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Zippo said: Yes, we've checked that and found that Match Plans actually work as intended with the Instant Result.

BUT Match Plans might not work when you Holidaying or using other way to play matches.

Match Plans were designed to work with Instant Result and they work correctly with it.


Thanks for confirming that!
I thought match plan doesn’t work, is there a way we can check within the game that the actual switch in tactic happened?
@Zippo : TLDR: Please include all hidden attributes to the test

The new attribute testing is more informative than the previous version. I believe that most players in the test league typically had attributes ranging between 13 and 15, marking them as top-tier players. Increasing the attributes by +5 elevated them to super elite status. However, now we are increasing the attribute from 8 to 20, which includes most players that folks would recruit.

I appreciate all the hard work that has gone into this. My only request is to test all hidden attributes, not just Consistency. I understand that depending on how the test league is set up, certain hidden attributes like "Important Matches" might not be properly tested. However, testing whatever possible will greatly enhance our understanding of game mechanics and improve player recruitment strategies.
thanks for the awesome work! just a suggestion, we know that finding attributes at value 20 is unlikely in the game. So if possible, please check the behavior at value = 15.
@harvestgreen22 : awesome work. Can you do something similar for hidden attributes?
@A Smile : there is a mismatch between screenshot and the tactic tested. The tactic tested is for right flank play but the screenshot is for left flank play
gj! never seen a 4-2-4 with this low AG.
Merry Christmas fams!
interesting shape and easy to do squad building with this one. Can you try with overlaps?
letsgo9 said: Too much useless stuff we should keep it simple :angel:

I am surprised that removing run at defence had this minimal impact
Based on this https://fm-arena.com/thread/6609-433-triple-threat/

Changed CMA -> CMS
BWMD -> DMS
Removed Flank play
Removed Overlap
:( maybe flanks and underlap
I know this is the case based on consistency and important matches hidden attribute but I didn’t know that morale had an impact on that because I have seen unhappy player getting more than 7 match rating. So never made that correlation
man, MEZ got dumped on. i still believe CM on roam from position is much better than MEZ. Maybe give it a go.
damn! gj!
Tweak to this tactic https://fm-arena.com/thread/7748-4132-ss-overload/. Moved AF -> DM for defensive solidity.
Another formation not found in FM-Arena. Looks good based on my testing, very aggressive. Meta TI and PI
Fusion between https://fm-arena.com/thread/6879-424-deformation-ii/ and https://fm-arena.com/thread/7223-424-quadrowave-x-4/.

Moved the DLP -> CM

Literally won everything, if not for the 10 points deduction.
Fusion between 442 narrow diamond and flat 433 with all meta TI and PI. Was debating if I should call it as 4312 or 433 but went with 433.

Didn't see this formation in FM-Arena, I believe it's a good one with no DM's.
433 Midfield Maestros.fmf
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