Zippo said: Yup, we've been noticing that the RNG has increased in 23.3.0 patch. Probably, +/- 0.5-1 points to what we had before.
Unforutanlty, we can't test every tactic for 5,760 matches to guaranty +/- 1 point RNG.
I don't know we might try to start testing tactics for 5,760 matches instead of 1,920 matches but I'm afraid that would make things even worse for people because the wait time will be too long.
Honestly, I really don't think we need to be that extremely precious like +/- 1 pts or some like that because in the real game you hardly can "feel" the difference between 58pts tactics and 66pts tactics.
I don't know maybe we should remove the points and leave only the rating? What do you think? Expand
I think the improvement recently made to tag tactics as “excellent” and “good” was a great step and I agree 100% that in game all there is very minimal difference between a 58 point tactic and 66 point tactic
glad this got featured in Omega Luke video. Personally, this tactic is underrated because its not in the top 5 within this channel but this tactic is insane for underdog teams because the position requires in this tactic is very cost efficient
Delicious said: Nop,set pieces come for last and after them OIs and after i will probably go to lethargy Expand
The reason why I asked was, after the patch, I have not seen defenders score 23 goals in a season on an underdog team. Look at Armel, BPD scored 23 goals.
Zippo said: The Match Engine don't use CA to calculate the result of matches so CA is irrelevant in that terms.
The Match Engine uses the actual attributes to calculate the result of matches.
For example,
The striker above has 140CA
140CA Player
But if we give him additional playing positions such as AMCL/AMCR/AMC/ML/MR/MC then his CA will increase from 140CA to 164CA
164CA Player
As you can see the player still has the same attributes but his CA has significantly increased from 140CA to 164CA but in matches his efficiency hasn't changed because his attributes haven't changed. In other word, he won't play better having 164CA instead of 140CA when the actual attributes haven't changed.
So only by looking at the CA you can't say that one player is better than other, also, the attributes have a different CA cost for different positions. For example, in general the attributes cost much less CA for central defenders than for any other positions so you can't compare players only by looking at their CA. In other words, in the actual game in general Central Defenders tend to have lower CA comparing to Striker but it doesn't make them less efficient in matches than Strikers. it's just that for a Central Defender the attributes are "cheaper" in terms of CA than for any other position.
Our tactic testing leagues is designed to represent the actual game and not some "fantasy" custom football world.
Here're some facts from the actual game:
- in the actual game Central Defenders tend to have a very low "Finishing" attribute, it isn't higher than "6-7" so if in your tactic testing league you set the Finishing attribute of your Central Defenders higher than that, for example, you give them "16" Finishing then your tactic testing league will be represent the actual game very poorly.
- in the actual game Central Defenders tend to have a very low "Dribbling" attribute, it isn't higher than "8-9" so if in your tactic testing league you set the Dribbling attribute of your Central Defenders higher than that, for example, you give them "16" Dribbling attribute then your tactic testing league will be represent the actual game very poorly.
- Winger/Inside Forward/Full Backs/Strikers tend to be faster than other positions in the actual game so that's why in our tactic testing league Winger/Inside Forward/Strikers are faster than other positions.
and so on...
I hope this helps.
Cheers. Expand
Damn, this post is eye opening, didnt know that additional playing positions will increase CA. thanks as always!
I join this forum like a month ago and started playing FM since Dec 2022. Being a new guy, I just want to say that you guys are amazing. I have gathered incredible amount of info and knowledge in a short span of time. you guys are the best!
I like to holiday most of my games as i enjoy being DoF more than a head coach. So for instance, i am using the below match plan
Winning by 1+ goal - https://fm-arena.com/thread/3681-523-bullsht-assimilation/
Drawing - https://fm-arena.com/thread/4896-343-italian-ko-iii/
Losing by 1+ goal - https://fm-arena.com/thread/4896-343-italian-ko-iii/ (Attacking)
Winning by 2+ goals - https://fm-arena.com/thread/3681-523-bullsht-assimilation/ (Defensive)
Does any one use match plan to conserve player energy and please share some best practices
AF (A) -> IF (A) and Underlap instruction
Also took out close down more option from all the defenders.
Unforutanlty, we can't test every tactic for 5,760 matches to guaranty +/- 1 point RNG.
I don't know we might try to start testing tactics for 5,760 matches instead of 1,920 matches but I'm afraid that would make things even worse for people because the wait time will be too long.
Honestly, I really don't think we need to be that extremely precious like +/- 1 pts or some like that because in the real game you hardly can "feel" the difference between 58pts tactics and 66pts tactics.
I don't know maybe we should remove the points and leave only the rating? What do you think?
I think the improvement recently made to tag tactics as “excellent” and “good” was a great step and I agree 100% that in game all there is very minimal difference between a 58 point tactic and 66 point tactic
The reason why I asked was, after the patch, I have not seen defenders score 23 goals in a season on an underdog team. Look at Armel, BPD scored 23 goals.
Good Stuff! i am using it and its easy to identify bargain players! awesome!
The Match Engine uses the actual attributes to calculate the result of matches.
For example,
The striker above has 140CA
140CA Player
But if we give him additional playing positions such as AMCL/AMCR/AMC/ML/MR/MC then his CA will increase from 140CA to 164CA
164CA Player
As you can see the player still has the same attributes but his CA has significantly increased from 140CA to 164CA but in matches his efficiency hasn't changed because his attributes haven't changed. In other word, he won't play better having 164CA instead of 140CA when the actual attributes haven't changed.
So only by looking at the CA you can't say that one player is better than other, also, the attributes have a different CA cost for different positions. For example, in general the attributes cost much less CA for central defenders than for any other positions so you can't compare players only by looking at their CA. In other words, in the actual game in general Central Defenders tend to have lower CA comparing to Striker but it doesn't make them less efficient in matches than Strikers. it's just that for a Central Defender the attributes are "cheaper" in terms of CA than for any other position.
Our tactic testing leagues is designed to represent the actual game and not some "fantasy" custom football world.
Here're some facts from the actual game:
- in the actual game Central Defenders tend to have a very low "Finishing" attribute, it isn't higher than "6-7" so if in your tactic testing league you set the Finishing attribute of your Central Defenders higher than that, for example, you give them "16" Finishing then your tactic testing league will be represent the actual game very poorly.
- in the actual game Central Defenders tend to have a very low "Dribbling" attribute, it isn't higher than "8-9" so if in your tactic testing league you set the Dribbling attribute of your Central Defenders higher than that, for example, you give them "16" Dribbling attribute then your tactic testing league will be represent the actual game very poorly.
- Winger/Inside Forward/Full Backs/Strikers tend to be faster than other positions in the actual game so that's why in our tactic testing league Winger/Inside Forward/Strikers are faster than other positions.
and so on...
I hope this helps.
Cheers.
Damn, this post is eye opening, didnt know that additional playing positions will increase CA. thanks as always!