Gracolas said: I also have this doubt: what should we do (tactic wise) if we are winning vs a superior team? and what if we are losing against a worst team? Expand
Hi @Gracolas : Please check this YouTube video as it resonates with a lot of things I believe is true in FM 24.
I do things differently when I release / tweak tactics in FM-Arena but in game, I play for ease of recruitment (common positions, no ML and MR :P) and simple instructions and this video encapsulates all the things I do while playing FM.
wow, a very well articulated pain point list. I haven't even played the game for more than a year, yet it resonates so much with me as I have spent like 3.5k hours in FM 23 and 0.5k hours in FM24 and its so sad that only a few features in the game work.
dzek said: That's a good question to discuss as I'm not sure. The only thing that comes to my mind right now is that the AI managers have some tactical/non tactical attributes that are mostly the same across all 5 but there are differences in a few others that probably(again I'm not 100% sure) affect the way each team plays regardless if they use the same formations or even the same players attributes.
Apart from the tactical attributes, tendencies of AI Manager play a big role (during the game). That is, which instructions they will give in the game, when they will give them and if they will give them. Will they instruct their players to play out from defense? Will they work ball into the box? Will they push higher up at some point in the game? And much more.. Expand
I get your point but I don't have enuf knowledge about test league setup to say one way or the other. I am sure the moderators will know more and that's why I brought up that question.
I would like to make an input here on a change to the Testing League that would probably help even more to minimize the "luck" factor.
There are 5 controlled teams and 5 AI teams. These teams all play each other and it is here that I would like to suggest since the league has this structure then it would be nice if each team played the same team in all fixtures until the end. I think that way the AI team would adapt even better to our tactics and I think that would reduce the "luck" factor.
*I'm leaving a picture of a reply given by Jack Joyce (SI dev) on how you can reduce statistical error(luck) within the game. What do you think?
It would be nice to have @Zippo's point of view here. Expand
Hi @dzek , In a nutshell, my understanding is that Teams A to E share identical attributes and current abilities (CA). Currently, lets say they are facing off against an AI team using a 4-2-3-1 formation. The question is: why might the statistical error vary if Team A faces the AI team 4-2-3-1 five times, as opposed to each of Teams A to E playing against the AI team 4-2-3-1 once?
Ya sure, let me try that. My interpretation is, I use CWB only when I don't have wingers, so that they can have complete freedom in wing areas but I don't use them when I create tactics for FM-Arena as that role underperformance heavily in here but this might be a good test to see on what changed.
Maokai said: Love the tactic! What are your thoughts on using a DLP(Su) instead of the DM? I currently have a player that fits the DLP role a lot better. Expand
I found that to be a bit more leaky defensively. But give it a go if you want to try!
dzek said: @sponsorkindest so it is better with 'Run At Defense' at least for 3 runs only with 4 points difference. Expand
Ya looks that way, given we got 65 points (with pass into space and run and defence) and the points went down to 57 and 61 when one of them got removed. It makes me believe 424 QuadroWave X-4 might be a lucky run and 4k test will reveal the true numero #1. In case of 424 deformation II, small tweaks lead to small points changes and that's what I am basing my reasoning here.
Hi @Gracolas : Please check this YouTube video as it resonates with a lot of things I believe is true in FM 24.
I do things differently when I release / tweak tactics in FM-Arena but in game, I play for ease of recruitment (common positions, no ML and MR :P) and simple instructions and this video encapsulates all the things I do while playing FM.
You can read it here - https://community.sigames.com/forums/topic/579205-football-manager-2024-official-feedback-thread/?do=findComment&comment=14241360
wow, a very well articulated pain point list. I haven't even played the game for more than a year, yet it resonates so much with me as I have spent like 3.5k hours in FM 23 and 0.5k hours in FM24 and its so sad that only a few features in the game work.
Apart from the tactical attributes, tendencies of AI Manager play a big role (during the game). That is, which instructions they will give in the game, when they will give them and if they will give them. Will they instruct their players to play out from defense? Will they work ball into the box? Will they push higher up at some point in the game? And much more..
I get your point but I don't have enuf knowledge about test league setup to say one way or the other. I am sure the moderators will know more and that's why I brought up that question.
I would like to make an input here on a change to the Testing League that would probably help even more to minimize the "luck" factor.
There are 5 controlled teams and 5 AI teams. These teams all play each other and it is here that I would like to suggest since the league has this structure then it would be nice if each team played the same team in all fixtures until the end. I think that way the AI team would adapt even better to our tactics and I think that would reduce the "luck" factor.
*I'm leaving a picture of a reply given by Jack Joyce (SI dev) on how you can reduce statistical error(luck) within the game.
What do you think?
It would be nice to have @Zippo's point of view here.
Hi @dzek , In a nutshell, my understanding is that Teams A to E share identical attributes and current abilities (CA). Currently, lets say they are facing off against an AI team using a 4-2-3-1 formation. The question is: why might the statistical error vary if Team A faces the AI team 4-2-3-1 five times, as opposed to each of Teams A to E playing against the AI team 4-2-3-1 once?
IWB to WB
I found that to be a bit more leaky defensively. But give it a go if you want to try!
I will soon submit a tactic in which I’m just changing the mentality from balanced to attacking. Let’s see how that goes.
Ya looks that way, given we got 65 points (with pass into space and run and defence) and the points went down to 57 and 61 when one of them got removed. It makes me believe 424 QuadroWave X-4 might be a lucky run and 4k test will reveal the true numero #1. In case of 424 deformation II, small tweaks lead to small points changes and that's what I am basing my reasoning here.
I am testing couple of changes, will publish 424 with IWB soon