?
Any position greatly profits form high acceleration and pace attributes. These attributes are very overpowered in FM21.
brainbox said: So I get that pace and acceleration are the main attributes to go for when buying players. But do all players such as DM or CB need these attributes? Or just the attacking players?
Any, including defenders. After those two attributes, but with less importance, come agility (for all players) and dribbling (for offensive players). For defenders and DM, with less importance than the speed attributes, come jumping reach.
Fair to say this tactic goes alright...
hello prutton, what do you recommend for training intensity scheduling for the pre-season and in-season
thepunisher23 said: hello prutton, what do you recommend for training intensity scheduling for the pre-season and in-season
I usually put double intensity during pre-season for players in the green, and normal during in-season.
Just to make it clear, I didn't do any tests for these training schedules, I don't know if they increase much the chance of winning. That's a task for @Mark, to get 4 or 5 different schedules and see how they compare for weak and strong teams, considering points per game, attribute gain, fatigue, happiness and other things. However, it's not exactly easy to test such thing.
@ZaZ mate can you help me understand the players sutiable to roles?
lets say ss will depay and vlasic will be good pick? wingers will boga and Ünder will do good?
im cunfused. 10q anyway.
bountyhunter said: @ZaZ mate can you help me understand the players sutiable to roles?
lets say ss will depay and vlasic will be good pick? wingers will boga and Ünder will do good?
im cunfused. 10q anyway.
Usually I go for fast players, with 14+ in Pace and Acceleration. All the players you said are fast, so they would do well. MBappé will still be better than them, but that doesn't mean they aren't good.